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Vermilingus is trying to improve (Read 47214 times)

Started by Vermilingus, May 20, 2020, 11:40:36 AM
Re: Vermilingus is trying to improve
#61  September 08, 2020, 01:04:40 PM
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For today's daily I tried to go for my second completely non-traced sprite
I think it went better than the last one (featureless man in his underwear)

For the record when I say "completely non traced" I mean I didn't use existing character concept art or a screenshot or anything, I just used a blank character model in a model poser
Last Edit: September 08, 2020, 01:16:01 PM by Vermilingus
Re: Vermilingus is trying to improve
#62  September 09, 2020, 03:17:17 PM
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Today's daily
Not really happy with the face and I think the upper body might be a tad small but oh well
Re: Vermilingus is trying to improve
#63  September 09, 2020, 05:47:37 PM
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I understand that feeling. I suck at drawing faces. Overall, you've really improved!
Re: Vermilingus is trying to improve
#64  September 09, 2020, 10:44:26 PM
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Why is it blurred?
The one you posted on Twitter isn't blurred:
Last Edit: September 09, 2020, 10:48:27 PM by AlexSin
Re: Vermilingus is trying to improve
#65  September 10, 2020, 11:15:36 AM
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Re: Vermilingus is trying to improve
#66  September 10, 2020, 12:50:08 PM
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Today's daily
Could've antialiased more, but honestly I was more focused on trying to do my normal above lighting and also factor in the lighting from the beam katana so yeah
Re: Vermilingus is trying to improve
#67  September 11, 2020, 03:51:03 PM
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Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though
Re: Vermilingus is trying to improve
#68  September 12, 2020, 01:41:37 AM
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Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though

AAAAAAAAAAA my boy is getting sprited I see. I hope you find this useful:
Spoiler, click to toggle visibilty
Re: Vermilingus is trying to improve
#69  September 12, 2020, 02:24:30 AM
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Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though



[/quote]


Vermilingus version is  good, The Jetstreams Jetstream needs work and doesnt look like him as much, body looks chunky.

Yo how long this took you Vermilingus?
Re: Vermilingus is trying to improve
#70  September 12, 2020, 11:28:34 AM
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Vermilingus version is  good, The Jetstreams Jetstream needs work and doesnt look like him as much, body looks chunky.

Yo how long this took you Vermilingus?


I dunno, maybe two hours?
Re: Vermilingus is trying to improve
#71  September 12, 2020, 01:22:07 PM
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Today's daily, because I'm on a bit of an MGR kick apparently

Not *quite* as happy as I was with Jetstream Sam, I think I lost a couple details and slightly lost the lighting direction but I still think it turned out alright.
Re: Vermilingus is trying to improve
#72  September 13, 2020, 01:49:23 PM
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"Sprite the Metal Gear Rising bosses" I tell myself "It's not like one of them has 16 HANDS"
Last Edit: September 13, 2020, 01:56:05 PM by Vermilingus
Re: Vermilingus is trying to improve
#73  September 14, 2020, 12:43:32 PM
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If nothing else today's daily was a little less... handsy
Re: Vermilingus is trying to improve
#74  September 16, 2020, 11:57:33 AM
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Today's daily
If I'm being totally honest I'm not particularly pleased with how this one turned out but I can't 100% put my finger on why.
It might be the fine details of it not reading properly, it's almost certainly that I messed up the lighting, but I've never tried a quadruped before and you know what they say: "your first attempt at everything is shit"
Last Edit: September 16, 2020, 12:07:56 PM by Vermilingus
Re: Vermilingus is trying to improve
#75  September 27, 2020, 12:58:57 PM
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Apologies for my sudden absence, I had family visit for a while
I should continue with my dailies now

Speaking of which here's Senator Armstrong to round out all the Metal Gear Rising Bosses that aren't just mechs (maybe I'll do the mechs too at some point idk)
Getting the nanomachines to not look terrible is really hard while maintaining muscle anatomy. And muscle anatomy is one of my weaker areas anyway

Looking at it now I messed up the antialiasing on the legs. Maybe I'll fix that at some point
Last Edit: September 27, 2020, 01:13:12 PM by Vermilingus
Re: Vermilingus is trying to improve
#76  September 28, 2020, 01:04:23 PM
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Today's daily
I don't think I could've done anything else honestly I been asking for three years

Anyways, the sprite itself.
Here we have Kunimitsu, as portrayed in Tekken Tag Tournament 2
This is another sprite with no tracing, so excuse some weirdness with perspective and proportion (specifically in that back leg)
Again the aliasing crops its head up, I find it pretty hard to both antialias and keep to sprite limits, but hey I guess that's all a part of learning

Considering the lack of tracing I'm pretty happy with it though
Re: Vermilingus is trying to improve
#77  September 30, 2020, 11:31:12 AM
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Only had a little time for today's daily, so I thought I'd try something different
Here's Zagreus from Hades in an *attempted* One Step From Eden art style
Last Edit: September 30, 2020, 11:35:52 AM by Vermilingus
Re: Vermilingus is trying to improve
#78  October 02, 2020, 01:01:34 PM
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I think this might be a better way of displaying

Anyway here's today's daily
Yes I tried the One Step art style again I find it fun
Re: Vermilingus is trying to improve
#79  October 03, 2020, 12:35:52 PM
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More One Step
Yes I just find this art style way too fun
Re: Vermilingus is trying to improve
#80  October 04, 2020, 11:31:27 AM
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Okay I'm actually loving this
Here's Alice Twilight from No More Heroes 2