I totally forgot how add intros on the CNS files, i actually already have the sprites and the animations can someone give me a hand on this?i just need to add the codes on the cns file:; INTRO 3[Statedef 192]type = Sctrl = 0anim = 192velset = 0,0[State 192, 1]type = ChangeAnimtrigger1 = RoundState = 0value = 192[State 192, 2]type = AssertSpecialtrigger1 = 1flag = Intro[State 192, 3]type = playsndtrigger1 = animelem = 2value = s8701, 6[State 192, 4]type = ChangeStatetrigger1 = AnimTime = 0value = 0-------------------------------------------------------------------------------; INTRO 2[Statedef 191]type = Sctrl = 0anim = 191velset = 0,0[State 191, 1]type = ChangeAnimtrigger1 = RoundState = 0value = 191[State 191, 2]type = AssertSpecialtrigger1 = 1flag = Intro[State 191, 3]type = playsndtrigger1 = animelem = 2value = s8701, 1[State 191, 4]type = ChangeStatetrigger1 = AnimTime = 0value = 0I know for a fact that statedef 190 has the intro that the character comes with it when i add them on cns of FF nothing happens and when i change the animation and value number on satedef 190 of any of the other 2 intros i want to add then it works but i want to add all the 3 intros together at random of course . i hope you understand what i mean. Thanks!
Most people use 190 as an intro seletor. So you have a single changestate at time 0 with something likeValue = 191+random%6If you had 6 intros from 191 to 196. Make sure the states are contiguous.