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【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21) (Read 21206 times)

Started by JtheSaltyy, October 10, 2020, 01:58:50 AM
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Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#21  November 12, 2020, 04:56:08 AM
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well I mean I do have a full character plan for Shaq, but I only need the sprites ;)
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#22  November 14, 2020, 01:13:16 PM
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1. Should Swallow Swipe be Knee-able (Can be buffered on the ground but used the moment you start jumping)?
2. You could've used D,DF,F,D,DF,F,2P for Swallow Flash. It also can be used with 1 Meter and can't be used during Rage Explosion.
3. Supers still use power at Full Rage.
4. Issen gives health when used at Full Rage.
5. Rage Explosion makes the other supers worthless since you could just use Issen for godlike damage compared to them. I know Issen stops the mode and the others Supers don't but damn.
6. Rage Explosion can be used over and over when it's in use. https://streamable.com/itv4ea

Hopefully these are attended to because he could potentially be a goodie.
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#23  November 14, 2020, 01:50:06 PM
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Very nice, thanks a lot.
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#24  November 14, 2020, 01:53:40 PM
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I was really about to get this guy. One of my fav chars from SamSho. But until the above fixes are addressed I can't mess wit him. Still cool so far tho.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#25  November 15, 2020, 01:20:57 AM
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= Updates =

Spoiler: Ukyo (click to see content)
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#26  November 17, 2020, 01:00:21 AM
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= UPDATES =

KOF Rugal has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#27  November 17, 2020, 04:15:17 AM
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#28  November 17, 2020, 05:44:06 PM
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Seems better than I thought it would be, but there are a few suggestions, issues and nitpicks I have or got:
1. Genocide Raid's actually called Beads Destructor. It's also not mentioned in the Movelist.
2. Genocide Destruction's actually called Destruction Omega.
3. I might suggest making Dark Barrier (The barrier part not the projectile) causing knockdown or at least allowing Super Cancels because it's horribly unsafe on hit as is.
4. Beads Destructor's Slash FX is kinda misplaced, especially on the first Slash.
5. EX Kaiser Wave doesn't come out. I always end up with EX Reppuken instead.
6. MAX Genocide Heaven whiffs mid-combo as seen here:
7. Shame there's no MAX2/HSDM/Climax Supers. I know it's difficult to get around with the limited system but still.
8. Again the D, DF, F, B, DB, D, DF, F command is bizarre in between the more traditional Super commands. Here's what I'd suggest for the command layout excluding Gigantic Pressure:
Genocide Heaven: D,DF,F,D,DF,F,K
Dead End Screamer: D,DB,B,D,DB,B,K
Destuction Omega: D,DF,F,D,DF,F,P
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#29  November 17, 2020, 06:35:11 PM
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
I didn't decide to change the move names besides Bead's Destructor, since I actually didn't know what that move was called, but I knew the super move names. Those are Omega Rugal moves, and I decided to change the name to sort of fit regular Rugal.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#30  November 17, 2020, 08:29:35 PM
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  • Genocide heaven gains back power
  • Can't cancel standing F,LK from close standing HP or HK
  • Can't cancel specials from close standing HP or HK
  • IMO, It seems quite odd that standard mode has the dash and advanced mode has the run
  • along with his charge gaining exponentially rather than constant rate like kof
  • also the charge not having the full charge spark when at full

I'd take a look at KOF 98 rugal by ikaruga or him in KOF 98 to see what I mean. I do like that he has his CvS moves
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#31  November 21, 2020, 03:53:04 AM
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=UPDATES =

Spoiler: KOF Rugal (click to see content)
Last Edit: November 21, 2020, 04:14:26 AM by JtheSaltyy
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#32  November 21, 2020, 09:25:23 AM
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Only major complaint I have about Rugal is that superjumping is stiff. Might want to use another variable to read whether or not the player's attempting one, and adjust the jump state accordingly.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#33  November 21, 2020, 10:10:54 AM
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It’s not a super jump per se. it’s called a Hyper Hop. When running, by pressing up, you do a jump that has a lot of horizontal distance, but not too much vertical distance. If there was a “super jump” listed in his move set I can assure you it is removed from the list by now, as Rugal has no super jump, and only a Hyper Hop. I planned to include a super jump, but I scrapped the idea entirely, so Rugal only kept the hyper hop.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#34  November 21, 2020, 12:58:45 PM
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That explains why it felt like he was missing movement options, I guess.

I'm used to having that kind of movement option in KoF-style mechanics, but if it's scrapped I'll trust your judgment on keeping it out for one reason or another.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#35  November 22, 2020, 11:13:14 PM
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#36  November 24, 2020, 04:02:38 AM
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= UPDATES =

Young Geese has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#37  November 25, 2020, 03:24:12 AM
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Wow, need to check this out. :) Thanks for the release :)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#38  November 27, 2020, 01:17:06 AM
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= UPDATES =

Spoiler: Ukyo (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#39  November 27, 2020, 01:22:53 AM
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Pretty solid Geese, thank you for sharing. Havent found any Bugs yet.

(KOF Reimagining) reminds me on my old [KOFAllabout] Stuff. Its pretty cool to see more people creating chars with more stuff in it.
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#40  November 30, 2020, 05:46:58 AM
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=UPDATES =

Spoiler: CvS2 Reimagining Characters (click to see content)

Spoiler: KOF Reimagining Characters (click to see content)