Big THANKS for helping Odb718 .
I was testing this code:
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) > 0
and it's actually good enough for using. It's producing these values:
low kick-1.703, medium kick-1.698, high kick-1.711, low punch-1.629, medium punch-1.706, high punch-1.636
combo1-1.54, combo2-1.651, combo3-1.609, combo4-1.565, combo5-1.57, combo6-1.554
weak_kamehame-1.623, medium_kamehame-1.648, strong_kamehame-1.667
But I wasn't able to make functional your 2nd code. Never mind, 1st one is good .