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Ikemen GO bug reports and know bugs (Read 49862 times)

Started by Gacel, September 09, 2019, 11:26:09 PM
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Re: Ikemen GO bug reports and know bugs
#161  December 30, 2020, 11:10:08 PM
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  • Original characters are my forte.
    • http://network.mugenguild.com/bane84/
There's a pretty nasty bug in IKEMEN v0.96.  If any character uses a Projectile state control that has a negative (upward) starting Y velocity, the projectile never appears.  Y velocities of 0 and positive (downward) velocities work just fine.  I've tested this pretty consistently across multiple characters of mine.
Re: Ikemen GO bug reports and know bugs
#162  January 01, 2021, 10:26:39 PM
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    • Brazil
The cursor.startcell option is not working
I'm not sure about P1, but P2 always starts at 0,0

EDIT:
Another thing... when I put custom resolution 850 x 480 and enter fullscreen mode the image stays incorrect.
Is it possible to fix that?
This resolution (850 x 480) works fine in Mugen when set to fullscreen mode (because i think it works just like 1280 x 720)

This is window mode:



And fullscreen mode (it cuts right part of screen)



I'm not sure exactly whats the problem here... but I hope you can fix that :(

EDIT 2:

I read this post here https://mugenguild.com/forum/topics/ikemen-go-184152.msg2439037.html#msg2439037
It looks like we talk about an old problem
I fixed now using native monitor resolution
Art by Ilya Kuvshinov - Illustrator and Story Artist http://kuvshinov-ilya.deviantart.com/ - http://kuvshinov-ilya.tumblr.com/
Last Edit: January 03, 2021, 03:07:05 PM by AlesRos
Re: Ikemen GO bug reports and know bugs
#163  February 13, 2021, 08:06:26 PM
  • MUGEN NEVER DIE
    • Brazil
The Drawgame have bug in turns mode.
for exemple:
if 3vs3 team turns and p1 first fighter drawgame with p2 last fighter the match over and p1 no win.
Re: Ikemen GO bug reports and know bugs
#164  February 13, 2021, 10:03:47 PM
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    • USA
The Drawgame have bug in turns mode.
for exemple:
if 3vs3 team turns and p1 first fighter drawgame with p2 last fighter the match over and p1 no win.

yes its a known problem from devs. for me i customized it, go to start lua, look for "--rounds to win", and there is this section, i edited to be like this:

Code:
	for side = 1, 2 do
if t_rounds[side] ~= nil then
setMatchWins(side, t_rounds[side])
setMatchMaxDrawGames(side, t_rounds[side])
else
if side == 2 and main.charparam.rounds and start.f_getCharData(start.p[2].t_selected[1].ref).rounds ~= nil then --round num assigned as character param
setMatchWins(side, start.f_getCharData(start.p[2].t_selected[1].ref).rounds)
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 3 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 1 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 0 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
--elseif start.p[side].teamMode == 1 then --default rounds num (Simul)
--setMatchWins(side, main.matchWins.simul[side])
--elseif start.p[side].teamMode == 3 then --default rounds num (Tag)
--setMatchWins(side, main.matchWins.tag[side])
else --default rounds num (Single)
setMatchWins(side, main.matchWins.single[side])
end
setMatchMaxDrawGames(side, main.matchWins.draw[side])
end
end

Feel free to customize how you like. for me this fixs the issue
Re: Ikemen GO bug reports and know bugs
#165  February 16, 2021, 01:44:21 AM
  • MUGEN NEVER DIE
    • Brazil
The Drawgame have bug in turns mode.
for exemple:
if 3vs3 team turns and p1 first fighter drawgame with p2 last fighter the match over and p1 no win.

yes its a known problem from devs. for me i customized it, go to start lua, look for "--rounds to win", and there is this section, i edited to be like this:

Code:
	for side = 1, 2 do
if t_rounds[side] ~= nil then
setMatchWins(side, t_rounds[side])
setMatchMaxDrawGames(side, t_rounds[side])
else
if side == 2 and main.charparam.rounds and start.f_getCharData(start.p[2].t_selected[1].ref).rounds ~= nil then --round num assigned as character param
setMatchWins(side, start.f_getCharData(start.p[2].t_selected[1].ref).rounds)
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 3 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 1 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 0 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
--elseif start.p[side].teamMode == 1 then --default rounds num (Simul)
--setMatchWins(side, main.matchWins.simul[side])
--elseif start.p[side].teamMode == 3 then --default rounds num (Tag)
--setMatchWins(side, main.matchWins.tag[side])
else --default rounds num (Single)
setMatchWins(side, main.matchWins.single[side])
end
setMatchMaxDrawGames(side, main.matchWins.draw[side])
end
end

Feel free to customize how you like. for me this fixs the issue
Nice know with the devs are in work the problem.
Thank you airforce111, I go try test the code and report here later.