Some serious progress made overall here ! Keep your efforts mate !
Some feedback from my part. I don't intend to sound discouraging, so please don't take these words personnally. Overall view There is "that something" which bothers me a lot in every preview. I think that's the result of many elements that combine together. 1 - The 3D model In your concept : What is she wearing ? Is she wearing a bra ? An underpant ? Or is it just body painting ? Because I can clearly see her tits and vagina (on the "finished portrait screen" too btw). Personally it's ok for me if she has just body painting. But if that's not the case, you'll definitely need to adjust your 3d meshes, at least to give the illusion of clothes. Not just colour shaders on the body. I don't buy the illusion. Overall, your 3d model concept doesn't look bad (= it is quite ok , but nothing unsually great IMO) In details, I cannot take it being "finished". Great progress on her skirt btw ! 2 - Representing a "living body" It is obvious that this is your first 3d animating project. That's ok. We all need to start somewhere But you have chosen the most difficult challenge : a human body. When creating animations, we mostly make an illusion of movement. But this illusion is fragile. And it is more fragile when you animate a model representing a "common living body". Every detail counts. No mistakes allowed. Or the illusion is just wasted --> no one "believes" in the movement. On the other hand, if the model represents a "non-living" body (a robot for example), the illusion will be easier to achieve. Our eyes will be more permissive. Very permissive.
example of a robot fighting game : Rising Thunder (click to see content) I don't want to sound discouraging, and your progress reflects the efforts you put in your work. But with this human kind of model, every detail counts : in the model design AND in animating process. I can just wish you good luck. 3 - What is your main focus ? Let me say it differently : Is your focus about animating process ? (rigging, animating the skeleton) Is it about creating a 3D model ? Is it about rendering 3D -> 2D ? Which one is the most important to you ? Which one comes last ? I am very convinced that if you have a clear view on this, your work would improve a lot "better". For example, let's suppose your #1 focus is about animating process. Then, I think you should work with a "mannequin" type of model.
Spoiler: Those models are meant to be neutral, so you can focus on the movement, and movement only. You don't bother with rendering quality. You're focusing on
mannequin model (click to see content) animating your skeleton. Point mark. You think of all animations you need (stance, gethit, attacks etc.) and you make them. You could start working on a "better looking model" at the same time, but only for proportions and testing/preview stuff. It shouldn't be your #1 focus until your animation work is "almost" finished. Once you have your animating process mastered, you already have your skeleton movements. Then, you can use this skeleton on your better looking model. So you go to #2 : Focusing on designing a "cool 3D model". So you design the hair, the clothes, face etc. Then you can add rigs to the clothes and hair. All movements will be determined by the skeleton that you've already made in #1, so it will be easier to adjust the new stuff. Then, finally, you go to #3 : rendering process. Every animation is designed, clothes move correctly. You can entirely focus on the best rendering process, testing different methods etc. Once you find what suits you the best, you render all your animations. End of the example. But, if your #1 focus is on "designing a cool looking 3D model", focus on it and do it 100%. You cannot have just colour shaders instead of clothes... And if your #1 focus is on "rendering 3D->2D process" , start with a "FINISHED 3D model". A "really finished" 3D model. But if you want to focus on all of the 3 at the same time ... it is very likely you will have to start it all over many times. 4 - Animating FOR a fighting game I'm not sure how/where I found this video. 20 minutes of condensed essential stuff. VIDEO Keep in mind the animations you're making are for a fighting game. Not for a movie. It changes many things. ---------------------------------------------------------- I hope this was "good" feedback to you. I wish you good luck mate !