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Aoi Kusanagi MUGEN CHAR (Read 11768 times)

Started by Blue_blood, December 25, 2020, 10:50:33 PM
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Poll

What design do you prefer to be the new official default pal? (Check page 3)

Current one with fishnet stockings
2 (33.3%)
New one with fishnet stocking showing part of the thighs
0 (0%)
New one with fishnet stocking showing part of the thighs plus garter belt a (extra black line where fishnet stockings end)
4 (66.7%)

Total Members Voted: 6

Aoi Kusanagi MUGEN CHAR
#1  December 25, 2020, 10:50:33 PM
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Hi again, MUGEN children.

In partnership with Kusaa Ist as main coder, I'm pleased to finally give you AOI KUSANAGI MUGEN CHAR:




https://mega.nz/file/qxEQRbQZ#8nnoFzvDq5ajQbwzX4RCLdYIl_sH4g8xxV7mJ67Tmxs


Here a little video exhibition:




It's been hard and long to complete her but I'm fairly satisfied with the result.


We sincerely hope you enjoy playing with this girl and in case you find any problem/bug we would appreciate you report it to kusaakusaa@gmail.com. You can also find him at discord as KusaaIst#6784.  Or you can text me by PM here or to my DA account: https://www.deviantart.com/blueblood2


Merry Xmas!

Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#2  December 25, 2020, 11:04:54 PM
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The Mugen community hasn't had a Christmas as good as this for many years, thanks for the release, hermano!
Re: Aoi Kusanagi MUGEN CHAR
#3  December 25, 2020, 11:14:18 PM
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Thanks! I'm glad you liked it. But I'm a "hermana" actually! ^.~
Obrigado! Fico feliz que você gostou. Embora eu seja uma irmã (Eu seja menina) ^.~
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Re: Aoi Kusanagi MUGEN CHAR
#4  December 25, 2020, 11:24:00 PM
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Good char dude. This char is good and awesome!

Thanks for share the download link.
Spoiler: Not Safe For Work (click to see content)
Re: Aoi Kusanagi MUGEN CHAR
#5  December 25, 2020, 11:28:18 PM
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Wohoo! Finally! After chacking these sprites for so many years,
they have a chance to be used in a great character.

Seems like both of you did an incredible job!!
Thanks for this awesome Xmas release.

Merry Christmas!


Edit : I sometime feel a bit sad that not much more of your sprite work can have an existance as mugen characters.
What you did in the past was great, and this one is even better.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#6  December 25, 2020, 11:30:20 PM
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Gran trabajo de parte de los dos  Blue Blood y Kusaa ist.
Last Edit: December 26, 2020, 12:39:18 AM by shammahomega1

m2m

Re: Aoi Kusanagi MUGEN CHAR
#7  December 25, 2020, 11:36:53 PM
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Merry Xmas and congratualtions on completing her.
Here's a TOD combo I did with her as a present. https://streamable.com/yomhvp
She's pretty neat to play I must say.
Re: Aoi Kusanagi MUGEN CHAR
#8  December 25, 2020, 11:53:54 PM
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Edit : I sometime feel a bit sad that not much more of your sprite work can have an existance as mugen characters.

Nedflandeurse, Maybe you think I got more work than I actually have. Both Luise and Yuki chars used most of my work. For Luise I remade a couple of anims after the last "official" release for my gallery, that's truth but I'm happy anyway.
Just for curiosity, What material exactly are you talking about? What of my sprite work didn't end in mugen chars after all?

Anyway, thanks for the post. I really appreciate your words!

Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#9  December 25, 2020, 11:55:10 PM
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Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#10  December 26, 2020, 12:04:51 AM
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Edit : I sometime feel a bit sad that not much more of your sprite work can have an existance as mugen characters.

Nedflandeurse, Maybe you think I got more work than I actually have. Both Luise and Yuki chars used most of my work. For Luise I remade a couple of anims after the last "official" release for my gallery, that's truth but I'm happy anyway.
Just for curiosity, What material exactly are you talking about? What of my sprite work didn't end in mugen chars after all?

Anyway, thanks for the post. I really appreciate your words!

About Material, I had some other edits in my mind, not sure, perhaps it's just some of you commission works.
I just had the feeling some of them could be more than just single sprites.
But this is a lot of work.

Time to Try Aoi! ^^

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#11  December 26, 2020, 12:18:57 AM
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I already tested Aoi, and I have a few things to say.

- It's quite an unwritten rule, but it would be appreciated if you can give a movelist document for us to know what are Aoi's specials, Supers and commands. I had to literally guess which were her commands.

- I'd recommend making the cancel window on her normal > command normals > Specials > Supers a bit more lenient. It's hard to combo with such tight windows.

- Speaking of command inputs, they for the most part feel too rigid, as in, even if you input them, they may not come. So, I suggest you make the command inputs a bit more flexible in its timing. Since KOF is old school, you won't have problems with accidental TK's.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: Aoi Kusanagi MUGEN CHAR
#12  December 26, 2020, 12:35:00 AM
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I already tested Aoi, and I have a few things to say.

- It's quite an unwritten rule, but it would be appreciated if you can give a movelist document for us to know what are Aoi's specials, Supers and commands. I had to literally guess which were her commands.

- I'd recommend making the cancel window on her normal > command normals > Specials > Supers a bit more lenient. It's hard to combo with such tight windows.

- Speaking of command inputs, they for the most part feel too rigid, as in, even if you input them, they may not come. So, I suggest you make the command inputs a bit more flexible in its timing. Since KOF is old school, you won't have problems with accidental TK's.

-yup! when i update the character i will make sure to provide a command list. Honestly,
I didn ´t give much importance to command buffer system since in normal mugen there are too many rigid chars.
I invite you to send me a PM if you want a specific change or if you have more suggestions. thanks for the feedback! and sorry for my english xp
Re: Aoi Kusanagi MUGEN CHAR
#13  December 26, 2020, 01:54:10 AM
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I already tested Aoi, and I have a few things to say.

- It's quite an unwritten rule, but it would be appreciated if you can give a movelist document for us to know what are Aoi's specials, Supers and commands. I had to literally guess which were her commands.


I absolutely agree. I may help with that.

And the other feedback was already taken by my partner. Thanks.
Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#14  December 26, 2020, 03:48:22 AM
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I see we getting our Christmas gifts on mugen, too. Imma test this next week after Christmas break.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Aoi Kusanagi MUGEN CHAR
#15  December 26, 2020, 04:00:11 AM
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Nice job congratulations!
sprite very good, i like!
Re: Aoi Kusanagi MUGEN CHAR
#16  December 26, 2020, 04:21:13 AM
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Time to test!!!
Gracias for the gift and Merry Xmas Blue Blood! :)
Re: Aoi Kusanagi MUGEN CHAR
#17  December 27, 2020, 02:48:36 PM
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Happy release! I've tried out Aoi and she is very fun to use. The sprite work is top notch and I like how the moveset has been implemented.  :D

I have a little bit of feedback:

- There appears to be a debug flood involving "target" and helper(1005). I haven't looked at her code but if I had to guess, I believe both issues would be found in the cornerpush segment of the code.
-There does not appear to be palfx on any of her fire attacks. Additionally, if she is hit by another character who has moves with palfx, she only flashes with the palfx momentarily.

I am also very curious as to why custom hit states are used for what seems to be all of her attacks. Did you find a bug or more strange behaviour within mugen's common states?
Re: Aoi Kusanagi MUGEN CHAR
#18  December 27, 2020, 03:16:49 PM
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Very nice release, congratulations to both of you.

Here are the things I have noticed so far:
- HSDM: green background effect interaction with WinKO effect gives a weird effect when opponent got killed by the very first hits. Maybe you should update them by adding the parameter kill = 0
- Run: able to roll / CD while holding down. Command moves / normal moves should be triggered instead
- Constants: head.pos Y slightly off (~ -10 pixels)
- Neutral jumps: do not play the good sound (regular jump) if down is briefly pressed before
- Debug messages flood (already mentioned by KoopaKoot)
- Throw escape: freezes some opponents, it happened against KoopaKoot's Takuma
Re: Aoi Kusanagi MUGEN CHAR
#19  December 27, 2020, 03:48:10 PM
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Re: Aoi Kusanagi MUGEN CHAR
#20  December 27, 2020, 09:37:06 PM
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Trust me when I say I love the feedback. So let's reply:

Nice job congratulations!
sprite very good, i like!
Thank you very much. Nice you liked the sprite work. I hope you also enjoyed the gameplay as well.

Time to test!!!
Gracias for the gift and Merry Xmas Blue Blood! :)
You're welcome. I'm waiting for my milk and my cookies ^0^

Happy release! I've tried out Aoi and she is very fun to use. The sprite work is top notch and I like how the moveset has been implemented.  :D

I have a little bit of feedback:

- There appears to be a debug flood involving "target" and helper(1005). I haven't looked at her code but if I had to guess, I believe both issues would be found in the cornerpush segment of the code.
-There does not appear to be palfx on any of her fire attacks. Additionally, if she is hit by another character who has moves with palfx, she only flashes with the palfx momentarily.

I am also very curious as to why custom hit states are used for what seems to be all of her attacks. Did you find a bug or more strange behaviour within mugen's common states?

Thanks! I'm not sure if it's top notch but I did by best and I'm very satisfied with the result. It's the most consistent char I made as far.
Regarding the "technical" issues Kusaa Ist will be replying, and if not, I'm absosutely sure he will work hard to improve or fix them. We're not launching a revision of char right away but hopefully we will during Jan or Feb I hope.


Very nice release, congratulations to both of you.

Here are the things I have noticed so far:
- HSDM: green background effect interaction with WinKO effect gives a weird effect when opponent got killed by the very first hits. Maybe you should update them by adding the parameter kill = 0
- Run: able to roll / CD while holding down. Command moves / normal moves should be triggered instead
- Constants: head.pos Y slightly off (~ -10 pixels)
- Neutral jumps: do not play the good sound (regular jump) if down is briefly pressed before
- Debug messages flood (already mentioned by KoopaKoot)
- Throw escape: freezes some opponents, it happened against KoopaKoot's Takuma

Alright, more work for my partner. Thank you very much for the feedback!!! And I say for him because I frankly dunno programming not because it's not important.

https://streamable.com/9s6w0j
this happens when you chain her air fireball into her light normals

this is a dope creation btw, great work!

Wow! That's what we call "afanoso" here (kinda "cheater" or "freeloader"). Thanks for showing it to us to fix it
Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#21  December 27, 2020, 09:40:53 PM
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By the way, letting aside the fixes of current version... What would you like to see in an hypothetical alternative version of this character?

Just sayin'...  :wink3:
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https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#22  December 27, 2020, 09:57:42 PM
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Hum, I have various hot ideas (?) but first, you have something in plans, right? xD
Re: Aoi Kusanagi MUGEN CHAR
#23  December 27, 2020, 10:06:57 PM
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I dunno... Maybe.  ::)



Hot enough?

By the way, this is not an alternative skin or stuff like that. Sorry. It's only the first sprite of intro vs. Yuki, other of my creations.

Any other ideas?  :mellow:

Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#24  December 27, 2020, 10:24:29 PM
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By the way, letting aside the fixes of current version... What would you like to see in an hypothetical alternative version of this character?

Just sayin'...  :wink3:

I'm not sure to understand this question.

Are you talking of a full aternative spriteset for her.
Or using CS to simulate different clothes?

I thought about giving her some dress as an alternate.
But not a school costume.

I would give her more stand command moves.
Perhaps some air throw.
perhaps some other variations in her "rekka" special (QBC+P)
I would give her some command throw. something with a bit of "femme fatale" feeling.


Also, My only visual "complain" would be about when playing Aoi, I have some very constant Athena graphics feeling.
OK, the sprites comes from various inspirations from other SNK girls, but some poses are still very Athena-ish. like her palm push.

Also her close HK seems a bit strange. (looks like it's based on this strange Mai kick in kof)

Don't take me wrong. the result is good.
But many times I feel like I want to change some of them with other poses.

Her throws are a bit generic, even if it's ok.

The overall animation work is really good! Again. I always liked your work and this one is one more masterpiece.
Hope my message will not sound bad or something. This is just that I had that in mind and felt lazy about typing it, because english is a lot of work for me... Hope it can help.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#25  December 27, 2020, 10:40:13 PM
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You did a great job, sis!
I'm here to fulfill the duty.
Re: Aoi Kusanagi MUGEN CHAR
#26  December 27, 2020, 10:44:02 PM
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Firstly, no, I'm not taking wrong. I asked for it so it's correct I take it. And I give thanks for the feedback.

Unfortunately, the strongest wash of face was already applied during 2020 so many things won't be remade. I'd love to with other of my projects (like Luise) but if I keep remaking things it's impossible to move forward with new things. And I say this for mugen chars and for life in general.

Athena's feeling will stay there since it was a strong base. (And I love the palm push XD, sorry)

Now I guess I should had made the question right to the point from the beginning.

I'm not talking a CS because she will have a very intensive one. I'm not making a poll to decide that, ja ja. It will be done so if you have suggestions I have some missing pals available for your suggestions.

An alternative clothes is a suicide. The sprite sheet is huge so please don't imagine her in her motorcycle outfit all the time because that's not gonna happen. If XENOMIC is reading you may have a midnight bliss with that clothes but that's all.

I wasn't talking about a full sheet either. BUT... some other special and super special moves maybe?

So I'd like you to write more about your suggestions:

I would give her more stand command moves. <I agree
Perhaps some air throw. <let's keep making her a bitch, alright
perhaps some other variations in her "rekka" special (QBC+P) <More chains like Kyo? Alright...
I would give her some command throw. something with a bit of "femme fatale" feeling. <Any character as example to illustrate your "femme fatale" point? I'd hate to misunderstand that XD

Thanks once more for the feedback!!!
Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#27  December 28, 2020, 12:49:31 AM
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Happy release! I've tried out Aoi and she is very fun to use. The sprite work is top notch and I like how the moveset has been implemented.  :D

I have a little bit of feedback:

- There appears to be a debug flood involving "target" and helper(1005). I haven't looked at her code but if I had to guess, I believe both issues would be found in the cornerpush segment of the code.
-There does not appear to be palfx on any of her fire attacks. Additionally, if she is hit by another character who has moves with palfx, she only flashes with the palfx momentarily.

I am also very curious as to why custom hit states are used for what seems to be all of her attacks. Did you find a bug or more strange behaviour within mugen's common states?

hi koop! I've been trying to fix the debug problem with the help of Vans. they come from me bad writing for triggers like a "numhelper (1005) = 0 || numhelper (1005) && helper (1005), var (x)

the correct wording would be

trigger1 = !numhelper (1005)
trigger2 = numhelper (1005)
trigger2 = helper (1005), var (x)

I am currently detecting and rewriting all lines of code of that type.

About the custom states, they are a direct port of my fullgame, with much less, but they make me program much easier and more effective things like

-changeanim2: many chars have horrible collisions, and for precise movements like Kyo's shiki kai I need them to have collisions identical to KOF
-palfx: gethit has an ID for the palfx in the custom states. This can be controlled unlike the hitdef palfx where the time cannot be controlled and they are overridden if the char already has its own palfx like the max mode
-vels
-flash, counter, etc
I hope you understand despite my poor English. thank you very much for the feedback

Very nice release, congratulations to both of you.

Here are the things I have noticed so far:
- HSDM: green background effect interaction with WinKO effect gives a weird effect when opponent got killed by the very first hits. Maybe you should update them by adding the parameter kill = 0
- Run: able to roll / CD while holding down. Command moves / normal moves should be triggered instead
- Constants: head.pos Y slightly off (~ -10 pixels)
- Neutral jumps: do not play the good sound (regular jump) if down is briefly pressed before
- Debug messages flood (already mentioned by KoopaKoot)
- Throw escape: freezes some opponents, it happened against KoopaKoot's Takuma

- I must test how the background behaves with the kusanagi max2 in KOF02 um
- Fixed. Thanks!
- I was based on the sprite 5010,0 which is the most used for head grabs
- Fixed. Thanks!
- in process
- oh, , i've tested it on  KoopaKoot's kyo/kula/mai/mary/vice/vanessa/king and i haven't had any problems. but i will check it

Thanks so much Scal.
I admire you a lot

https://streamable.com/9s6w0j
this happens when you chain her air fireball into her light normals

this is a dope creation btw, great work!

I'm working on that bug, thanks for the video ! xp

Thank you again for the feedback. It helps me a lot to learn and improve my work
Last Edit: December 28, 2020, 12:54:37 AM by Kusaa Ist
Re: Aoi Kusanagi MUGEN CHAR
#28  December 28, 2020, 01:40:23 AM
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Best SNK Styled release of the year, thanks Mr.
Re: Aoi Kusanagi MUGEN CHAR
#29  December 28, 2020, 03:23:15 AM
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Re: Aoi Kusanagi MUGEN CHAR
#30  December 28, 2020, 04:44:45 AM
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Thanks for the video.

For fixed release you will have some extra intros to show n_~
Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Aoi Kusanagi MUGEN CHAR
#31  December 28, 2020, 11:02:58 AM
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Thanks for the video.

For fixed release you will have some extra intros to show n_~

I PM'd you about precisions.
So, I will not post big unneccessary text to the release thread !


Thanks for updating her.
I think you guys did some awesome project.
There is a lot of potential to make this character one of the best KOF original ever released!

1
I don't know if this have been talked about / fixed.
But I think Aoi's command move "Slide kick" velocity is a too long.
This kind of move should not go so far away.

Perhaps use a velocity closer to Mai's command move "sliding kick" (distance of 1 or 1,5 character reach)
Just my suggestion.


2
I think her special move "dash flying kick" Half circle back + K     , could have a higher Y verlocity.
Right now it gives the feeling she just try to do a hop and fall heavily.
I would suggest that.
LK version to fly and hit a bit higher than right now. (really few pixels)
HK version to fly and hit EVEN higher and go a farther.


Perhaps, the LK version can have a shorter startup time.
And HK version have longer startup delay, but have a first hit before the actual kick. 1st hit during handstand position, then 2nd hit diring flying kick part.

These are just suggestion.
I don't want to change what you planned for her, just my vision on how to make her even better.


Good luck for the next updates to both of you.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#32  December 28, 2020, 03:53:01 PM
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1
I don't know if this have been talked about / fixed.
But I think Aoi's command move "Slide kick" velocity is a too long.
This kind of move should not go so far away.

Perhaps use a velocity closer to Mai's command move "sliding kick" (distance of 1 or 1,5 character reach)
Just my suggestion.

i used King velocity, but i try to change it on next act.

I think her special move "dash flying kick" Half circle back + K     , could have a higher Y verlocity.
Right now it gives the feeling she just try to do a hop and fall heavily.
I would suggest that.
LK version to fly and hit a bit higher than right now. (really few pixels)
HK version to fly and hit EVEN higher and go a farther.

Perhaps, the LK version can have a shorter startup time.
And HK version have longer startup delay, but have a first hit before the actual kick. 1st hit during handstand position, then 2nd hit diring flying kick part.

These are just suggestion.
I don't want to change what you planned for her, just my vision on how to make her even better.

Good luck for the next updates to both of you.

I understand your point, in fact many have suggested that I make it faster. The problem is that it has a lot of other fast moves, so I decided to make it a counterattack move, not a combo move. That's why it has immunity on roll, it does a lot of damage and, if it counter, it sends you to bounce to the corner.

Re: Aoi Kusanagi MUGEN CHAR
#33  December 28, 2020, 04:27:26 PM
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  • A.K.A. NED

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#34  December 29, 2020, 12:14:58 AM
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Me encanta!! Feliz navidad y gracias por el regalo!
Pequeña duda; donde puedo configurar para cambiar los sparks de modo kof 2k2 UM a los sparks de kof XI?

I love it!! Merry Christmas and thanks for the gift!
Little doubt; where can I configure to change kof 2k2 UM mode sparks to kof XI sparks?
Last Edit: December 29, 2020, 12:53:23 AM by gerardoperez
Re: Aoi Kusanagi MUGEN CHAR
#35  December 29, 2020, 12:35:17 AM
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English please, outside the international part of the forum
Too deep in yearning we need
something to hold, and something to keep
Innocent eyes could not realize
the meaning of "destiny"
But someday I promise that
you’ll start to notice what’s there on your shoulders someday -
Wings that are strong,
they will guide you along to the future that holds your fate!
Let me tell you a cruel angel’s thesis -
Flying high from the window, finding egress
There is something betraying all my memories,
burning pathos, emotion overwhelming!
Re: Aoi Kusanagi MUGEN CHAR
#36  December 30, 2020, 01:56:36 AM
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I have been summoned??? Ah...a Midnight Bliss? Yeah, haven't done any of those in a couple years, and haven't seen anyone that's been interested in doing them for the project, so don't know if that'd be a thing that will come from me. Wonder what would be a good one for her though. Hm....
Re: Aoi Kusanagi MUGEN CHAR
#37  December 30, 2020, 03:04:31 AM
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We're deciding between the bike suit or the school one...
Nice to read you here, Xeno...
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Re: Aoi Kusanagi MUGEN CHAR
#38  December 30, 2020, 04:33:04 AM
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Ah, I see. Which is her bike suit? I see the school one, very reminiscent of Iori's which isn't a bad thing (assuming that's the one), but need to see this other one first~
Re: Aoi Kusanagi MUGEN CHAR
#39  December 30, 2020, 04:53:35 AM
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I'll be sending a PM tomorrow.
Meanwhile:



I did this a very long while ago so I plan to polish it a little. Discard the helmet and change the position of that arm (just like the uniform pose)

By the way, Iori's MB is awful. He's absolutely gorgeous as man so I don't understand why the female version is so poorly attractive... That's why I tried the same uniform with Aoi. Just to teach him how that uniform should be worn.  :mellow:

Even though I don't use the uniform for MB I'm making a special intro vs. girls with school uniform like Athena XI, Kisarah and my own Yuki.
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Re: Aoi Kusanagi MUGEN CHAR
#40  December 30, 2020, 05:14:16 AM
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Ooh, that looks pretty good, actually! I'd vote that one over the uniform for the MB, if you have no other ideas in store~
Re: Aoi Kusanagi MUGEN CHAR
#41  December 30, 2020, 05:23:33 AM
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I like this release, thanks! Now the Kusanagi family is here! ^^
Re: Aoi Kusanagi MUGEN CHAR
#42  December 31, 2020, 01:31:49 PM
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Finally got a chance to test her. She's solid. A very cool variation on Kusanagi style of fighting.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Aoi Kusanagi MUGEN CHAR
#43  December 31, 2020, 03:03:16 PM
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[youtube]https://www.youtube.com/watch?v=NlKVXm2bhUU&feature=youtu.be[/youtube]

I like this release, thanks! Now the Kusanagi family is here! ^^

You should add your last exhibit:



Thanks for the demo. All the comments are very useful for Kusaa Ist and for me to polish the last details of incoming revision of char.

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Re: Aoi Kusanagi MUGEN CHAR
#44  December 31, 2020, 05:37:44 PM
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I'm glad to know the feedback will be used in a contructive way!
Both of you, spriter and programer are very open to feedbacks.

A bit out of subject, but since we talked about it, @Blue_blood.
I'm posting here the edits I did for fun (all are nearly the same, but I did 2 small variations)


Just in case...
This is not a project
This is not a request
I did it for fun, because for a bunch of sprites it's not extremely long.
(But Blue_blood already know that ^^)

It's already very long to handle some long time projects ^^;


I take the opportunity to say again, that I'm very glad this character exists.
This is one of the few kof character with a fresh feeling and quality work just like "Lucy Fernandez" brought in the past.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#45  January 06, 2021, 03:57:37 AM
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Hey, guys, I'd like your opinion for the final OFFICIAL pal.

Making some cool color separations we found a result we didn't expect. Now I'm not if I prefer the old palette of current version of char or if I want to change it a little.

So, for the OFFICIAL PAL (not only an alternative one), what do you prefer?

<<--- Current one

<<-- New showing more skin! (XD)

<<-- New showing more skin and also those sexy "garter belts" at the top of fishnet socks.


So...? What do you think?

By the way, thanks to @Nedflandeurse for his suggested changes that inspired this new look.

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Last Edit: January 06, 2021, 02:17:57 PM by Blue_blood
Re: Aoi Kusanagi MUGEN CHAR
#46  January 06, 2021, 04:12:41 PM
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The third option is great!
Re: Aoi Kusanagi MUGEN CHAR
#47  January 06, 2021, 05:36:28 PM
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I'll go with the current one

Homina Homina Homina
Re: Aoi Kusanagi MUGEN CHAR
#48  January 06, 2021, 05:41:18 PM
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Hey, guys, I'd like your opinion for the final OFFICIAL pal.

Making some cool color separations we found a result we didn't expect. Now I'm not if I prefer the old palette of current version of char or if I want to change it a little.

So, for the OFFICIAL PAL (not only an alternative one), what do you prefer?

<<--- Current one

<<-- New showing more skin! (XD)

<<-- New showing more skin and also those sexy "garter belts" at the top of fishnet socks.


So...? What do you think?

By the way, thanks to @Nedflandeurse for his suggested changes that inspired this new look.

Of course, last one is my favourite (3rd). Just like my last one in my edits. ;)

But I wish the other options to be possible via palette options.

Perhaps we can imagine giving 3rd as a default palette. (even if it's a bit too "sexy" for the regular plaette, but anyway)
-Then giving the option through palette change/def editing to select the one we prefer.

Also, it would open a nice variation of costume choice : naked legs, pantyhose, "garter belts". (and those could easily have a "covered" material variation, like in my 2nd edit... I still like it.)

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#49  January 06, 2021, 07:38:46 PM
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Of course, last one is my favourite (3rd). Just like my last one in my edits. ;)

But I wish the other options to be possible via palette options.

Perhaps we can imagine giving 3rd as a default palette. (even if it's a bit too "sexy" for the regular plaette, but anyway)
-Then giving the option through palette change/def editing to select the one we prefer.

Also, it would open a nice variation of costume choice : naked legs, pantyhose, "garter belts". (and those could easily have a "covered" material variation, like in my 2nd edit... I still like it.)

It's easy, if I have to force all separations to get the 3rd pal all previous pal, current and 2nd will be available with little changes of pal. Naked legs, pantyhose the same. All the possibilities will be available.

So for those who don't like pal 3 they can reconfigure to pal 1. Also since there are 6 pals we will include at least one like original current one.

Thank you all for voting!!
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Last Edit: January 07, 2021, 03:30:39 AM by Blue_blood
Re: Aoi Kusanagi MUGEN CHAR
#50  January 07, 2021, 03:53:43 AM
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Alright, people, we have a winner for NEW default pal:



The difference here was short (6-4) but the New palette's advantage over current one was tripled in Facebook. I include myself as a vote for new one, by the way, but know that all voices were heard equaly to make the decision.

Thank you very much to all for participating with suggestions and for voting.

See you in incoming update release!


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Re: Aoi Kusanagi MUGEN CHAR
#51  January 07, 2021, 03:57:10 AM
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at least with this I thought my vote mattered.
Re: Aoi Kusanagi MUGEN CHAR
#52  January 07, 2021, 05:19:12 AM
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No politics, dear sir. But I understand your frustration or indignation.
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Re: Aoi Kusanagi MUGEN CHAR
#53  January 07, 2021, 11:01:03 AM
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Alright, people, we have a winner for NEW default pal:



The difference here was short (6-4) but the New palette's advantage over current one was tripled in Facebook. I include myself as a vote for new one, by the way, but know that all voices were heard equaly to make the decision.

Thank you very much to all for participating with suggestions and for voting.

See you in incoming update release!

Glad to see my ide will be included in her.
So, we have all variations now :)

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#54  January 10, 2021, 06:58:08 PM
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It might sound weird, I think Aoi needs to have an orochi palette to go with her gameplay, since in the story, she had an impact with Orochi caused by Shermie.
Re: Aoi Kusanagi MUGEN CHAR
#55  January 10, 2021, 07:20:00 PM
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It might sound weird, I think Aoi needs to have an orochi palette to go with her gameplay, since in the story, she had an impact with Orochi caused by Shermie.

Doesn't sound weird at all. But the "Orochi" version is still in the oven. Also, it's private but we will share some videos later.
Thanks for the suggestion!
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Re: Aoi Kusanagi MUGEN CHAR
#56  January 14, 2021, 10:18:17 AM
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Re: Aoi Kusanagi MUGEN CHAR
#57  January 14, 2021, 11:53:19 AM
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Re: Aoi Kusanagi MUGEN CHAR
#58  January 14, 2021, 01:14:07 PM
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Oh! Nice combo, really!
Perhaps the 100% is due to not use "balanced" dampering system?
I'm not good with that, so I will not say more.
But perhaps, ppl with skills about that can .

Also, I just noticed that the "Moeru" speech in the win pose is part taken from Shermie :D

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Aoi Kusanagi MUGEN CHAR
#59  January 14, 2021, 01:30:49 PM
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Re: Aoi Kusanagi MUGEN CHAR
#60  January 18, 2021, 08:25:21 PM
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Whoa, good to see you again, Azulita :D
Impressive work you made with Kusaa Ist, congratulations to both of you ;)
Re: Aoi Kusanagi MUGEN CHAR
#61  January 18, 2021, 08:49:56 PM
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My word, this character is extremely polished and very well done, a work of Art in lore and gameplay terms, my most personal gratitude to your hard work, thanks Lady :batman:
Re: Aoi Kusanagi MUGEN CHAR
#62  January 22, 2021, 02:49:00 PM
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Whoa, good to see you again, Azulita :D
Impressive work you made with Kusaa Ist, congratulations to both of you ;)
Enjoy me! It's a limited time offer, he he.
Thanks for the roses.

My word, this character is extremely polished and very well done, a work of Art in lore and gameplay terms, my most personal gratitude to your hard work, thanks Lady :batman:
Thank you very much. I really appreciate you take the time to let us know you're glad with the result.
And we're still polishing a few final things so this will get even better. At list a little more.
Thanks again!

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Re: Aoi Kusanagi MUGEN CHAR
#63  January 23, 2021, 02:05:49 PM
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did a test

I decided to keep her!

good quailty!
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Re: Aoi Kusanagi MUGEN CHAR
#64  January 23, 2021, 03:32:26 PM
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Re: Aoi Kusanagi MUGEN CHAR
#65  January 31, 2021, 01:07:31 PM
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Does she have any special intros? Only one I know is Kyo.
Re: Aoi Kusanagi MUGEN CHAR
#66  February 01, 2021, 03:44:06 AM
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Well, she will:












The incoming last revision will have these intros. Sadly, neither all Shermies nor Kyos will interect with her. Those pictures are from exclusive versions of characters from the same author (Kusaa Ist)

Before you ask about it, NO, I don't recognize Ahuron's Souji as a "Souji". :mean: What is a real pity. When he takes the char seriously I may think on a special intro vs. his char :V 
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Last Edit: February 01, 2021, 04:05:54 AM by Blue_blood
Re: Aoi Kusanagi MUGEN CHAR
#67  February 01, 2021, 04:34:56 AM
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I don't recognize Ahuron's Souji as a "Souji". :mean: What is a real pity. When he takes the char seriously I may think on a special intro vs. his char :V 

Trust me Blueblood, you're not the only one who thinks that way about Ahuron's "Souji" hehe
Even with Vanny did a HUGE improvement and all-new skills for him on KOF Wing. But indeed, Ahuron's version is not a proper Souji whatsoever
Re: Aoi Kusanagi MUGEN CHAR
#68  February 01, 2021, 05:47:36 AM
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Even with Vanny did a HUGE improvement and all-new skills for him on KOF Wing.

I've known he was included there but I have not tried him. Did she made new anims based on Ahuron's sprites or did she made new sprites?
Because if she used his sprites, no matter the new anims, it's still a Saisyu's headswap in many ways.
And I'm not attacking him specifically, because it's him. I know the huge contribution of ahuron to mugen, I respect his trajectory, but with this particular char he chose the easy way and didn't rework the char properly. That's my humble opinion.
I admit I expected much more for Souji Kusanagi. Even in the KOF Kyo game is underrated and his potential was wasted.
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Re: Aoi Kusanagi MUGEN CHAR
#69  February 01, 2021, 05:58:58 AM
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I've known he was included there but I have not tried him. Did she made new anims based on Ahuron's sprites or did she made new sprites?
Because if she used his sprites, no matter the new anims, it's still a Saisyu's headswap in many ways.
And I'm not attacking him specifically, because it's him. I know the huge contribution of ahuron to mugen, I respect his trajectory, but with this particular char he chose the easy way and didn't rework the char properly. That's my humble opinion.
I admit I expected much more for Souji Kusanagi. Even in the KOF Kyo game is underrated and his potential was wasted.

Still with the same sprite scheme but Vanny did new ones, also new skills for him.
And exactly, he's way different than Saisyu in the original KOF Kyo. He have such potential indeed.
Re: Aoi Kusanagi MUGEN CHAR
#70  February 02, 2021, 03:48:19 AM
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I actually do like the intros that you provided. So I'm assuming it's private?
Re: Aoi Kusanagi MUGEN CHAR
#71  February 02, 2021, 09:53:05 AM
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With normal Kyos the intro is pretty similar to Iori with other phrase. It's already coded in the public beta.
With Yuki and Luise is public but is not available in the beta you all have. This will be updated in the next 2 weeks.
With Shermie and Kyo XIV is private.
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Last Edit: February 02, 2021, 11:15:57 AM by Blue_blood
Re: Aoi Kusanagi MUGEN CHAR
#72  February 10, 2021, 08:56:46 PM
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very good work! Glad to see another member of the kusanagi clan and a talented compatriot.

Amy

Re: Aoi Kusanagi MUGEN CHAR
#73  February 13, 2021, 07:36:04 PM
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I'm kinda late but daaaaaaaaaaaaaaaaaaaaaaaaamn! Good job on these sprites! Quick question: Do you take commissions?

Let he who has not a glass ceiling cast the first stone...
Re: Aoi Kusanagi MUGEN CHAR
#74  February 13, 2021, 09:28:00 PM
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I'm kinda late but daaaaaaaaaaaaaaaaaaaaaaaaamn! Good job on these sprites! Quick question: Do you take commissions?
Thanks for the support, Amy
A PM was sent about commission matter. Check your box when you can.
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