YesNoOk
avatar

MugenHook - upgrade your M.U.G.E.N! (Read 1441324 times)

Started by ermaccer, September 20, 2019, 03:01:11 pm
Share this topic:
Re: MugenHook - upgrade your M.U.G.E.N!
#41  September 21, 2019, 09:59:37 pm
  • avatar
  • ***

havent tried it yet
Re: MugenHook - upgrade your M.U.G.E.N!
#42  September 22, 2019, 12:37:59 am
  • ***
  • MvC Adict!!
    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
Truly amazing, nice project.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: MugenHook - upgrade your M.U.G.E.N!
#43  September 22, 2019, 04:13:00 am
  • ****
  • Vs Style Debuts Tag Project CEO
  • The Dark Wolf Returns
    • USA
This could be useful for my project but... do I have to use sprite groups 0, 180, 181 and 182? Some of the characters I have either have a lot of sprites in group 0 or don't have sprite groups 180, 181, 182. It might be tricky with Magneto and Capt. America due to the cape and shield being helpers and not part of the fighter together.
Beware the Dark Wolf once more!
Re: MugenHook - upgrade your M.U.G.E.N!
#44  September 22, 2019, 04:43:14 am
  • ****
cool, the feature that I always wanted, disabling the team mode of single, simul or turns  :8): I hope this engine also remedy the sudden random close down problem as well  :D

when will this personal crises ends? it just won't stop!
Re: MugenHook - upgrade your M.U.G.E.N!
#45  September 22, 2019, 05:03:07 am
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://jusmugen.forumotion.com/
I love be part of this project software. wow I hope you can also include sound fx for continue screen for the YES AND NO chooses xD

so how do I install this on mugen 1.1 ? because the video that koopa provided not helping because the video was too darn blurry and hard to read
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Last Edit: September 22, 2019, 05:30:54 am by OldGamer
Re: MugenHook - upgrade your M.U.G.E.N!
#46  September 22, 2019, 05:41:06 am
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
This could be useful for my project but... do I have to use sprite groups 0, 180, 181 and 182? Some of the characters I have either have a lot of sprites in group 0 or don't have sprite groups 180, 181, 182. It might be tricky with Magneto and Capt. America due to the cape and shield being helpers and not part of the fighter together.

you can use whatever sprite groups you want, you can also make custom animations using specific sprites for each character if you want (that's what im doin) & yea i've that issue too same with Hayato
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: MugenHook - upgrade your M.U.G.E.N!
#47  September 22, 2019, 05:45:10 am
  • ****
  • Raging Fist
omg this looks amazing!!!!
I want to ask, is it possible for MugenHook to have Ikemen style select screen where it's a scroll down version, kinda like what you see in games like Kaiser knuckle or evilzone?

an example is shown on the vid of what I'm talking about.
Re: MugenHook - upgrade your M.U.G.E.N!
#48  September 22, 2019, 05:47:18 am
  • *
  • MUGEN_70
  • Nothing important...
    • USA
Is bringing back the FreqMul sctrl possible?
im just me
Re: MugenHook - upgrade your M.U.G.E.N!
#49  September 22, 2019, 05:49:38 am
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: MugenHook - upgrade your M.U.G.E.N!
#50  September 22, 2019, 05:55:34 am
  • avatar
  • ****
  • Karate ni senshi nashi
    • Brazil
    • www.youtube.com/user/karate867
Maybe in a future, add the Player two big portrait without using fonts on versus screen!

Is this possible?
Re: MugenHook - upgrade your M.U.G.E.N!
#51  September 22, 2019, 06:04:34 am
  • ****
  • Raging Fist
Re: MugenHook - upgrade your M.U.G.E.N!
#52  September 22, 2019, 07:27:05 am
  • ***
  • 하나뿐인 한국인 대표
  • Ambassador of MugenRevival
    • South Korea
    • sites.google.com/view/kolossoni-mugen
This is in fact a very cool feature indeed.

I hope it gets released with many more features in the future!
Re: MugenHook - upgrade your M.U.G.E.N!
#53  September 22, 2019, 08:08:41 am
  • **
  • "Some People Are Born To Be Extraordinary"
    • Italy
    • fab.marchetti86@gmail.com
Very cool stuff! It could be a good reason to work with MUGEN 1.1! :)
Re: MugenHook - upgrade your M.U.G.E.N!
#54  September 22, 2019, 10:21:25 am
  • avatar
  • *
    • Japan
Wow, that's a great tool.

Although it is a report, animation of a character is not correctly displayed when a character is decided by randomselect.

When selecting characters with randomselect, it will be better if the animation of the selected character is displayed correctly.
Re: MugenHook - upgrade your M.U.G.E.N!
#55  September 22, 2019, 11:05:23 am
  • avatar
  • *
    • Poland
Random selects are very specific in how they work, I could allow announcers and animations work for them like with any other character but that would require setting switchtime to 10 or over that value to actually read what's beign selected, anything below that is too fast and impossible to get information. Switchtime over 10 makes random select useless as it selects too slow (lol).

What you want to do is make a one frame animation for stance and winning, then assign that to random select cell. Ugly workaround, but pretty good as no other option is available now.

Cursor sounds are locked to default ones from system.def for random cells too.
Re: MugenHook - upgrade your M.U.G.E.N!
#56  September 22, 2019, 11:06:59 am
  • avatar
  • **
    • lioipaz2010@hotmail.com
This is really good!!!
 
A suggestion:
It is possible a pause menu interface(movelist, options, etc)?
Re: MugenHook - upgrade your M.U.G.E.N!
#57  September 22, 2019, 11:41:22 am
  • avatar
  • *
    • Japan
In other words, is it impossible to display different animations for each character by randomselect?
Re: MugenHook - upgrade your M.U.G.E.N!
#58  September 22, 2019, 12:28:34 pm
  • avatar
  • *
    • Poland
In other words, is it impossible to display different animations for each character by randomselect?

Yeah, just do the one frame stance/select anim and effect should be the same.
This is really good!!!
 
A suggestion:
It is possible a pause menu interface(movelist, options, etc)?

That can be done with scripting.

Is bringing back the FreqMul sctrl possible?

I have not touched the script engine yet.
Re: MugenHook - upgrade your M.U.G.E.N!
#59  September 22, 2019, 12:57:47 pm
  • **
    • Brazil
I wonder if there's a better way to include boss/hidden characters. Can something be done about that?
Re: MugenHook - upgrade your M.U.G.E.N!
#60  September 22, 2019, 01:22:26 pm
  • avatar
  • *
    • Japan
In other words, is it impossible to display different animations for each character by randomselect?

Yeah, just do the one frame stance/select anim and effect should be the same.

It is a pity. If it was possible to take animation for each character with randomselect, it seemed to be usable in the tournament video ...

Are there any plans to do so in future updates?