Mokou updatedQuote=====================================08/25/16 - Version 2016.08.25=====================================Changes from Version 2016.06.04- Walk and Dash speeds increased.- Fixed Head & Mid positions.- Adjusted horizontal movement during ground tech recovery.- 5x, 2x, and j.5x no longer drain Mokou's health.- Flame Punch: Distance travelled increased. Recovery time increased by 1f.- Resurrection Pillar: Vertical hit velocity increased.- "Immortality's Reckless Sacrifice": Fixed attack glitch when Mokou is hit during startup.- "Phoenix Rebirth": No longer limits Mokou's maximum life to 800.- "Phoenix Rebirth": Music now properly stops when Mokou is KOed.
Yukari updated:Quote=======================================09/18/16 - Version 2016.09.18=======================================Changes from Version 2016.05.29- Adjusted Wallbounce behaviors.- j.2y: Velocity increased.- j.2y: Hitstun & Blockstun decreased by 5f.- Illusion Rift [X Version]: Now performs Wallbounce on Counterhit.- Illusion Rift [Z Version]: Now performs Groundbounce on Counterhit. - "Danmaku Bounded Field": Command changed to D,DB,B,D,DB,B, x+y+z- "Danmaku Bounded Field": Active frames increased by 3f.
Six characters updated.Cirno:QuoteFixed getup from liedown animation issues.Mokou:QuoteMaximum Life reduced: 1000 -> 900Fixed getup from liedown animation issues.Hollow Giant Woo: 2nd & 3rd hits no longer autocorrect.Phoenix Rebirth: Automatic life drain speed increased by 50%.Koishi:QuoteFixed getup from liedown animation issues.Fixed velocity issues from recovery teching.Fixed improper color separation in sprites.Sanae:QuoteFixed velocity behavior in ground teching.Fixed issue with liedowntime value.Utsuho:QuoteFixed velocity issue in ground tech.Fixed getup from liedown animation issues.Grab startup time increased by 1f.Chargeable specials can now be dash cancelled during charge.Flare Up: Projectiles no longer cast a shadow on certain stages.Komachi:QuoteNew select portrait.Fixed palette bug during select screen.Fixed velocity issue with ground tech.Fixed getup from liedown animation issues.Power gains on normal attacks adjusted.Wind on the Last Journey: Hitvels adjusted.
Marisa updatedQuote=====================================09/24/15 - Version 2016.09.24=====================================Changes from Version 2016.05.29:- Walk & Dash velocities decreased.- Taunt added (finally lol)- Fixed animation issue with Getup from liedown.- Fixed velocity issue with ground tech.- Witching Blaster: Startup on all versions increased by 1f.- Witch Leyline: Vertical hit velocity increased on all versions.- Master Spark: P2 power gain per hit decreased (20->15)- Blazing Star: P2 power gain on hit increased (40->300)- Blazing Star: Damage increased (200->230).- Final Spark: P2 power gain per hit decreased (20->15)- Dragon Meteor: P2 power gain per hit decreased (20->15)- Sungrazer: P2 power gain on hit increased (40->600)
Flandre updatedQuote=====================================09/24/16 - Version 2016.09.24=====================================Changes from Version 2016.05.30:- Fixed animation issue with getup from liedown.- Fixed velocity issue with ground tech.- 5z: hitbox on 2nd hit increased.- 5z: Now moves Flandre forward.- 5z: Damage per hit decreased (50->45).- Catadioptric: Can now be followed up into Starbow Break B (D+x/y/z)- "Four of a Kind": Total power gained by P2 increased (25->300).- "Laevatein": Flandre no longer forces camera to follow her when jumping towards the wall.- "Weapon of Mass Destruction": Power gained by P2 per hit increased (20->60).- "Weapon of Mass Destruction": Damage per hit increased (39->42), chip damage increased (7->11).Kanako updated:Quote=====================================09/24/16 - Version 2016.09.24=====================================Changes from Version 2016.05.24- Fixed velocity issue with ground tech.- Fixed animation issue with get up from liedown.- Fixed color separation issues in certain sprites.- 5y: Hitstun increased by 2f, blockstun by 1f.- j.6z: Fixed velocity issue when Kanako performs the move just before landing.- Sky God: Wind Summon: Recovery time on all versions reduced by 4f.- Sky God: Wind Summon: Hitstun increased by 1f.- Sky God: Onbashira: Opponent can no longer tech the knockdown or groundbounce.- Omiwatari Cross: startup on first attack decreased by 2f.- "Expanded Onbashira": P2 meter gain per hit increased (9->30).- "Meteoric Onbashira": P2 meter gain per hit increased (20->60).- "Virtue of Wind God": P2 meter gain increased (20->600).
Yuuka updatedQuote=====================================09/26/16 - Version 2016.09.26=====================================Changes from Version 2016.05.26:- Walk and Dash speeds increased.- 5z: Can now be charged by holding Z. Charged version causes more damage, knockdown, and super armor.- Creeping Thyme: Velocity increased.- Creeping Thyme: No longer leaves large space behind cornered opponents.- Creeping Thyme: Now automatically attempts to grab after a certain distance.- Flowers in the Wind: Vertical hit velocity increased.- Reflowering of Gensokyo: Now correctly gives power to P2.- Beauty of Nature: P2 power gain per hit increased (30->60).- Beauty of Nature: Now forces P2 into a standing state if hit out of a fall state.- Original Master Spark: Corrected angledraw issue if Yuuka was hit by certain attacks prior to execution.- Original Master Spark: Adjusted animations of P2.- Original Master Spark: Now correctly gives power to P2.- Twin Spark: P2 power on hit decreased: (900 -> 600).
Yuuka updated again. Fixed a critical bug in her new skillQuote=====================================09/27/16 - Version 2016.09.27=====================================Changes from Version 2016.09.26:- Fixed animation bug in charged 5z's armor states.
Yukari updatedQuote=======================================09/29/16 - Version 2016.09.29=======================================Changes from Version 2016.09.18- Changed palette order on select screen.- Corrected incorrect information in the readme regarding Illusion Rift's properties.- j.D+Y: hitstun and block stun increased by 1f, startup reduced by 1f, landing recovery increased by 1f.- j.Z: adjusted velocity behavior.- Zen Temple Butterfly: Hit velocity increased on all versions.- Illusion Rift [X]: vertical hit velocity increased.- Gazing Eye: P2 power gain decreased (40->20)- "Chen": P2 power gain per hit increased (25->130)- "Ran Yakumo": P2 power gain per hit decreased (20->15)- "Quadruple Border": P2 power gain per hit increased (20->30), damage on final hit decreased (165->145)- "Laplace's Demon": P2 power gain per hit decreased (40->35).- "Trip to the Old Station": P2 power gain per hit increased (200->225)- "Danmaku Bounded Field": P2 power gain on hit increased (400->600)- "Danmaku Bounded Field": Corrected animation issue during cinematic.
Koishi and Yukari have been updated. The latter fixes the inability to perform certain follow-ups that were possible prior to the previous update.Koishi:Quote=====================================09/30/16 - Version 2016.09.30=====================================Changes from Version 2016.09.22- Fixed additional improper color separation in sprites.- 5y: Cooldown timer reduced by 30f.- Unanswered Love: Damage on Y and Z versions increased (85->90 & 90->100).- "Release of the Id": P2 power gain per hit increased (20->30).- "Brambly Rose Garden": Now properly gives power to P2 after cinematic.- "Ancestors are Watching You": P2 power gain per hit decreased (40->34).Yukari:Quote=======================================09/30/16 - Version 2016.09.30=======================================Changes from Version 2016.09.29- Zen Temple Butterfly: Z-version hit velocity reverted back to pre-2016.09.29 velocities.
Kanako updatedQuote=====================================10/01/16 - Version 2016.10.01=====================================Changes from Version 2016.09.24- Removed stray pixels on some sprites.- Glide: Adjusted horizontal velocity.- j.6z: Fixed another velocity issue when Kanako performs the move just before landing.- 6z/j.6z: Projectile now properly destroys itself if Kanako is hit during startup.- New Special: Misayama Hunting Ritual (F,D,DF+x/y/z).- Sky God: Wind Tunnel: Startup decreased by 1f.- "Beautiful Spring-like Suiga": P2 power gain per hit increased (20->30).
Koishi updatedQuote=====================================10/05/16 - Version 2016.10.05=====================================Changes from Version 2016.09.30- Fixed odd behavior involving walk animations after using Unanswered Love.
Sanae & Sakuya updatedSanae:Quote=====================================10/08/16 - Version 2016.10.08=====================================Changes from Version 2016.09.22- Wind Goddess ~ Thrust: Now grants projectile invincibility during charge.- Earth Goddess ~ Shield: Bubble HP increased (150->200).- "Charm of Good Commerce": P2 power gain per hit increased (10->13).- "Forgotten Ritual": P2 power gain per hit decreased (10->8 ).- "Night of the Supernova Storm": P2 power gain per hit decreased (20->15).- "Moses's Miracle": Adjusted command timing.- "Moses's Miracle": P2 power gain on hit increased (200/175 -> 600/600).Sakuya:Quote=======================================10/08/16 - Version 2016.10.08=======================================Changes from Version 2016.05.27- 5 new palettes.- Revised ground tech recovery animation.- 5y: Damage increased (37->43).- 5y: Recovery time reduced by 1f, blockstun increased by 1f.- Sense of Thrown Edge: Startup on ground versions reduced by 2f.- Sense of Thrown Edge: Ground recovery frames reduced by 8f, air recovery by 2f.- Sense of Thrown Edge [Z version]: Number of knives decreased (7->6).- "Killing Doll": Damage per hit increased (16.5->18.5)- "Killing Doll": P2 power add per hit increased (10->18)- "Sakuya's World": Timer gauge now has visual indication of when "Jill the Ripper" can be used.- "Jill the Ripper": Can now only be used if "Sakuya's World" has more than 2 seconds remaining.- "Deflation World": Second active frame onward now spawns a projectile.
Yuyuko & Utsuho updatedYuyuko changes:Quote===================================10/09/15 - Version 2016.10.09===================================Changes from Version 2016.08.12- Fixed palette key mapping on select screen.- Fixed animation 5120.- Adjusted velocity behavior from ground techs.- 5x: Hitbox adjusted.- 5x: Recovery time decreased by 4f.- "Ageless Dream": P2 power gain on hit increased (10->300).- "Ageless Dream": Hitbox size increased.- "Ageless Dream": Base damage increased (50->60).- "Ghastly Dream": Frame advantage on block decreased (+1->-20).- "Ghastly Dream": P2 power gain per hit increased (20->30).- "Death Lance": P2 power gain per hit increased (50->75).- "Sense of Cherry Blossom": Command changed to D,DB,B,D,DB,B + X+Y+ZUtsuho changes:Quote=====================================10/09/16 - Version 2016.10.09=====================================Changes from Version 2016.09.22- 1 new palette, 1 old palette removed.- j.5y: Now causes groundbounce on counterhit.- Rocket Dive: Velocities increased.- Rocket Dive: Hit velocities adjusted.- Rocket Dive: Fully charged Rocket Dives now cause Hard Knockdown.- "Creeping Sun": Can now be used in air.- "Giga Flare": P2 power gain per hit decreased (30->18).- "Tera Flare": P2 power gain per hit decreased (20->14).- "Yatagarasu Dive": P2 power gain per hit increased (40->85).- "Uncontrollable Dive": P2 power gain per hit decreased (60->37).
Mokou updatedQuote=====================================10/10/16 - Version 2016.10.10=====================================Changes from Version 2016.09.22- Resurrection Pillar: Vertical velocity on recovery decreased.- Immortality's Reckless Sacrifice: Startup reduced by 10f.- Immortality's Reckless Sacrifice: P2 power gain per hit increased (20->50).
Eirin updatedQuote=======================================10/11/16 - Version 2016.10.11=======================================Changes from Version 2016.06.09:- Dash speeds decreased.- Burst Shot: Startup & Recovery increased by 2f.- Burst Shot: Arrow velocity increased.- Burst Shot: Blockstun decreased by 2f.- "Apollo 13": P2 power gain per hit increased (25->50).- "Heaven Spider's Butterfly Catching Web": P2 power gain increased (550->600).- "Omoikane's Brain": P2 power gain decreased (500->300).
Patchouli updatedQuote===================================================10/15/16 - Version 2016.10.15===================================================Changes from Version 2016.08.07- Fixed Ground tech animation.- Taunt added.- Fixed lose by time over animation.- Improved command detection.- Fixed glitch when dashing immediately after getting up from liedown.- 5x: Damage reduced (35->30).- Spring Wind: Effects now properly disappear when Patchouli is hit.- "St Elmo's Pillar": P2 power gain on hit increased (200->300).- "Elemental Harvester": P2 power gain per hit increased (20->22).- "Royal Flare": P2 power gain per hit increased (10->15).
Patchouli, Cirno, and Reisen updated. Fixes a common shared issue with their KO animations.Quote=====================================10/26/16 - Version 2016.10.26=====================================- Fixed KO animation issues.
Reimu, Mokou, Yuuka, & Yukari updatedReimu:Quote=====================================10/30/16 - Version 2016.10.30=====================================Changes from Version 2016.06.06- Fixed KO animation issues.- Fixed issues with knockdowns.- Fixed issues with animations 170.- Fixed color separation issues on sprite group 1300.- Fixed KO knockdown issues on custom states.- Dimensional Rift [Z Version]: Fixed bug where airborne opponents could not ground tech recover.- "Fantasy Seal": P2 power gain per hit decreased (20->18).- "Omnidirectional Demon Binding Circle": P2 power gain per hit increased (25->30).- "Omnidirectional Demon Binding Circle": Fixed bug where sound continues playing if Reimu is hit.- "Fantasy Heaven": Initial activation no longer causes P2 to erroneously block.- "Fantasy Heaven": Startup on attack activation decreased. Should no longer create a gap where opponent can block between hits.Mokou:Quote=====================================10/30/16 - Version 2016.10.30=====================================Changes from Version 2016.10.30- Corrected recoverable Life meter displaying excess meter when certain options are selected.- Corrected issue with knockdowns.- Corrected knockdown behavior on custom states.Yuuka:Quote=====================================10/30/16 - Version 2016.10.30=====================================Changes from Version 2016.09.27- Corrected issue with knockdowns.- Corrected knockdown behavior on custom states.- Corrected small icon not matching character palette.Yukari:Quote=======================================10/30/16 - Version 2016.10.30=======================================Changes from Version 2016.09.30- Corrected issue with knockdowns.- Corrected knockdown behavior on custom states.