I left some feedback on your Ogre character release topic.
Some feedback for Taki:
Jumping heavy kick changes animelem when it hits, making it look wrong. You should remove that changeanim.
No small portrait.
Turning animation isn't using the frames correctly.
Crouching heavy kick is too slow.
MAX mode, max power. Keep spamming QCF, 2 punches. You'll be able to damage the enemy for almost 500 points of life.
Crouching medium punch has one frame without CLSNs.
Many CLSNs are wonky, just look at standing light punch: they move too much.
QCB,kick: debug message: PLAYER TAKI IN STATE 2400: CHANGED TO INVALID ACTION 2400
why did you put anim = 2000 in the statedef and then this changeanim?
[State 2400, ChangeAnim]do you know what this means?
type = ChangeAnim
trigger1 = !Time
value = ifElse(var(10) = 0, 2400, ifElse(var(10) = 1, 2400, 2400))
This is for a 3-in-1 move: if weak it changes anim into the first, if medium it changes into the second, if strong into the third.
But you put 2400 in all of them.
At this point, you can remove this and just set the anim in the statedef.
This seems redundant.
Don't blindly copy and paste codes. Understand what they mean.
All the special moves behave the same (same velocities, same animation), yet they deal different damage depending on the button press.
Why would anyone choose to use the light or medium versions? There's more advantage to use the strongest ones, always.
MAX mode, QCB,2 kicks: this EX move will remove the MAX mode immediately.
The Shoryuken special move doesn't even hit against herself standing.
It's too slow.
Luckily the EX version works and only because you extended the red CLSN. Don't think that that resolves everything, timing for the animations is more important.
Same thing for the Shoryuken version: light, medium and heavy version move and animate the same but they deal different damage so everyone would choose the heavy version.
You have a lot of them in the Colors folder but you don't even use them.
All the Supers give back a bit of power.
Tested on Mugen 1.0.
Ah, here are two portraits (they're the same, but one is bigger than the other):
(this is what you need)
(they're not indexed)
and just now I realized I cleaned the portrait from a resized, blurred version. Thanks a lot!
This would be the correct picture: https://www.spriters-resource.com/fullview/559/