Nep Heart said, January 07, 2021, 06:20:58 AMSpoiler, click to toggle visibiltyShe's a wolf actually.
Nep Heart said, January 07, 2021, 06:20:58 AMSpoiler, click to toggle visibiltyShe's a wolf actually.Damn. :v
Saya and Kirby have gotten quick updates.QuoteSaya-Fixed an error where Saya did not have a shadow during her special intro against Isaac-Added special intro against CharlotteKirby-Added more characters and name variants to the Copy Ability list and rearranged some triggersSolidZone 26 said, January 05, 2021, 03:33:44 PMHaruhi should have her copy ability changed to Mirror as her fighting abilities are similar to Kirino.Haruhi giving the Plasma ability was actually suggested by Nep Heart. Since he worked on the character, I'm going to keep that the way it is.
After downloading the update, it seems that Kirino is no longer compatible with Kohaku's due to the "Kirnino_K" typo and Juano's ninjas don't work as their names uses a grave accent instead of an apostrophe. For some reason, it's what Juano16 put in his character names and that's why I copied the exact text so you can simply copy and paste it in. But instead of making 4 separate triggers, how about just making them share the same one? So combining them all should looks like this:trigger38 = p2name = "juano`s cyborg guy" || p2name = "juano`s kit girl" || p2name = "juano`s morph guy" || p2name = "juano`s sub guy"Makes it easier since they're all made by the same author with similar names and save space for someone else who wants the Ninja ability.I also did found some minor issues regarding them:-If you use Wave Beam right before Kirby touches the ground, he sometimes won't shoot the projectile (I know you can still hold it when he touched the ground and still fire it, but there are moments that would want to fire it when the opponent is too close to you).If you keep holding B on Spear Throw, he doesn't continue blinking rapidly until you let go like Beam and Ninja does (He looks static without it).Hopefully that is worthy for another update. After this update fix, I think I'm done with copy abilities as I should have covered most Japanese fighting games and author specific names for already existing ones.OHMSBY said, January 10, 2021, 06:29:37 PMHaruhi giving the Plasma ability was actually suggested by Nep Heart. Since he worked on the character, I'm going to keep that the way it is.I see. That explains why she was there in the first place as I didn't remember and I completely forgot Nep Heart was the one that suggested it for his version. Might as well let both her and Yuki use the same ability.
Got it fixed.QuoteKirby-Fixed some typos in the Copy Ability Triggers-When charging Spear Throw, Kirby will continue to flash while fully charged-Fixed an error where the air version of wave beam won't come out while landing exactly when Kirby is supposed to fire
I found a bug with ruby not changing color her palette in the lifebar box you could check it and your chars are great
Reigen said, January 11, 2021, 08:48:53 AMI found a bug with ruby not changing color her palette in the lifebar box you could check it and your chars are greatThat is a bug when you are using M.U.G.E.N 1.1. That is not an issue with the characters themselves.Edit: And speaking about not changing color, I actually found a bug on Yukiko when I matched against her in Arcade mode:-Using Agidyne while not in her default palette will make Konohana Sakuya appear in her default colors for the distortion drive only.Can't believe I missed this as I usually play the characters myself and always use their default palettes while testing. I'll make sure I check this from now on. Luckily, Yu and Adachi doesn't have this bug as this mostly revolves around helpers, so it shouldn't happen with your non-Persona characters.
I just found something while i'm testing Quote's palettes.I'm using Ash Ketchum palette for test, and notice that his j2c land sprite's palette isn't correct.
Palette Problems have been fixed.QuoteQuote-Fixed an error where the first frame of the j2C landing was not properly color indexedYukiko-Fixed an error where Konoha Sakuya would switch to her default palette during Agidyne
I usually don't post here much, but i discovered a bug while labbingIf you cancel any persona attack (excluding specials) to a super, you can roman cancel during the superpause
It turns out that this was also an issue with Adachi and Yukiko, but it's fixed now. Go ahead and redownload them.QuoteYu, Adachi, and Yukiko-Fixed an error where the distortion drives could be rapid canceled during the super pause after canceling from a Persona attack
I want to provide an update with the bug Lee425MGN mentioned, I can confirm it's fixed on Yukiko as she can't perform a distortion drive once Konohana Sakuya connects a hit, but not on Yu or Adachi still. They can still rapid cancel on their distortion drives as long as the first hit from their Personas makes contact with the opponent. Here's what happens in more detail:Yu:-For Yu's Ziodyne, Izanagi will still perform the attack, but a tarot card will keep spinning until he does the move again (Repeating the same bug again will create another tarot card spinning on the spot he uses it, creating a duplicate).-On Yu's Cross Slash, the move will cease and the effect still plays after rapid canceling.Adachi:-Both of his distortion drives will cease once he rapid cancels and Magatsu Izanagi will disappear.-Repeating the same bug with Demonic Cross Slash will do the same with the indefinite tarot card spinning.Never thought it was possible to rapid cancel in the middle of performing a distortion drive animation. Guess even I could miss things like these.
Ah, it looks like Fighter Factory just didn't feel like saving the changes I made on Yu and Adachi, thats cool.Should be fixed for real now.
Hi, folks. I made another japanese patch. This time it's for Tager, here's the link to the file: https://www.mediafire.com/file/ktvw1981b3hvyda/TagerJPN.rar/fileI'll making more in the future so stay tuned.