Yes I know the leg looks terrible I don't think I've ever produced a piece of sprite art I've been less confident in, I'm just hoping I could get some more specific feedback than the "it looks bad" I can muster to myself right now. I've spent way too long staring at Vegeta's leg to see what definition I can add without it looking either completely Toriyama or just really dirty while also maintaining the light direction properly.
I hope this isn't something a lot of folks just find instantly easy and natural because wow this is causing me some grief
Nah, it doesn't necessarily get easy. With more experience, you just pick up on your mistakes quicker and can problem-solve efficiently. Additionally, the "it needs work" w/o explaining further can be irritating, but don't let it get to you.
So about the leg, I played around with one of them (I can't goof off for too long in a Zoom class):
One thing that can help you when trying to learn the muscles of the body (or the ones we use in drawing at least) is to break them down into shapes and to think about relation ships between them. Like, for example, you can think of quad muscles as having a sort-of "tear drop" shape to them, and how one sits higher than the other around the knee and that the one that sits lower points inwards, and other things like that.
Another thing that can help you is understanding perspective, it helped me understand how to place objects (and draw muscles) in various distances and angles.
Also, make sure to use a lot of reference (although you mentioned you were looking at Toriyama art, so I guess you got that down). You won't ever get to a point where you'll never need it, but as you level up, you'll memorize things and you won't need to depend on reference too much, giving you the freedom to do whatever you want.
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