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Hakumen v2.0 (Read 32255 times)

Started by Ichida, December 09, 2020, 02:35:53 PM
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Hakumen v2.0
New #1  December 09, 2020, 02:35:53 PM
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Last Edit: February 08, 2022, 05:42:34 AM by Ichida
Re: Hakumen by Ichida
#2  December 09, 2020, 03:00:55 PM
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thanks, another author taking up ohmsby style :) nice to have in a tag match
Re: Hakumen by Ichida
#3  December 09, 2020, 05:27:11 PM
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[youtube]https://youtu.be/VxSH9S7bNyQ[/youtube]
DL: https://drive.google.com/drive/folders/1hOmIa6IxVfZp23P6wDk32HClJH8JzCNN

Seems alright, though i do have a lot of feedback.
- QCF+AB (Shippu) does low damage.

- He appears to be lacking Zanshin,
his Reversal Action from BB Tag,

- And Fuumajin,
the anti-projectile barrier that appears when he hits a projectile attack with his sword.

- QCB+C (Yanagi) lacks the counter barrier FX during the dash,
& can be done without using any meter.
(It was an EX move in Cross Tag.)

- Akumetsu is only a normal strike attack when it's comboed into in Tag.
otherwise, it's a counter super, like Yukikaze.

- Also, Yukikaze's super pause occurs after a successful counter in Tag,
not during the counter startup.

- Hakumen's special canceling requires a stock of meter for everytime he does it in BBTag.
2 stocks if it's an EX move.

- Hakumen can't jump cancel any of his air normals.

- Hakumen can't use any air specials during his dash hop.

- Hakumen can air dash after a double jump,
which your not supposed to be able to do.

-Nor are you supposed to be able to do ground normals
during his dash hop.

- Shippu & Yukikaze give meter back.
Re: Hakumen by Ichida
#4  December 09, 2020, 05:34:13 PM
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Wow! Impresive character. I hope you continue with more Blazblue characters. Thank you very much for your work.
Re: Hakumen by Ichida
#5  December 09, 2020, 09:51:05 PM
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WWWWWWWHHHHAAAAAAATTTTTT?!

First Ilovemyself does this, now You? I can die happy now XD
He who is brave is free! - Lucius Annaeus Seneca
Re: Hakumen by Ichida
#6  December 09, 2020, 10:14:09 PM
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It was a matter of time before they would do a Hakumen char in the style of BBTAG, and so far it turned out well, I'm going to try it.
Re: Hakumen by Ichida
#7  December 09, 2020, 11:14:47 PM
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Re: Hakumen by Ichida
#8  December 10, 2020, 03:57:44 AM
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[youtube]https://youtu.be/VxSH9S7bNyQ[/youtube]
DL: https://drive.google.com/drive/folders/1hOmIa6IxVfZp23P6wDk32HClJH8JzCNN

Seems alright, though i do have a lot of feedback.
- QCF+AB (Shippu) does low damage.

- He appears to be lacking Zanshin,
his Reversal Action from BB Tag,

- And Fuumajin,
the anti-projectile barrier that appears when he hits a projectile attack with his sword.

- QCB+C (Yanagi) lacks the counter barrier FX during the dash,
& can be done without using any meter.
(It was an EX move in Cross Tag.)

- Akumetsu is only a normal strike attack when it's comboed into in Tag.
otherwise, it's a counter super, like Yukikaze.

- Also, Yukikaze's super pause occurs after a successful counter in Tag,
not during the counter startup.

- Hakumen's special canceling requires a stock of meter for everytime he does it in BBTag.
2 stocks if it's an EX move.

- Hakumen can't jump cancel any of his air normals.

- Hakumen can't use any air specials during his dash hop.

- Hakumen can air dash after a double jump,
which your not supposed to be able to do.

-Nor are you supposed to be able to do ground normals
during his dash hop.

- Shippu & Yukikaze give meter back.



- Shippu: The skill doesn't deal low damage, the projectile is. AFAIK, It's a close-range move so the enemy have to stand not too far from Hakumen to get the full damage. The wave itself deals very minor damage. Let just say 100% is a full damage of the move. The projectile only does 15% damage and all the rest is from Hakumen. But I guess I should adjust this ratio. Should be 60:40 not 85:15.

- Akumetsu: It always has been a counter-move. But in BBtag, It can actually turns into an offensive move if you use it in mid-combo. Also, Hakumen is absolutely invincible during the skill. Maybe I'd do something about it in the next update.

- Yukikaze: " occurs after a successful counter in Tag, not during the counter startup." ... Sorry, I don't get it. Do you mean the superpause occurs after Hakumen hit the enemy ?

-"Nor are you supposed to be able to do ground normals during his dash hop." Another thing that I don't get. But I'll check it.

That's a couple things I'd like to explain. Speaking of the rest, I'll be taking a look again. Thank you for your response.

this happens with the chars by ohmsby

https://streamable.com/xgi201

Fixed. The problem should be solved in the upcoming update.



Re: Hakumen by Ichida
#9  December 10, 2020, 08:21:46 AM
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Yukikaze:
I mean that the superpause occurs when the opponent’s attack hits the red barrier,
& during when Hakumen does the windup animation before the counter slash attack.

It’s pretty late for me right now,
so i’ll send you a video of what i mean later.
Re: Hakumen by Ichida
#10  December 10, 2020, 09:15:20 AM
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Re: Hakumen by Ichida
#11  December 10, 2020, 09:26:28 AM
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Yukikaze:
I mean that the superpause occurs when the opponent’s attack hits the red barrier,
& during when Hakumen does the windup animation before the counter slash attack.

It’s pretty late for me right now,
so i’ll send you a video of what i mean later.


Aight. I'd prefer visual instruction than just plain text. Because I haven't played any BB games of the series. So any help would be appreciated.

[youtube]https://youtu.be/VxSH9S7bNyQ[/youtube]





DL: https://drive.google.com/drive/folders/1hOmIa6IxVfZp23P6wDk32HClJH8JzCNN

You'll made other BBTAG characters?

I'd say... maybe ? I'd like to see more BBTAG characters take shape in OHMSBY's style. But I also have things to do in real life. So I may consider that.

Re: Hakumen by Ichida
#12  December 10, 2020, 04:34:23 PM
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Re: Hakumen by Ichida
#13  December 11, 2020, 01:27:28 AM
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Re: Hakumen by Ichida
#14  December 11, 2020, 09:45:13 AM
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Re: Hakumen by Ichida
#15  December 12, 2020, 01:50:40 AM
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Pretty fun so far, I am not all that familiar with his moveset but as far as a consistency thing I know with ohmsby's character one thing I noticed is that, normally with their characters you can only perform the instant kill moves once per round on your opponent, which is especially important if like me you use them in a tag game, so the instant kill moves can't be used more than once. Also in training mode, normally when you do an instant kill it resets the training dummy, but in your current version they just permanently vanish unless you restart the round/match. Seems very promising so far, and I look forward to seeing you polish this up more!
Re: Hakumen by Ichida
#16  December 12, 2020, 07:33:50 AM
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Hakumen has been updated.
- Balanced Kokujin Shippu's damage.

- Added Zanshin move.

- Yanagi became an EX move and cost 500 power ( a meter ) to use. Added the missing FX of it.

- Akumetsu fixed. Now it became a counter astral move and an offensive move (but in mid-combo only).

- Yukikaze's super pause will now occurs after a successful counter.

- The Power cost issue when canceling moves has been fixed.

- Fixed an error when Hakumen couldn't jump cancel any of his air normals.

- Fixed an error when Hakumen can't use any air specials during his dash hop.

- Fixed a couple of hitboxes which didn't register. Slightly adjusted them for a little bit to make it more flexible to link the attacks.

- Hakumen will no longer be able to perform dashes after double jump.

- Fixed an error when Shippu & Yukikaze give meter back.

- Updated new Google Drive link. You can redownload him now.

This is my lastest update on Hakumen. Any feedbacks will be appreciated.
Last Edit: December 12, 2020, 07:39:15 AM by Ichida
Re: Hakumen by Ichida
#17  December 12, 2020, 11:15:37 AM
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good update, but here's some needy feedback I noticed

- taunting will actual reset the burst meter after usage

- the last hit after 5AAA if you're real close to the opponent it goes through them (Ground only)

- If timed right, his D, DF, F, b and then crouching 5B becomes an infinite

Debug related
- Hakumen displays state 106: changed to invalid action 106 after a back dash

- Hakumens start of Astral Heat displays state 3300: has no helper 3311
He who is brave is free! - Lucius Annaeus Seneca
Re: Hakumen by Ichida
#18  December 12, 2020, 11:54:36 AM
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good update, but here's some needy feedback I noticed

- taunting will actual reset the burst meter after usage

- the last hit after 5AAA if you're real close to the opponent it goes through them (Ground only)

- If timed right, his D, DF, F, b and then crouching 5B becomes an infinite

Debug related
- Hakumen displays state 106: changed to invalid action 106 after a back dash

- Hakumens start of Astral Heat displays state 3300: has no helper 3311

All fixed. You can redownload it now. Feel free to take a look at anytime.

At first, I made his Zantetsu ( D,DF,Fb ) could link with any normal attacks. Since the damage should be decreased thanks to the damage scaling mechanic and I didn't allow AI to do so, I thought it could be fine to leave it there. Otherwise I should take a look at it in the future if It causes too many troubles.
Re: Hakumen by Ichida
#19  December 12, 2020, 03:54:22 PM
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what you need to cheer up are these:

-adjust the speed effects of the sword.
-"Yo you wanna learn how to do a fuckin' infinite?" -Ironman
https://streamable.com/s68rgi
Re: Hakumen by Ichida
#20  December 12, 2020, 06:35:44 PM
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Whhhhaaaaaaaatttttttt?! it's rare someone been editing Hakumen. Boy, I'm glad there is an actual good Hakumen!