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Problem with positions of special bars in Hyper Dragon Ball Z  (Read 1498 times)

Started by DeCeballos, February 04, 2021, 12:20:23 PM
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Problem with positions of special bars in Hyper Dragon Ball Z
New #1  February 04, 2021, 12:20:23 PM
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Hello, this is my first message in this forum. My problem is the following: I am using the widescreen version of Hyper Dragon Ball Z, and I have this problem: The characters that I put perfectly adapt to the coordinates of the Mugen (426,240) if I change them in the character's .def file, Except the special mode bars, which keep appearing as if they were still on a 4: 3 screen and it is impossible to correct this by moving the sprites in the .sff. The bar of p1 is in the correct position, But the one on p2 appears almost in the middle of the screen. The truth is that I don't know what I should touch to fix this.
Last Edit: February 04, 2021, 01:27:14 PM by DeCeballos