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Ikemen GO bug reports and know bugs (Read 16152 times)

Started by Gacel, September 09, 2019, 11:26:09 PM
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Re: Ikemen GO bug reports and know bugs
#81  March 09, 2020, 07:54:40 PM
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    • edwin@disenowebcostarica.net
Options menu doesnt appear at the newer version for me.

Test with a clean installation, don't try to copy 0.90 over your old installation.
Options are now being called from the system.def, check default 0.9 Ikemen Go system.def and try to take the new menu options to your custom build.

For some reason I have fps drops at the options menu. Also ADD004 doesn't seems to work in the newest build.
Last Edit: March 22, 2020, 04:36:45 AM by orochi_kyo
Re: Ikemen GO bug reports and know bugs
#82  March 09, 2020, 09:38:36 PM
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Then how do I use it? Because the lifebars aren't displaying on my end.
Lasagna
Re: Ikemen GO bug reports and know bugs
#83  March 09, 2020, 09:46:31 PM
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    • edwin@disenowebcostarica.net
Then how do I use it? Because the life bars aren't displaying on my end.

DO you have bars declared in your fight.def? You can declare bars for every mode available, simul, ratio, tag, etc.

Check the default Ikemen Go screenpack fight.def, you can see how to declare bars for every mode.
Re: Ikemen GO bug reports and know bugs
#84  March 09, 2020, 09:48:30 PM
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Well Shiyo said he would update his Ikemen add004 to the new standards as mentioned in his Latest vid's comment section.
Re: Ikemen GO bug reports and know bugs
#85  March 09, 2020, 09:57:42 PM
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Well Shiyo said he would update his Ikemen add004 to the new standards as mentioned in his Latest vid's comment section.

Technically Gacel and K4th0s didn't make anything to ADD004, just the fact that any tag code would be called from config.json, so the tag code doesn't need to be in common1.cns or common1.cns.zss, actually I'm modifying myself to make some KOF XI tag system.

So if any changes come in the future you just need to put the code in a file and calling from config.json.

Even if Uno tag get updated someday, this could be useful.

Let's not get offtopic and take this conversation to Main Ikemen Go thread.
Re: Ikemen GO bug reports and know bugs
#86  March 09, 2020, 10:15:36 PM
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  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil

DO you have bars declared in your fight.def? You can declare bars for every mode available, simul, ratio, tag, etc.

Check the default Ikemen Go screenpack fight.def, you can see how to declare bars for every mode.
Wait what!?... I thought you're supposed to set lifebars in system.def and not in the lifebar's fight.def itself.

I'm modifying myself to make some KOF XI tag system.
I'm VERY interested on this.



Lasagna
Re: Ikemen GO bug reports and know bugs
#87  March 12, 2020, 12:41:33 AM
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Spoiler, click to toggle visibilty

fixed all of those. Scale for stage preview needs testing. Lifebar colouring for some reason was not implemented but should work now. Also implemented colouring for powerbar.  Check out wiki for information how to use this feature: https://github.com/K4thos/Ikemen_GO/wiki#lifebar-all-variants
Hey, Kathos. Could you fix the Appveyor link or you don't plan on releasing automated builds anymore?
The dream is nothing yet drive us to the end.
Re: Ikemen GO bug reports and know bugs
#88  March 13, 2020, 10:22:02 PM
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That link was maintained by me.
I removed it because the 2 branches are the same now that are merged. (And caused confusion)
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#89  March 13, 2020, 10:24:20 PM
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So there's only 1 AppVeyor version now I assume?
Re: Ikemen GO bug reports and know bugs
#90  March 13, 2020, 10:37:19 PM
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    • rurouniroad.blogspot.com/
That link was maintained by me.
I removed it because the 2 branches are the same now that are merged. (And caused confusion)
I see. I already downloaded the latest version earlier. Thank you.


So there's only 1 AppVeyor version now I assume?
Yes: https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts



Some test with the latest version.

- It's not really a bug, but it's missing in [Option Info]:

title.offset = 320,32
title.font = 4,0,0

Maybe it just hasn't been implemented yet... ?

- Ratio mode: Using only KFM, if P2 ratio is different from P1, then it tags out automatically at the start of the and doesn't come back.
I closed IKEMEN and started working properly. I couldn't trigger it again, but reporting just in case.

- If you go to "team arcade" with p2, p1 will be assigned.
Even though P2 defeats P1 as a challenger, p1 will remain in arcade mode as the winner.

- If you close Ikemen in mission mode:
In Time Attack: Continue screen appears.
In Survival & Survival Co-op: Rounds survived appears.

It is quick and appears right before IKEMEN is closed, but the other submodes do not have this problem.



Previously reported issues that still persist:

- The training mode is not as in MUGEN:
It is not possible to choose p2.
No access to mode options.
Char Training being controlled by AI.

- The problem with bgm remains. And some are not even played.

- Specific intros do not work properly, generally P1 plays a random animation while P2 plays the correct animation.
Some characters do not play specific intros when they are the player 1, but they play normally when they are player 2 (Kenshin from RKSaS for example).

I was going to make a video showing some of the last mentioned problems compared to MUGEN, but for some reason the build started to crashing while loading using characters from RKSaS, and even downloading again and installing everything from scratch, the problem persists.




The dream is nothing yet drive us to the end.
Re: Ikemen GO bug reports and know bugs
#91  March 15, 2020, 05:25:53 AM
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Most of Mouser's characters give me this. They didn't use to.

.\external\script\start.lua:1253: open chars/World_Heroes/HANZO1/HANZO1.DEFhanzo.snd: The system cannot find the file specified.
stack traceback:
    [G]: in function 'getWaveData'
    .\external\script\start.lua:1253: in function 'f_playWave'
    .\external\script\start.lua:2857: in function 'f_p1SelectMenu'
    .\external\script\start.lua:2105: in function 'f_selectScreen'
    .\external\script\start.lua:1358: in function 'f_selectSimple'
    external/script/main.lua:1845: in function <external/script/main.lua:1828>
    external/script/main.lua:2261: in function 'loop'
    external/script/main.lua:2185: in function 'f_checkSubmenu'
    external/script/main.lua:2244: in function 'loop'
    external/script/main.lua:2706: in main chunk
    [G]: ?

Re: Ikemen GO bug reports and know bugs
#92  March 15, 2020, 11:56:41 PM
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    • rurouniroad.blogspot.com/
Lifebar bugs:
- Lifebar does not count victory in survival mode. When the round ends, the win counter returns to zero.
- If the enemy "commits suicide", the winner player's score backs to zero.
- If you press the space bar, score will reset. Intentional?
- If you pause the game, the animation of the powerbar and health continues to be played.
- P2 combo counter doesn't slide back to the right, it simply disappears.
- Color overlay for fonts does not work.
- I've reported this before, but finally with screenshots it's easier to show. Alpha channel problem with PNG sprites:

In MUGEN 1.1
Spoiler, click to toggle visibilty

IKEMEN 0.9.1
Spoiler, click to toggle visibilty

LIFEBAR.

Screenpack bugs:
- If you use a glyph (hyphen for example) to create an empty slot, ikemen crashes before loading.
- It is possible to select a char with the "q" and "w" keys, but it is not possible to use them to select
a mode. Is it intentional?
The dream is nothing yet drive us to the end.
Re: Ikemen GO bug reports and know bugs
#93  March 17, 2020, 08:47:36 PM
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If you use debug commands, it should reset. That's intentional.
Quote
- It is possible to select a char with the "q" and "w" keys, but it is not possible to use them to select
a mode. Is it intentional?
That's a bug.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: March 17, 2020, 08:50:47 PM by Gacel
Re: Ikemen GO bug reports and know bugs
#94  March 20, 2020, 05:10:43 PM
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The FightFx scale still isn't fixed I assume fellas? Not for me at least.
Re: Ikemen GO bug reports and know bugs
#95  March 21, 2020, 07:43:04 PM
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Re: Ikemen GO bug reports and know bugs
#96  March 21, 2020, 09:55:37 PM
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this happen on 3/21/2020 time 4:46 pm
I was working on my full game that me and mulambo has created and we having this issue


Code:
.\external\script\screenpack.lua:58: cannot perform concat operation between string and nil
stack traceback:
.\external\script\screenpack.lua:58: in function 'CalculateLocalcoordValues'
external/script/main.lua:821: in main chunk
[G]: ?


here the screen pack so you can see for your self
its work fine on version0.12 but version 0.91.1 is keep giving me this error
here the link I hope you guys can tell how to fix this error
https://drive.google.com/file/d/16i-i7sOiSbRBqWZ0XVSnJdi8Cy39aKou/view?usp=sharing

also why the heck did you guys removed the Zoom setting >.> please bring that back........  :shame:
Re: Ikemen GO bug reports and know bugs
#97  March 22, 2020, 05:24:45 AM
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You can still adjust zoom manually in your config file.
Re: Ikemen GO bug reports and know bugs
#98  March 23, 2020, 12:34:18 AM
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    • rurouniroad.blogspot.com/
I was making a video to use as an example to make some more suggestions, but then I noticed that the powerbar counter is only working for P1 and P2 (0.91.1). Hell, I shouldn't have deleted the previous version.
Spoiler, click to toggle visibilty

Quote
- Lifebar does not count victory in survival mode. When the round ends, the win counter returns to zero.
I only realized after I posted. You guys added the [Match] parameter, so the win counter is redundant since it now has "stage%". I don't know if it's possible, but it would be nice if win counter were completly removed in survival mode.
And on the [Match] parameter, it's only for the P1 side so far. Maybe it's because P2 doesn't have access to solo play modes. If P2 chooses arcade, for example, P1 is assigned, but neither of them has access so all that remains is to press the ESC key.
The dream is nothing yet drive us to the end.
Last Edit: March 26, 2020, 06:07:50 PM by Rurouni
Re: Ikemen GO bug reports and know bugs
#99  March 28, 2020, 09:16:02 PM
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this happen on 3/21/2020 time 4:46 pm
I was working on my full game that me and mulambo has created and we having this issue
https://i.imgur.com/UEYjCNq.png

Code:
.\external\script\screenpack.lua:58: cannot perform concat operation between string and nil
stack traceback:
.\external\script\screenpack.lua:58: in function 'CalculateLocalcoordValues'
external/script/main.lua:821: in main chunk
[G]: ?


here the screen pack so you can see for your self
its work fine on version0.12 but version 0.91.1 is keep giving me this error
here the link I hope you guys can tell how to fix this error
https://drive.google.com/file/d/16i-i7sOiSbRBqWZ0XVSnJdi8Cy39aKou/view?usp=sharing

also why the heck did you guys removed the Zoom setting >.> please bring that back........  :shame:


The problem is that Localcoord needs 2 values and you used one.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#100  March 30, 2020, 10:44:56 PM
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There is an Ikemen go screen corner bug with Juri's han(prime's version) super move Statedef 3550(lvl 2 version has it also)  when you execute super with the player 2 at the stage's corner juri han doesn't go behind the enemy(At mugen goes behind the enemy).Wesker by infinite has the same problem with his gun super move with enemy at stage corner when you use him at Ikemen go.