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Zero from Megaman Zero MVC Style by Kenshiro99 (Read 10591 times)

Started by kenshiro99, January 03, 2021, 10:40:27 PM
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Zero from Megaman Zero MVC Style by Kenshiro99
#1  January 03, 2021, 10:40:27 PM
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Zero from the Snk vs Capcom game done in the MVC style with updated sprites to approximate Capcom's classic sprite style.

I don't know the MegaMan Zero series very well, but as soon as I saw the sprites made for SNK vs Capcom, I became very interested in transforming their gameplay into the style I like best, the MVC style.

However, the SNK sprites did not match the rest of the MVC franchise chars, so I was willing to update them and get closer to Capcom's style.

I really liked the result and I hope you like it too.


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Last Edit: January 08, 2021, 04:26:35 AM by kenshiro99
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#2  January 03, 2021, 11:01:23 PM
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The hyper port and background seems to be misaligned as there was a black bar halfway across the screen during hypers. Also, Split Heavens caused my game to crash midway through the move.

But other than that damn this guy is fun so far.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#3  January 04, 2021, 12:12:48 AM
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I liked a lot. Good work dude!
Spoiler: Not Safe For Work (click to see content)
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#4  January 04, 2021, 02:11:56 AM
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I'm with 087-B with everything they said except it was Z-Saber Slash that crashed mine. Not sure what caused it but from what I did play, he's very solid otherwise and super damn fun. The only thing I feel should be fixed is that Shield Boomerang should also block projectiles as well, much like it does in the Mega Man Zero games as well as SvC: Chaos.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#5  January 04, 2021, 02:28:34 AM
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I'm with 087-B with everything they said except it was Z-Saber Slash that crashed mine. Not sure what caused it but from what I did play, he's very solid otherwise and super damn fun. The only thing I feel should be fixed is that Shield Boomerang should also block projectiles as well, much like it does in the Mega Man Zero games as well as SvC: Chaos.

Going back to replicate it, yeah it was Z-Saber Slash that crashed me, not Split Heavens. I was dumb and thought I did another command lol
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#6  January 04, 2021, 02:47:03 AM
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Got some quick Feedback for ya while testing:

- Zero remains stuck and undamageable after using Dark Hold.
and just like 087-B said both his hyper portrait and hyper BG, including his lvl 3 one are misaligned.

Fixing:
the y axis for the portrait should be 1 to -30
and y axis for his hyper bg's should be down by 158 to 90

In other words, Zero looks awfully cute with capcom styled sprites. I love it!
He who is brave is free! - Lucius Annaeus Seneca
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#7  January 04, 2021, 04:24:58 AM
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Thank you all for the feedback.

The BGMs were misaligned because I use a different configuration on my mugen, so I did not use the standard measures, sorry.
The char has been updated and I believe it is now aligned, as well as the LV3 bug.

SHield Boomerang blocks projectiles, as long as the projectiles have a blue collision box.

Unfortunately, I don't know why the mugen breaks with some, can someone help me with that?

Please download the char again from the same link above.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#8  January 04, 2021, 07:21:38 AM
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Playing on Mugen 1.0, and it just shuts down before Zero performs his 3rd saber slash attack from QCF+p.

BTW is the voice original? I don't recognize it, though I have not played many current fighting games lately. But I assumed it was since MegaMan Zero design had not appeared in any fighting games passed SvC Chaos TMK. The company went back to X Zero design. Though ncie work on the sprites.

I could suggest separating the green saber sprite, and re-attaching it during game, and applying special effects (like transparency, as how it looks on official artwork, and/or afterimages, etc) to it, but that's prob more work.

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Last Edit: January 04, 2021, 07:36:43 AM by Sheng Long
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#9  January 04, 2021, 11:39:36 AM
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Feedback:
-If you perform any action such as moving left/right, crouch or attack after he touches the ground from a jump, the landing sound effect will not play.
-The hitspark and guard spark of his jumping HP is misaligned.
-Only the LP Shield Boomerang blocks projectiles (Making the MP and HP versions useless as they can't block anything).
-The gray hold effect on Dark Hold does not stay in place on the opponent and moves when Zero does.
-He has a lack of voice clips as he doesn't say anything on his intros, taunt, throw and hypers (Only his basic attacks have voices).
-Not sure if it has anything to do with the client breaking, but the I turned debug on to see and it kept saying the character "State 3000: has no Helper 3000."

That's all for now. Will report if I find more.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#10  January 04, 2021, 02:00:35 PM
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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#11  January 05, 2021, 02:13:12 AM
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Thank you all for the feedback
The voice is from Zero, but his version in Marvel vs. Capcom Infinite, which is in English.

*Sound in landing fixed
*Shield Boomerand projectile block fixed
*I modified the code in AIR . of the 3rd Z-Saber attack, it might solve some people's mugen crash (Thanks Vocalnoid)

Please download the char again from the same link above.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#12  January 05, 2021, 02:24:54 AM
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welcome back kenshiro99

it's been too long since we've last saw your release
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#13  January 05, 2021, 03:54:24 AM
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Great to see you in action with this one and the commisioned works my friend. :)

Will test him out and see all the fixes done. And Kenshiro, the MM Zero games are amazing!
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#14  January 05, 2021, 05:30:34 AM
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It's... just... beautiful...

Re: Zero from Megaman Zero MVC Style by Kenshiro99
#15  January 05, 2021, 08:34:58 AM
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The voice is from Zero, but his version in Marvel vs. Capcom Infinite, which is in English.

Ah thanks for the info. Like I said I haven't played much recent/current gen fighting games. Good to know. :)

EDIT: Okay NOW it crashes during the super combo attack (Fwd, Down, Down/Fwd, 2P) AFTER you use the 3rd saber attack. did you change something there?

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Last Edit: January 05, 2021, 08:40:26 AM by Sheng Long
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#16  January 05, 2021, 10:55:26 AM
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Feedback on 2nd update:
-Landing sound effect still doesn't play (Keep holding up after jumping and you'll see the timing is off as it plays half a second after the effect appears)
-Nice you added more voices, but he still needs a few more (One for the taunt and the start up of Dark Hold).
-Dark Hold sprite is still misaligned when Zero moves right when it hits:

-About the hitspark and guard spark of his jumping HP being misaligned since you didn't change it, it's only when the opponent is hit on the ground in case you know why.
-It seems like the crashing still does happen, I got two of them when using Z-Saber Slash on the 2nd animation.
-Z-Saber Smash won't hit the opponent if used very close to the ground.
-It would be nice to be able to follow up Z-Saber Smash after Split Heavens.
-Z-Saber Slash 3 has no blue hit boxes after the first frame.

Also, not too important. But any plans to give him more hyper combos? I think the two supers he currently has isn't enough as I feel like you could squeeze two more such as Rekkoha and Sougenmu.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#17  January 05, 2021, 11:48:35 PM
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Seeing the Shield Boomerang in action makes we wonder... did you get that from N-Mario's old CVS Zero? And if you did, are you going to incorporate attacks from N-Mario's CVS style Zero like the Strike Chain too?

This Zero being completely different from the X series Zero is the best thing that could happen.

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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#18  January 06, 2021, 12:39:29 AM
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Thank you all for the feedback
Responding to SolidZOne26:
- Honestly, I don't see any problems with the sound of the landing, as well as the lack of voices in taunt and dark hold (I left it on purpose and will keep it that way), so I didn't do anything about it. If someone wants to change or add sounds, feel free.
- In some cases, Dark Hold will be out of alignment because it depends on the position of the SFF which varies from char to char, which is with the 5011/10 sprite, some will be misaligned, others will not.
- The hitspark and guard spark of jumping HP are great for me, but I noticed that the jumping LP was really out of alignment, this was fixed, the jumping HP will be maintained.
- I think the mugen crash occurs due to some green hitboxes that were used, I made an adjustment in possible error spots and maybe it will solve it. Let me know if it occurs again.
- Z-Saber Smash fixed
- Z to know slash 3 OK

There are no plans for more Hyper combos, just those. There will be others in Omega Zero mode in the future.

Please download the char again from the same link above.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#19  January 06, 2021, 12:52:16 AM
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Great to see you in action with this one and the commisioned works my friend. :)

Will test him out and see all the fixes done. And Kenshiro, the MM Zero games are amazing!

Thanks friend, I want to see Zero in your videos hahaha
I really like the demonstrations you do

Thanks
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#20  January 06, 2021, 12:53:42 AM
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Seeing the Shield Boomerang in action makes we wonder... did you get that from N-Mario's old CVS Zero? And if you did, are you going to incorporate attacks from N-Mario's CVS style Zero like the Strike Chain too?

This Zero being completely different from the X series Zero is the best thing that could happen.

I didn't use anything from Zero from N-Mario, I just saw videos from the game MMZ and tried to play them
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#21  January 06, 2021, 04:02:16 AM
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Thank you all for the feedback
Responding to SolidZOne26:
- Honestly, I don't see any problems with the sound of the landing, as well as the lack of voices in taunt and dark hold (I left it on purpose and will keep it that way), so I didn't do anything about it. If someone wants to change or add sounds, feel free.
- In some cases, Dark Hold will be out of alignment because it depends on the position of the SFF which varies from char to char, which is with the 5011/10 sprite, some will be misaligned, others will not.
- The hitspark and guard spark of jumping HP are great for me, but I noticed that the jumping LP was really out of alignment, this was fixed, the jumping HP will be maintained.
- I think the mugen crash occurs due to some green hitboxes that were used, I made an adjustment in possible error spots and maybe it will solve it. Let me know if it occurs again.
- Z-Saber Smash fixed
- Z to know slash 3 OK

There are no plans for more Hyper combos, just those. There will be others in Omega Zero mode in the future.

Please download the char again from the same link above.

Friend kenshiro, as far as i checked, the game crashing special with those errors in the green boxes is gone, if i manage to find any other error, i shall let you know.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#22  January 06, 2021, 06:27:39 AM
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Friend kenshiro, as far as i checked, the game crashing special with those errors in the green boxes is gone, if i manage to find any other error, i shall let you know.
Are you certain? I downloaded it just now and still got crashes when using the Ultimate Saber Dash or Z-Saber Slash. Turns out none of files have been updated as they are on the same date I downloaded yesterday. The files would've been edited on 1/5, not still be on 1/3.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#23  January 06, 2021, 08:11:45 PM
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Thanks friend, I want to see Zero in your videos hahaha
I really like the demonstrations you do

Thanks

Here it is! ;)



And about the crash problem, doesn't happend with me. Tested both in 1.0 (in the video) and 1.1
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#24  January 07, 2021, 12:34:52 AM
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So after doing some extensive testing, I'm getting some consistent crashing on certain parts of the character. I did some diagnostics and found out that there's actually one more way it will crash, not just the two I mentioned and why does it do it. Hint, it has to do with hitboxes. I usually don't use debug mode for testing characters as there's usually no need, but it has gone to point where I have to since it's literally game-breaking.

-Jump Punch Medium
Spoiler, click to toggle visibilty
This happens as the last 8 frames have no hitboxes. If you turn on debug mode and see there are hitboxes in-game, they aren't aligned to fit Zero's sprites as they use random placements for those frames.



-Z-Saber Slash 3
Spoiler, click to toggle visibilty
This happens on the beginning of the animation. Same with Jump Punch Medium, there is either just one hitbox near where he swings his Z-Saber or just uses random ones for the rest.



-Ultimate Saber Dash
Spoiler, click to toggle visibilty
This happens on the 4th and last hit of the animations. Two of the frames in the animation are not using consistent hitboxes with the rest and any that use blue will disappear.



If you managed to get lucky and play through a round without the game closing and managing to use all 3 moves, then the character won't crash for the rest of the match as it will stick with those hitboxes. If you play Arcade mode, this is not good as it won't use those exact frames on the next rounds as it will generate new ones, making crashing possible. Just because it doesn't crash for you doesn't mean it will again on the next match. Please, don't overlook this.
Last Edit: January 07, 2021, 12:39:27 AM by SolidZone 26
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#25  January 07, 2021, 01:31:38 AM
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Thank you all for the feedback
Gui0007 - Thank you very much for the video, thanks to him, I could see the problem in which Solidzone26 mentioned about dark hold, strange that in my mugen this does not happen at any time. Anyway, I increased the time that the effect is stuck on the opponent, preventing it from moving permanently, well, so I hope hahaha

SolidZone26 - I always perform test gameplay, countless times, with the hitboxes on display and at no time did I see this failure. I did a check on AIR and fixed the errors you pointed out, as well as indefinite places could happen possible errors. I believe that the mistakes have not happened again. Thanks





Please download the char again from the same link in first post.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#26  January 07, 2021, 01:58:08 AM
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Ok, I see the pics and looks fixed. But now I got another problem mostly from the link itself. For some reason, I kept downloading the link you provided and it keeps downloading the same files from 1/3 even though the file says it was modified on 1/6. Tried two different browsers and I must have downloaded the same one on the previous update. Can you provide an alternative link?
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#27  January 07, 2021, 02:04:39 AM
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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#28  January 07, 2021, 03:21:39 AM
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Ok, it seems no matter link I used to download, I can't seem to get the up to date files. Even the bug SquidlyPoli1 mentioned is still there. Can anyone else download both links and confirm it's just me? Can't continue feedback without the latest version.

This is the date of the files I keep getting:

Do these dates match up with anyone else?
Last Edit: January 07, 2021, 03:29:54 AM by SolidZone 26
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#29  January 07, 2021, 03:33:35 AM
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Ok, it seems no matter link I used to download, I can't seem to get the up to date files. Even the bug SquidlyPoli1 mentioned is still there. Can anyone else download both links and confirm it's just me? Can't continue feedback without the latest version.

This is the date of the files I keep getting:

Do these dates match up with anyone else?

I get the same too. Not just you.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#30  January 07, 2021, 08:13:48 PM
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One, you didint update the link.
Two, you just edited 087-B's MMX Zero to make this MMZ Zero.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#31  January 07, 2021, 09:01:12 PM
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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#32  January 07, 2021, 09:10:33 PM
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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#33  January 07, 2021, 09:27:31 PM
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it's something with HP that is making the crash.

I've crashed doing the third swing on HP Triple Slash.

I haven't been able to recreate it this one yet, but even in the air it crashed while using HP in an air combo.

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Re: Zero from Megaman Zero MVC Style by Kenshiro99
#34  January 08, 2021, 01:22:57 AM
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Thank you all
The files now have the correct modification dates, was giving some error on my machine when saving the file

SquidlyPoli1 - Air Buster in air dash fixed

G Lux - I believe the error was in the recovery, which was using different green boxes in the same animation, which causes the mugen to crash. That was fixed.

Link in first updated post
Last Edit: January 08, 2021, 02:13:08 AM by kenshiro99
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#35  January 08, 2021, 05:49:02 AM
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Alright, I can confirm the link is correct with the updates files on 1/7. Back to what I wanted to say regarding the hyper combos before I went off on the crashing and the download link:

There are no plans for more Hyper combos, just those. There will be others in Omega Zero mode in the future.
I'm come to realize after playing Mega Man Zero/ZX Legacy Collection, the hyper combos I mentioned are not ones that he would do in his "Mega Man Zero" counterpart and are actually from his "Mega Man X" attire. So now I know your intention was to make him closer to the MMZ games than MMX. Since I don't know more hyper combos than just using Z-Saber and Buster Shot, there's no other ones he could possibly do.

Overall, there are no other problems for me to report for the updated version and all aesthetics are fixed.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#36  January 08, 2021, 06:34:53 AM
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I downloaded the latest version. Had NO crashes this time. Looked at the CLSN boxes, they looked pretty good. :)

One more complaint is, you can't charge up your saber like in the Mega Man Zero Games as you could in SvC Chaos.

Didn't mind the new taunt though, but I do miss the Ciel Call taunt from SvC, considering this is "MegaMan" Zero, and not X series Zero.

Looking forward to any possibility of Omega Zero option.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#37  January 08, 2021, 08:23:43 AM
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Thanks To Kenshiro99 For Making This Characters!
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#38  January 10, 2021, 12:03:13 PM
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Found a small issue after doing some arcade runs with him. If he blocks while charging his Buster Shot and you let go in the middle of blocking, he will continue to charge indefinitely until you press standing HP.

Also speaking about the Buster Shot, can you adjust it so it takes slightly longer to charge? It has such a short charge time to use a small shot, it keeps interrupting me when I'm trying to do chain combos especially when I need to use crouching HP to launch the opponent in the air.
Re: Zero from Megaman Zero MVC Style by Kenshiro99
#39  January 10, 2021, 08:44:50 PM
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Thanks for the feedback and compliments
* Defense buster charge, fixed
* Charge time increased
* Z-Saber smash raises an opponent off the ground when hit

Link UPdated in first post