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Marvel Vs DC full game development (original 3d designs)  (Read 15061 times)

Started by MDCGD, October 19, 2020, 02:27:55 AM
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Marvel Vs DC full game development (original 3d designs)
#1  October 19, 2020, 02:27:55 AM
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Salutations. I'm here to reveal a project I've been working on solo for some time and I've done enough work that's presentable. This will be a full Marvel versus DC comics fighting game. Here are some of the details:

3d models designed by me ( minus a few props such as weapons and accessories that may have been borrowed from other games)
All original animations
All original Move concepts
Game mechanics similar to MVC and SF franchises
Skill System
Assist System
EX Attacks
Focus Attacks
Collision Battles
Super & Ultimate Attacks
etc.....

Here's a video of my first two characters I've created. The Flash and Doomsday. I decided these two being the first to work on so that I may build a balanced fighting system (having the fastest/weakest char vs the slowest/strongest char). If I can balance the two against each other I can balance everyone else in between. They are both roughly 90-95% done. Minor adjustments in coding and their ultimate attacks need to be created.



I have a couple other characters in the design phase with there alternate costumes (if we can get MugenHook to work 100% efficiently).

I hope to build a roster of 30+ characters. here's the list I have so far:

CHARACTER LIST

DC

Superman
Flash
Wonder Woman
Green Lantern
Batman
Cyborg
Doomsday
Lex Luther
Darkseid
Catwoman
Aquaman


Marvel

Hulk
Ironman
Spider-Man
Captain America
Wolverine
Pheonix
Storm
Thanos
Thor
Dr. Strange
Black Panther
Captain Marvel
Magneto
Blade
Psyloke

Characters may come and go on and from this list.

I hope to utilize Mugen to its maximum ability and create a non-broken, non-compilation, legit, playable indie fighting game that many will enjoy.
One of my To-Do's on my bucket list  :sugoi:
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Re: Marvel Vs DC full game development (original 3d designs)
#2  October 19, 2020, 03:52:30 AM
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It's looking pretty solid! One thing that stands out to me is the amount of screen shake in doomsday'a intro and outro. Maybe tone it down a bit overall instead of shaking the screen to emulate the power in force maybe take a simular route as Hulk from MVC and show the power in his animations. Looking good overall tho! I got my eyes on this!.

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Re: Marvel Vs DC full game development (original 3d designs)
#3  October 19, 2020, 09:42:33 AM
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I love what i see Doomsday is a monster Flash looks like character from Halo very cool.
Re: Marvel Vs DC full game development (original 3d designs)
#4  October 19, 2020, 11:32:12 AM
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I've seen other 3d type characters have decent sprites but then the gameplay can be very janky and broken but your 3d characters look really smooth so bravo for that. I look forward to the release :-)
Re: Marvel Vs DC full game development (original 3d designs)
#5  October 19, 2020, 04:09:01 PM
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Re: Marvel Vs DC full game development (original 3d designs)
#6  October 19, 2020, 07:23:31 PM
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just logged in to say this looks fucken amazing bro, goddamn the movement is great! the attackas and everything, so nice! no one has 3d characters like this.
Re: Marvel Vs DC full game development (original 3d designs)
#7  October 19, 2020, 11:57:50 PM
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@thanewdude07: It crossed my mind a few times because I noticed the amp of the shake distorts the view of the character. Since you pointed it out I took your advice. Thanks!

@blagoy: lol Halo Flash. Thanks.

@Renegade 128k: Thanks! I've been dabbling in animation for years but I used quarantine to sharpen my skills while studying MK11,SFV,MVC3,GG, and DBFZ animations on Youtube.

@Kamui_Kanjai: I'll eventually throw him on the list once I visualize his moveset. DC needs villains on that list anyway.

@airforce111: Appreciate it!
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Re: Marvel Vs DC full game development (original 3d designs)
#8  October 20, 2020, 07:10:05 AM
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Interesting! I'm liking what I'm seeing so far and that's a pretty solid starting roster. Looking foward to see more news of this project.
Re: Marvel Vs DC full game development (original 3d designs)
#9  October 20, 2020, 10:32:50 PM
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@thanewdude07: It crossed my mind a few times because I noticed the amp of the shake distorts the view of the character. Since you pointed it out I took your advice. Thanks!

Awesome man! Glad to help! Looking forward to your progress!

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: Marvel Vs DC full game development (original 3d designs)
#10  October 22, 2020, 12:33:09 AM
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This looks really nice, and maybe I'm just weird, but I'd suggest cutting some frames to punch up the motion. A little jerkiness can be really effective to sell speed and impact. If you've any 2D artistic talent, maybe a little bit of motion smear applied in the right places (especially for someone like Flash) would go a long way.

Looks extremely promising, either way, and it'll be cool to see what's next. :)
Re: Marvel Vs DC full game development (original 3d designs)
#11  October 22, 2020, 01:20:26 AM
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This looks really nice, and maybe I'm just weird, but I'd suggest cutting some frames to punch up the motion. A little jerkiness can be really effective to sell speed and impact. If you've any 2D artistic talent, maybe a little bit of motion smear applied in the right places (especially for someone like Flash) would go a long way.

Looks extremely promising, either way, and it'll be cool to see what's next. :)

I've actually did quite some cutting already. I originally was going for an MK-ish feel. I had it at 60fps(1tick per frame) But the amount of frames was too much for Mugen to load (specifically for doomsday, being he's a huge character). Now I'm at 30fps(using 2ticks per frame with 1ticks here and there to adjust the speed for the "jerkiness" your referring to). Plus watching how Arc System animated GG and DBFZ helped me make more adjustments. I feel like I found a happy blend between NetherRealm, Capcom and Arc animation style. I'm always tweaking it though.

 I did plan on adding motion blur in the final version of each character. Thanks.
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Re: Marvel Vs DC full game development (original 3d designs)
#12  October 24, 2020, 08:37:29 PM
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Next WIP Storm. Here's a preview of her stance.



Wakanda Themed outfit. Will have signature outfits for as well.
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Re: Marvel Vs DC full game development (original 3d designs)
#13  October 25, 2020, 12:55:41 PM
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Damn!
This is solid work here.

Keep it real, keep it original
Re: Marvel Vs DC full game development (original 3d designs)
#14  October 25, 2020, 06:09:23 PM
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excelent animations and great storm concept man
Re: Marvel Vs DC full game development (original 3d designs)
#15  October 30, 2020, 06:42:30 PM
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@c00p && @GDPenguin Thanks!

Been on my mind for a while so I took a quick break from Storm to pose Superman's stance. Trying to pick between the two. Hovering or grounded?
Also not sure if I want to implement a "flight" system. If I were to do so, then I'd use both (one for flight and one for grounded). Pondering  :???:

Opinions?
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Re: Marvel Vs DC full game development (original 3d designs)
#16  October 30, 2020, 07:07:05 PM
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me personally i liked how injustice did it (hover as normal stance and walking/hurt)
Re: Marvel Vs DC full game development (original 3d designs)
#17  October 30, 2020, 08:11:15 PM
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me personally i liked how injustice did it (hover as normal stance and walking/hurt)

which is why I wanted to do something different, but yea the hover is cool. MKvDC's Superman's stance was grounded but it was trash (all their idle animations were).

And fyi, his hurt animations are grounded in injustice. Just the stance and movements hover.
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Last Edit: October 30, 2020, 10:35:21 PM by MDCGD
Re: Marvel Vs DC full game development (original 3d designs)
#18  October 30, 2020, 10:33:47 PM
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Awesome so far! :) Good continuation with the project!
Re: Marvel Vs DC full game development (original 3d designs)
#19  October 30, 2020, 10:45:49 PM
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@c00p && @GDPenguin Thanks!

Been on my mind for a while so I took a quick break from Storm to pose Superman's stance. Trying to pick between the two. Hovering or grounded?
Also not sure if I want to implement a "flight" system. If I were to do so, then I'd use both (one for flight and one for grounded). Pondering  :???:

Opinions?

I like the grounded more! It seems a bit more dynamic than the floating one fighting stance wise. The other works a flight stance for the float mechanic but as a main stance I would go for the grounded one.

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

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Re: Marvel Vs DC full game development (original 3d designs)
#20  October 31, 2020, 12:29:14 AM
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I like the grounded more! It seems a bit more dynamic than the floating one fighting stance wise. The other works a flight stance for the float mechanic but as a main stance I would go for the grounded one.

My thoughts exactly. So, let me ask you this, should I use a "grounded" stance for ALL of my characters that possess flight (like Storm as you can see is floating) and using floating animation as a situational thing (i.e. flight system, or special attack, etc)?
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Re: Marvel Vs DC full game development (original 3d designs)
#21  October 31, 2020, 06:58:28 AM
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I mean you can if you want too. But it's more uqinue to mix em up IMO.

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Re: Marvel Vs DC full game development (original 3d designs)
#22  October 31, 2020, 03:49:00 PM
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I mean you can if you want too. But it's more unique to mix em up IMO.

Yea that's what I intended. But for him specifically I'd like to go with the ground idle and have him hover while moving. Thanks. I appreciate your opinions!
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Re: Marvel Vs DC full game development (original 3d designs)
#23  October 31, 2020, 08:38:34 PM
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No problem! It's always good to have someone to bounce ideas off of! Looking forward to your progress!

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: Marvel Vs DC full game development (original 3d designs)
#24  November 02, 2020, 06:58:32 PM
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This is looking super exciting!
I'm a sucker for everything Marvel fighting game related lol, and DC is alright, so a crossover between them are of course sparking interest.

Here are a few questions I'd like to ask if that's fine;

DC Side;

- I see Lex Luthor, which edition are you going for with his mech? The bigger mech suit, or the thinner more Iron Man approach?

- Which of the Green Lantern's will be used? I know there are tons to pick from. Hal Jordan is usually the standard, but both John Stewart and Kyle are great choices too, even Guy Gardner, but perhaps not the most recognizable.

- Have you landed on which design for Catwoman you are going to use? And what gamestyle are you leaning towards? A more hand to hand combat aproach with agility, or more extensive reach with tons of whiplash focused moves?

- For Aquaman, are you going the classic approach with blondie? Or the modern Jason Mamoa appearance? Seeing you got both him and Thor, I'd love to see a more JM approach with his design being the most epic rivalry for Hemsworth blondie Thor IMHO.


- I saw someone reacting to no Joker and you have already adressed him. If for the future, or any reason you would ask for ideas, inspiration or anything, my suggestions to look into when it comes to DC Comics would be; Ra's Al Ghul for his badass sword fight, and great hand to hand assassin style. Poison Ivy with her interesting flower usage and poisionous effects. Atrocitus from the Red Lantern Corps, making a fierce and unstable rage user which you can do a lot of different creative moves with.

Honorable mentions; Nightwing, Black Cannary, Vixen.


Marvel side;

- With Phoenix, are you thinking of adding any "Dark Phoenix" effects into her gameplay?

- With Thanos, are you going to go the Capcom route for the moves entirely, or are you also going to implement some weapon usage from the MCU side? Also, is he just going to be a regular playable, or also eventually a boss?

- I see you got Blade here, probably my most excited choice, because he has not been done in an official fighting game yet. Therefore I'm super curious to know what direction you are visioning him. Is he going to be sword-heavy? Will there be tons of gun usage for specials and hypers? Any vampyric effects like a rage mode or something?

- Also as with DC I'll leave 3 other suggestions. Enchantress from the Thor comics. While one could go with Scarlet Witch too, I believe that Enchantress would make a great female villain that would work well into the series, good rival to Strange, and would also manage to take some inspirations from Raven of the DC side. Man-Thing is next, and is one of the craziest guardian characters in the supernatural side of Marvel comics. You got Blade and Dr. Strange, so Man-Thing would be a great addition, being a tricky bruicier monster, could use some of DC's Swamp-Thing's moves from Injustice 2 as inspiration too and checks that off. Dr. Octopus or Omega-Red, both using exstensive arms for different purposes and would be interesting characters of unique structure for a crossover like this. Might be difficult to create, but would at least be very recognizable and strong moveset potential.

Honorable mentions; Ghost Rider, Shang Chi and Toad.
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

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Re: Marvel Vs DC full game development (original 3d designs)
#25  November 03, 2020, 11:35:28 PM
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DC Side;

Quote
- I see Lex Luthor, which edition are you going for with his mech? The bigger mech suit, or the thinner more Iron Man approach?

- Which of the Green Lantern's will be used? I know there are tons to pick from. Hal Jordan is usually the standard, but both John Stewart and Kyle are great choices too, even Guy Gardner, but perhaps not the most recognizable.

- Have you landed on which design for Catwoman you are going to use? And what gamestyle are you leaning towards? A more hand to hand combat approach with agility, or more extensive reach with tons of whiplash focused moves?

- For Aquaman, are you going the classic approach with blondie? Or the modern Jason Mamoa appearance? Seeing you got both him and Thor, I'd love to see a more JM approach with his design being the most epic rivalry for Hemsworth blondie Thor IMHO.

  Catwoman will have a mix of both close and range attacks. As far as designs are concerned, each character will have 2-4 outfit variations (so you'll be seeing John Stewart and Hal Jordan). I chose this method instead of different palettes because its actually easier for me to design different outfits than doing color separation on 255 colors and 3000+ animation frames  :S. (I'm hoping by the time I'm done with this project, MugenHook will be 100%)


Quote
- I saw someone reacting to no Joker and you have already addressed him. If for the future, or any reason you would ask for ideas, inspiration or anything, my suggestions to look into when it comes to DC Comics would be; Ra's Al Ghul for his badass sword fight, and great hand to hand assassin style. Poison Ivy with her interesting flower usage and poisonous effects. Atrocitus from the Red Lantern Corps, making a fierce and unstable rage user which you can do a lot of different creative moves with.

Honorable mentions; Nightwing, Black Cannary, Vixen.

  All good mentions and characters I've already been contemplating on. As for Nightwing, I was planning on possibly making him and two other side kicks "assists" for Batman, which is why Robin or Batgirl aren't on the roster. I'm still deciding who will be the assists. So many to chose from. Might have to make it 4 instead of 3.

Marvel side;

Quote
- With Phoenix, are you thinking of adding any "Dark Phoenix" effects into her gameplay?

  She'll have a dark phoenix transformation as her skill. It will work the same way as Hulk's Rage.

Quote
- With Thanos, are you going to go the Capcom route for the moves entirely, or are you also going to implement some weapon usage from the MCU side? Also, is he just going to be a regular playable, or also eventually a boss?

  I was thinking of incorporating some type of summon where he materializes the blade and armor from the MCU. Not sure if it will be a transformation or just a Super.

Quote
- I see you got Blade here, probably my most excited choice, because he has not been done in an official fighting game yet. Therefore I'm super curious to know what direction you are visioning him. Is he going to be sword-heavy? Will there be tons of gun usage for specials and hypers? Any vampiric effects like a rage mode or something?

  Like Catwoman, every character will display a mix of all their abilities. I plan a lot of gun & sword mix-ups (Similar to MVC3's Dante). He's one of my favorite choices as well because he has yet to be represented in a FG. Never thought of the rage thing for him. That's a good idea because I want every character to have a Skill ability (like flash's speed force and Doomsday's adapt which I haven't done yet). I was (obviously) going to give Hulk the rage skill. Now I have to think of how I can make Blade's skill different. hmmmm

Quote
- Also as with DC I'll leave 3 other suggestions. Enchantress from the Thor comics. While one could go with Scarlet Witch too, I believe that Enchantress would make a great female villain that would work well into the series, good rival to Strange, and would also manage to take some inspirations from Raven of the DC side. Man-Thing is next, and is one of the craziest guardian characters in the supernatural side of Marvel comics. You got Blade and Dr. Strange, so Man-Thing would be a great addition, being a tricky bruicier monster, could use some of DC's Swamp-Thing's moves from Injustice 2 as inspiration too and checks that off. Dr. Octopus or Omega-Red, both using extensive arms for different purposes and would be interesting characters of unique structure for a crossover like this. Might be difficult to create, but would at least be very recognizable and strong moveset potential.

Honorable mentions; Ghost Rider, Shang Chi and Toad.

Thought about Enchantress after seeing Suicide Squad movie.
Man-Thing? hmmm...challenging..yes...but that's what makes it great.
Dr. Oct?....meh, but I like Omega Red, even though Dr. Oct hasn't been represented in a FG yet. hmmmm....
Ghost Rider was already a thought of mine.
Shang Chi...hmmm....could allow me to animate some cool Kung Fu moves. Nice rival for Batman.
Toad....after that first X-Men movie...nahh lol. I thought about the Lizard though.

Thanks guys. comments like this sparks my imagination and keeps me motivated. More suggestions and ideas always welcome!
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Re: Marvel Vs DC full game development (original 3d designs)
#26  November 04, 2020, 03:49:16 PM
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Thanks for taking the time to adress some of the things mentioned.
I'll continue and respond to this as it's pretty cool visions.

1. Glad to hear about Catwoman, it makes a lot of sense, so that's good.
2. Interesting to hear about the costume variations rather than pals.
I don't know how you work, but if that's the easiest choice, then that's great for representation!

3. Did not know about the assist types either, must have scrolled a bit too fast the first time lol, perhaps in the end of this post I'll try to come up with some assist ideas for already discussed and confirmed characters.


4. That's great, the different abilities of the characters does make them stand out, and it's a must in that case, since you go with the Phoenix iteration rather than Jean Grey.
5. The Thanos idea sounds really good to me.

6. Happy to hear about the ideas for Blade. An idea I was thinking is that you could go two ways with this ability;
6a) His vampyric side craves hunger and a meter will build for each attack Blade lands in a duration of time, that could be unleashed if the limit was met.
6b) His senses sharpens, kind of like Spidey-Senses, where it will create slow motion during some attacks giving a limited time advantage for Blade.



7. Glad to hear that you see Man-Thing that way. I believe there are tons of ways to make Man-Thing a dangerous foe.
I have not seen Suicide Squad, so I do not know about DC's Enchantress on screen, but felt it could be a nice way for the Marvel side.
Yes, I did not fully know if I should mention Doc-Oc, but I thought Omega-Red alone sounded a bit obscure, but now I'm glad I did, since he was my initial choice.
I believe Iron Fist is overdone, and that's why I picked Shang Chi, plus of the film, and kung-fu moves within the game, which could be fun.
Lizard sounds like a fun edition, for sure. Tons of his assists could be different lizard monsters.


Time for assist ideas.
I don't know if it only needs to be heroes paired with other heroes or with their foes, or something. But I'll see. Just a few super quick shoutouts.

DC Side -

Superman;
- Steel.
- Super Girl.
- Bizarro.


Flash;
- Kid Flash.
- Green Arrow.
- Professor Zoom.

Wonder Woman;
- Cheetah.

Green Lantern;
- Kilowog.
- Sinestro.

Batman;
- Robin.
- Batwoman.
- Detective James Gordon.

Cyborg;
- Beastboy.
- Raven.
- Starfire.

Lex Luthor;
- Metallo.

Darkseid;
- Despero?

Catwoman;
- Poison Ivy.

Aquaman;
- Mera.
- Aqua-Lad.
- Ocean Master.



Marvel side -

Hulk;
- She-Hulk.
- Skaar.
- Thunderbolt Ross/Red Hulk.

Ironman;
- Rescue/Pepper Pots.
- War Machine.
- Ironheart?

Spider-Man;
- Black Cat.
- Agent Venom.
- Daredevil.

Captain America;
- Bucky Barnes/Winter Soldier.
- Black Widow.
- Patriot.

Wolverine;
- X-23.
- Sabertooth.
- Daken?

Phoenix;
- Cyclops.
- Hope Summers.
- Cable.

Storm;
- Beast.
- Colossus.
- Nightcrawler.

Thanos;
- Ebony Maw.
- Proxima Midnight.
- Lady Death?

Thor;
- Loki.
- Thor/Jane Fosters edition.
- Beta Ray Bill.

Dr. Strange;
- Wong.
- Brother Voodoo.
- Karl Mordo or Dormammu.

Black Panther;
- Okoye.
- Killmonger.
- Man-Ape/M'Baku.

Captain Marvel;
- Kamala Khan/Miss Marvel.
- Monica Rambeau.

Magneto;
- Mystique.
- Pyro.
- Quicksilver.

Blade;
- Morbius.
- Frank Drake.

Psylocke;
- Rogue.
- Captain Britain.
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

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Re: Marvel Vs DC full game development (original 3d designs)
#27  November 04, 2020, 09:07:46 PM
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Not everyone will have assist. Only certain characters; generally lower tier. i.e. I gave Batman assists to balance out the game because he has no powers. Hulk? come on man, HULK NO NEED ASSISTS!! (Hulk voice) :llama:
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Re: Marvel Vs DC full game development (original 3d designs)
#28  November 20, 2020, 10:49:17 AM
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Ororo's almost here!


Plus, made changes to Clark's color scheme. I think it's fly (pun intended). :nuttrox:
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Re: Marvel Vs DC full game development (original 3d designs)
#29  November 20, 2020, 10:39:15 PM
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Awesome! Storm is an epic character. Will there be a lot of similarity of her moves from the MVC games? Sorry if it's already been answered. Just started not too long ago to use her in the games.
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Re: Marvel Vs DC full game development (original 3d designs)
#30  November 21, 2020, 03:56:17 AM
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Awesome! Storm is an epic character. Will there be a lot of similarity of her moves from the MVC games? Sorry if it's already been answered. Just started not too long ago to use her in the games.

She has 2 core specials, (lightning sphere and whirlwind/typhoon) but the rest of her are new ideas. Plus her EX meter allows for special attack variations.
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Re: Marvel Vs DC full game development (original 3d designs)
#31  December 01, 2020, 12:15:26 AM
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First of all, MAN I LOVE THIS!

@c00p && @GDPenguin Thanks!

Been on my mind for a while so I took a quick break from Storm to pose Superman's stance. Trying to pick between the two. Hovering or grounded?
Also not sure if I want to implement a "flight" system. If I were to do so, then I'd use both (one for flight and one for grounded). Pondering  :???:

Opinions?

Regarding hovering or grounded, I'd say you can mix them both. But instead of grounded while idle and hovering while moving around, you can instead make him hovering while in full to half health and grounded while in below half health. This can apply to all characters, tho. So, they all have 2 stances, while they're fit and while they're "tired"
Re: Marvel Vs DC full game development (original 3d designs)
#32  December 01, 2020, 03:36:01 AM
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First of all, MAN I LOVE THIS!

@c00p && @GDPenguin Thanks!

Been on my mind for a while so I took a quick break from Storm to pose Superman's stance. Trying to pick between the two. Hovering or grounded?
Also not sure if I want to implement a "flight" system. If I were to do so, then I'd use both (one for flight and one for grounded). Pondering  :???:

Opinions?

Regarding hovering or grounded, I'd say you can mix them both. But instead of grounded while idle and hovering while moving around, you can instead make him hovering while in full to half health and grounded while in below half health. This can apply to all characters, tho. So, they all have 2 stances, while they're fit and while they're "tired"

Thanks!

ahhhh...I did think about using "hurt" stances in the game but I never thought about using the hovering in that manner. Only thing with that is I'd have to basically make 2 sets of characters because at the end of most animation the character recovers into their stance. some animations even start from the stance as well. So I'd have to make 2 set of animations (GH,movement,attack,special,etc) for good health and another set for hurt. That's double the work. And I'm not sure but its possible that some of my characters may have a transformation. 1) I'm doing this solo I don't have the time to create extra work 2)using 3d animation takes up a lot of frames already, I've had to start my characters over like 10 times because of file size. I'm trying to keep frames down to a minimum.
Now, I could just ignore that and Just do the "hurt" animation by itself but then the other animations (i.e. a simple light punch) won't transition into the hurt animation smoothly, and I'm a stickler for detail, so.....idk

 and to everyone, Here's a little taste of Ororo
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Last Edit: December 01, 2020, 05:24:57 AM by MDCGD
Re: Marvel Vs DC full game development (original 3d designs)
#33  December 01, 2020, 10:08:02 PM
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pretty good moves... keep it up
Re: Marvel Vs DC full game development (original 3d designs)
#34  December 03, 2020, 09:50:38 PM
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This is impressive, not often you see 3D Mugen stuff, everything looks fairly well animated, too.
Re: Marvel Vs DC full game development (original 3d designs)
#35  December 12, 2020, 05:33:06 PM
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@Anderson && Zeta Thanks.

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Re: Marvel Vs DC full game development (original 3d designs)
#36  December 21, 2020, 06:24:44 PM
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I really like Flash’s design here, liking the masked look concealing his face. Kinda evokes Kamen Rider here. I have a few suggestions for characters:

* Blackfire
* Terra
* Serpentina

A lot of very underused characters who deserve a chance at playability.
Re: Marvel Vs DC full game development (original 3d designs)
#37  January 10, 2021, 02:43:02 AM
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I really like Flash’s design here, liking the masked look concealing his face. Kinda evokes Kamen Rider here. I have a few suggestions for characters:

* Blackfire
* Terra
* Serpentina

A lot of very underused characters who deserve a chance at playability.

Thanks. I'm still working on alternate outfits for him, along with everyone else.

I know Terra from watching Teen Titans way back when....don't know the other two...got to do research.

update on the project
...fixed some coding bugs
....currently reworking mechanics and animations. Visually snappier attacks, steering away from the MK styled animation and leaning more on the SFV/MVC attack animation speed.

added Dizzy Stun probability that only applies to certain attacks.
Added random to Doomsday's Super Armor to balance him even further
Added a Supermove Icon similar to MVC
Added a Skill attribute for EX MAX meter feature. So when you're Meter is Maxed, each character will activate a skill that stays active as long as you remain maxed (i.e. Superman has health regen, Flash has 50% chance of auto Parry while in state0,etc.) This will add a level of strategy to your gameplay, deciding if you want to use your EX attacks or remain maxed to keep skill activated.
Changed Flash's Stance plus added one during EX Maxed out.

Old

New

EX Max


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