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Jenet, Chizuru and Athena (KOF2002 UM style) released + updates. (Read 35958 times)

Started by Vans, January 24, 2017, 05:10:59 pm
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Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#21  January 25, 2017, 12:24:01 pm
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He does have max mode and is fully complete. I have not modified the file in any shape or form since I released the character.

I just redownloaded the package, ran the character, and he works just as intended. He still has the max cancel combo-map as well.

If anyone else could confirm that this Iori works as intended, I'd appreciate it. The only possible cause is the use of an outdated mugen version.

For now, I have moved the characters that are currently not in my update batch to the "old characters" folder. I plan to revisit them, but I don't feel like now is the time.
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#22  January 25, 2017, 12:40:12 pm
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Yeah you're right, maybe is because i'm used to max with "C" command that didn't noticed, my bad.
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Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#23  January 25, 2017, 01:23:26 pm
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Ahh, okay. I'm glad it worked!
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#24  January 25, 2017, 03:56:17 pm
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I dunno if I did something wrong but Athena doesn't have a large port nor can I do her specials.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#25  January 25, 2017, 04:35:32 pm
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Indeed, Athena is missing a big portrait as I explained before, however her specials are working just fine (I just downloaded the package and tested).

I can only think of one scenario where they may fail for you: you are probably holding a button down, either A B C D or any of the two shortcuts.

In (NeoGeo) KOF there is a very special input perk that works like this:

1. If you attempt to do a special move that requires "1" button press, then the move will not work if at the time of your input it detects 2 buttons held down.
2. Similarly, if you attempt to do a super move that requires "2" button presses, then the move will not work if at the time of your input it detects 3 buttons held down.

So doing QCB+AC input for Psycho Ball is invalid, for example.

My newer characters now include this, so that might be causing it.
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#26  January 25, 2017, 04:42:04 pm
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Alright, I'll try again in a bit.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#27  January 25, 2017, 04:44:34 pm
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Just to make sure, is anyone else having this problem?
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#28  January 25, 2017, 06:18:20 pm
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Wait, the specials work just fine now. I must be half asleep.

These are all awesome, thanks Vans.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#29  January 25, 2017, 06:26:15 pm
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I'm glad to hear!
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#30  January 26, 2017, 12:37:32 am
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Hey Vans, don't know if this has been mentioned or not but I found a bug in Chizuru. Whenever she get hit from a counterattack, she doesn't move for the rest of that round. This notably happens to me whenever I get hit out of her Tenjin no Kotowari move.
Switch: SW-8428-1825-4399
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#31  January 26, 2017, 02:13:53 am
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YESSSSSSSSSSSS God YESSSSSSSSSSSSSSSS Awesome man!!!!! Im Mainly Hype For chizuru! finally someone made a good chizuru! my kof roster is now complete!
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#32  January 26, 2017, 06:46:44 am
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Hey Vans, don't know if this has been mentioned or not but I found a bug in Chizuru. Whenever she get hit from a counterattack, she doesn't move for the rest of that round. This notably happens to me whenever I get hit out of her Tenjin no Kotowari move.

This is indeed quite strange, does it happen against every character? By counterattack you mean hitting her out of one of her own moves?

Is anyone else having this problem?
Last Edit: January 26, 2017, 06:50:33 am by Vans
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#33  January 26, 2017, 09:18:48 am
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Hey Vans, don't know if this has been mentioned or not but I found a bug in Chizuru. Whenever she get hit from a counterattack, she doesn't move for the rest of that round. This notably happens to me whenever I get hit out of her Tenjin no Kotowari move.

This is indeed quite strange, does it happen against every character? By counterattack you mean hitting her out of one of her own moves?

Is anyone else having this problem?

Getting hit out of the move, and its does happens against every characters.
Switch: SW-8428-1825-4399
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#34  January 26, 2017, 09:21:53 am
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Is she in a hit state? Can you take a pic after it has happened in debug mode?
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#35  January 26, 2017, 09:38:05 am
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Sure, I'll to post as a gif, give a sec.

EDIT: Okay here's he pic:

And here's the one in debug mode:
Switch: SW-8428-1825-4399
Last Edit: January 26, 2017, 10:35:00 am by smoke072
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#36  January 26, 2017, 10:28:01 am
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Thank you, I shall investigate.
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#37  January 26, 2017, 10:35:33 am
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No problem, added a gif with debug mode on
Switch: SW-8428-1825-4399
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#38  January 26, 2017, 12:59:38 pm
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Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#39  January 26, 2017, 04:47:57 pm
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I updated Chizuru's main archive.

- I fixed the previous mentioned bug.
- I also fixed a more pesky bug when her and her clone got hit at the same time.
- I fixed a problem with flickering-type afterimages remaining on-screen after getting hit.
- I have added her colors from KOF98UM.
- She gains one new super cancel from df + LK and the super cancel from QCF+P can now be done outside of max mode.
Re: Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
#40  January 26, 2017, 04:59:25 pm
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Yo.
I downloaded to see if you were still using a certain piece of code that HDBZ viciously stole from you.

In your overridden states
Code:
[State 5101, 5] ;Acceleration
type = VelAdd
trigger1 = time > 0
y = gethitvar(yaccel)

You should do something like this instead.
Code:
[State 5050, 3] ;Acceleration
type = VelAdd
trigger1 = time > 0 
y = Cond(GetHitVar(yaccel)<=0,0.5,GetHitVar(yaccel))

In the right conditions the old gravity will make P2 get stuck in the air if the opponent has 0 or less for YAccel
I actually found this bug because your Halo stomp you coded for Piccolo has 0 YAccel :P

This way the opponent will still fall. Currently if Piccolo does Halo stomp and gets hit at the same time he hits P2 or while he's hitting them he or they get hit it can make them get stuck in the air. I doubt Piccolo is the only character to use 0 YAccel (or less). Figured I'd let you know. Congrats on the release!