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How to make a crouching normal not cancel into itself. (Read 1556 times)

Started by BugsyBoy1938, April 24, 2022, 04:24:56 pm
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How to make a crouching normal not cancel into itself.
#1  April 24, 2022, 04:24:56 pm
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Yup, it's me again, this time with a NEW problem!
I'm trying to make KFM's crouching punch not cancel into itself, or into his Crouch to Stand animation...
Here's the basic states of the move, i dunno what else to do.

[Statedef 400]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 8
ctrl = 0
anim = 400
sprpriority = 2

[State 400, 1]
type = PlaySnd
trigger1 = Time = 5
value = 32, 2

[State 400, 2]
type = HitDef
trigger1 = AnimElem = 4
attr = C, NA
damage    = 20
priority  = 3
animtype  = Light
hitflag = MAFD
guardflag = L
pausetime = 10,11
sparkno = 0
sparkxy = -10,-42
hitsound   = s123,1
guardsound = s123,4
ground.type = Low
ground.slidetime = 4
ground.hittime  = 9
ground.velocity = -4
air.velocity = -1.5,-3

[State 400, 3]
type = CtrlSet
trigger1 = Time = 6
value = 1

[State 400, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

T'anks in advance i guess.
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Last Edit: April 24, 2022, 09:08:42 pm by WildHare1940
Re: How to make a crouching normal not cancel into itself.
#2  April 24, 2022, 04:33:29 pm
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Try getting rid of the CtrlSet.
Re: How to make a crouching normal not cancel into itself.
#3  April 24, 2022, 09:08:18 pm
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Thanks a bunch!
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