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CNS questions (Read 1345 times)

Started by nickseitler, June 24, 2021, 12:20:13 am
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CNS questions
#1  June 24, 2021, 12:20:13 am
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Can anyone that's good with CNS take a look below and tell me what it takes to trigger state 5330 here in Yuuka's file. Is it KO by a super or? Been puzzled by this all day! THX!

Nick

;----------------------■KOカットイン
[State -2];フラグリセット
Type = null
trigger1 = RoundState < 3
Trigger1 = var(11) := 0

[State -2];フラグセット
Type = null
trigger1 = !Alive && (var(11)%10) = [0,1]
trigger1 = RoundNo >= 3 || (var(46)%10) > 4;3ラウンド目以降
Trigger1 = var(11) := var(11) + 1
Ignorehitpause = 1

[State -2, EX OK];フラグセット
Type = varset
triggerAll = !Alive &&  var(11) = 1 && (var(46)%10)>1
TriggerAll = StateNo = [5000,5199]
Trigger1 = Enemy(0),HitDefAttr = SCA,HA ;超必殺技打撃
Trigger2 = Numenemy > 1
Trigger2 = Enemy(1),HitDefAttr = SCA,HA ;超必殺技打撃
Trigger3 = var(10) < -200 ;一撃が200以上だった
Trigger4 = (var(46)%10) > 2 ;3以上
Trigger4 = (Enemy(0),HitDefAttr = SCA,HA,SA) || (Enemy(Numenemy>1),HitDefAttr = SCA,HA,SA) || var(10) < -100 ;
Trigger5 = (var(46)%10) > 3 ;4以上
var(11) = 11
Ignorehitpause = 1

;本体スク水ゆうかりんから
[State -2, EX KO anim1]
type = Changestate;anim
TriggerAll = var(11) > 13
Trigger1 = stateno != [5330,5339]
Trigger1 = stateno != 5150
value = 5330
anim  = 5330+ 10 * (var(11)>100)
persistant = 1
ignorehitpause= 1

[State -2, EX KO Anim2]
type = ChangeAnim
TriggerAll = var(11) > 13
Trigger1 = stateno = [5100,5199]
Trigger1 = anim != 5333 + 10 * (var(11)>100)
value = 5333 + 10 * (var(11)>100)
persistant = 1
ignorehitpause= 1
Re: CNS questions
#2  June 24, 2021, 12:27:23 am
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    • crepa.neocities.org
From what I can tell, yes, KO by an attack with "Hyper" flag.
There is more, but I don't know what it is because of all these variables. Anyway, looks like the main purpose is KO by a hyper attack.
Re: CNS questions
#3  June 24, 2021, 12:33:50 am
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thank you ia, I tried but couldn't get it change states :(