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Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon) (Read 14978 times)

Started by benhazard, September 22, 2020, 04:20:47 PM
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Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#1  September 22, 2020, 04:20:47 PM
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I was absent for a long while (mainly modding Skyrim) but got time to continue this project left on dust.

retook from july, the primary goal is to upscale the Digimon Battle Spirit Renamon to standart size.
As posted in a lost post, the project is also a merge from GearFighterZeta and Tsunamidusher own versions.:







I will also redo C.V.S abstract Gouken to be closer to the CVS standart. (also get myself a tablet to not be stuck on MS paint.)



Last Edit: February 02, 2021, 12:52:33 AM by benhazard
Re: Renamon reborn
#2  October 01, 2020, 07:02:58 AM
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cool stuff bro, is it also supposed to have cvs-style gameplay?
Re: Renamon reborn
#3  October 01, 2020, 04:24:57 PM
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You sprite work is beautiful! Congratulations!

DW

Re: Renamon reborn
#4  October 02, 2020, 03:18:57 AM
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It's good to see you return. Your sprite work is very impressive. I thought you already did a great job with refining Gouken, though maybe his scale is too big? At any rate, good luck, and I look forward to progress on Renamon and Gouken.
Re: Renamon reborn
#5  October 11, 2020, 09:00:19 PM
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Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS

I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:


Going to move to gethits, stun,minor transitions and post the progress here.
Last Edit: October 11, 2020, 09:04:04 PM by benhazard
Re: Renamon reborn
#6  October 11, 2020, 09:57:14 PM
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  • A.K.A. NED
Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS

I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:


Going to move to gethits, stun,minor transitions and post the progress here.

I like the edit to look more like CVS size etc.

But I also think that he would look better without taking exact colors from Ryu and Akuma.
Perhaps they can be slightly adjusted.

One of the identity of characters is also their color scheme (even if palette variation exists, of course)

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Renamon reborn
#7  October 11, 2020, 11:55:32 PM
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The face is such a big improvement. It already was in your first version but it looks so much better now.
Re: Renamon reborn
#8  October 12, 2020, 12:36:13 AM
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Working on a Genjuro and Cham Cham CS
Re: Renamon reborn
#9  October 14, 2020, 02:48:50 AM
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Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS

I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:


Going to move to gethits, stun,minor transitions and post the progress here.

I like the edit to look more like CVS size etc.

But I also think that he would look better without taking exact colors from Ryu and Akuma.
Perhaps they can be slightly adjusted.

One of the identity of characters is also their color scheme (even if palette variation exists, of course)

Yes, the current pallet I'm using as a guide to get closer to the final result, I want to reach. but I can attempt to set a new one, if sugesttions, (or ideias) for a matching pallete, for me to have a ideia to a ideal default color for gouken, as the older felt inadequate.

A basic example of what I felt it needed some fix. (incorrect proportions, etc)







I say the legs should be redone, so the legs are out more, as she looks to be strutting more than anything. But otherwise your doing an amazing job!

Yes, there is this weird effect. initially I wanted to give a "ninja" run foward by using Guy as a reference, but the result was weird.
I will make some adjust to if I manage to remove the strutting effect from the run movement.

revised some Renamon frames. added some minor missing. post later the end result.
Last Edit: October 14, 2020, 03:00:30 AM by benhazard

DW

Re: Renamon reborn
#10  October 17, 2020, 04:16:36 AM
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Man, that is some awesome refining done to Gouken. Especially with the face I agree. Great work. I said before Idk much about Digimon, but Renamon is looking really great as well. Keep up the good work.
Re: Renamon reborn
#11  October 20, 2020, 09:38:41 AM
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Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!
Re: Renamon reborn
#12  October 20, 2020, 03:34:30 PM
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Your update is really awesome!
This work of pixel art is really fitting the CVS style.

I would have not "flatten" his shoulder this way. I prefered when it was "rounder". It looked better to me.
But other elements are just perfect!

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Renamon reborn
#13  November 05, 2020, 11:56:35 PM
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Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!

Thanks,, will update it.

These tweaks should hopefully make the Run animation to be more organic.:

Also, finished all the basic gethits, minus the hit effects (shock, etc)


(I'´m still doing some updates to gouken, but I will take the feedback into account.)
Last Edit: November 06, 2020, 12:03:15 AM by benhazard
Re: Renamon reborn
#14  November 07, 2020, 02:11:21 PM
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Hey that looks way better, can't to see the finished project.
Re: Renamon reborn
#15  November 15, 2020, 12:04:30 PM
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I say the legs should be redone, so the legs are out more, as she looks to be strutting more than anything. But otherwise your doing an amazing job!

Thanks, I did try to redo three times, but I'm still stuck/not satisfied with the result, so I promise you I'm going to correct it later.

almost four months of progress and almost all of the basic part is done (spritesheet below), missing only taunt, intro, mirror match, charge and lose.

the rest I could just go and use tsunamidusher and Gearfighter zeta base for basic, ex and supers, but I do consider to be correct to relearn the fundaments of fighting games, watch the show and also play some Digimon retro games (Rumble arena, etc) to have a Ideia on how/more or less her moveset should be. (should take between 3 to 4 months to complete, maybe less if doing only the essential)

I'm giving more priority on relearning pixel art than coding, althought I don't discart the possibility of coding myself, for now..
I think it's better to reuse this tread to also post Gouken progress than create a new one. sorry for the bad english.
Last Edit: November 21, 2020, 09:15:33 PM by benhazard
Re: Renamon reborn
#16  November 16, 2020, 12:13:01 AM
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Neutral animation gives me SF3 3s vibes.
Re: Renamon reborn
#17  December 23, 2020, 12:37:01 AM
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Renamon basic state. (including all the basics, but not the extras) is almost done, going to move back on CVS Gouken later, sneak peak.:
Re: Renamon reborn
#18  December 25, 2020, 03:22:41 AM
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My goodness, that new Gouken looks incredible. And I already thought your previous Gouken looked pretty good.

Dante for Smash
Re: Renamon reborn
#19  December 26, 2020, 11:08:28 AM
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I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Renamon reborn
#20  December 27, 2020, 05:48:17 AM
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I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

A good chunk of the modern Digimon games are pretty mature, actually.

And yeah, both Renamon and Gouken are looking solid.

Re: Renamon reborn
#21  December 27, 2020, 07:23:49 AM
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Been silently following this, but I agree with everyone else. Both of these projects are looking fantastic!

I hope they'll be put to good use, at least Infinite should update his Gouken with these sprites when the time comes.
Re: Renamon reborn
#22  December 29, 2020, 03:29:31 PM
  • *****
  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

A good chunk of the modern Digimon games are pretty mature, actually.

And yeah, both Renamon and Gouken are looking solid.

What I meant is I was too old when Digimon started, so I immediately considered like kids stuff.
So "I missed the train" to get into it, even if it changed with a lot of evolution with time.

Sometimes, my english can sound "mean" or something, this is not my intention, ok.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.

DW

Re: Renamon reborn
#23  January 02, 2021, 05:04:37 PM
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 :swoon:

Amazing! You've really outdone yourself with those updates. Great job. Keep up the good work. :)
Re: Renamon reborn
#24  January 13, 2021, 01:14:14 AM
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Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.


also some moves converted from gba.:

Re: Renamon reborn
#25  January 13, 2021, 11:05:01 AM
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Very cool! Congratulations!
Re: Renamon reborn
#26  January 13, 2021, 11:59:10 AM
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I swear there was something cool here!!
Re: Renamon reborn
#27  January 13, 2021, 10:33:20 PM
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Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.


also some moves converted from gba.:



Awesome stuff.
Re: Renamon reborn
#28  January 14, 2021, 01:59:15 AM
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These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.
Re: Renamon reborn
#29  January 23, 2021, 02:41:08 PM
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Here is a exemple of the problem with the old Gouken, in particular, many of his old animations would not align, having weird porpotions to key parts of his character, example.:

Old.:

New.:
Last Edit: January 23, 2021, 10:57:43 PM by benhazard
Re: Renamon reborn
#30  January 23, 2021, 10:31:41 PM
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The entire animation is amazing. Especially the hand and feet movement!
Re: Renamon reborn
#31  January 23, 2021, 11:12:45 PM
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Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Re: Renamon reborn
#32  January 23, 2021, 11:17:26 PM
  • *****
  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#33  February 05, 2021, 12:43:49 PM
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Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!

Thanks,, will update it.

These tweaks should hopefully make the Run animation to be more organic.:

Also, finished all the basic gethits, minus the hit effects (shock, etc)


(I'´m still doing some updates to gouken, but I will take the feedback into account.)

Amazing work! Can't wait to see the final result! Keep it up!
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#34  February 05, 2021, 09:38:06 PM
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DUDE, incredible work. Can't believe I didn't find this stuff sooner!
Formerly LunchPolice aka Quack
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#35  February 10, 2021, 11:40:11 PM
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Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:





after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^


Last Edit: February 11, 2021, 12:16:49 AM by benhazard
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#36  February 11, 2021, 01:16:47 AM
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Hit look amazing! Scratch that everything looks amazing lol
Definitely hope someone make good use of those sprites
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#37  February 11, 2021, 01:46:14 AM
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Incredible sprite work there, all of it has splendid flow to it!

Dante for Smash

DW

Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#38  February 11, 2021, 02:00:43 AM
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Indeed. All of this is top notch stuff! Are you making that Hit for someone to code? I hope whoever it is does them justice. With Renamon as well. Excellent work.
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#39  February 12, 2021, 12:35:11 AM
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Ooh, Hit looks very calm and collected...
Formerly LunchPolice aka Quack
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#40  February 12, 2021, 10:35:59 AM
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my god,that hit looks godlike
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#41  February 12, 2021, 11:27:37 AM
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Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:





after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^




That hit looks pretty damn dope, good luck and it's good to hear from you again!
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#42  February 12, 2021, 11:29:57 PM
  • *****
Gouken really looks like something capcom would have made back in the day.
Awesome stuff.
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#43  February 20, 2021, 11:47:56 PM
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  • Some stuff, Skyrim, Doom, RE3, amateur pixelartist
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:





after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^




That hit looks pretty damn dope, good luck and it's good to hear from you again!

Thanks!, one less to go and I get the R project out of the paper, posting other news later.

Fixed Gouken, his left Arm still doesn't feel right yet, but should be enough to not be so much perceptible..:


Renamon Diamond Storm (Ground/Aerial)



Also, some edits for pratice. (Scorpion used as reference)
Spoiler, click to toggle visibilty

Last Edit: February 21, 2021, 04:14:45 AM by benhazard
Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
#44  February 26, 2021, 12:10:23 PM
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Excellent work! Leave it to talented creators like you to continue the naomi-era sprite style that capcom abandoned too soon.
If it's ok to ask, are you fine with how the sprites currently animate? You don't see the need to add in-between frames on some of gouken's moves?