Spoiler, click to toggle visibiltyThe hologram was for a background I'm making, although I won't use this version specifically because decided to go hi-res with it.
Thanks. A couple more sketched animations for my char.Reworking this 3D Scene/Stage, I don't like the past version anymore.
More background stuff (Blender & Ae), only the backdrop, haven't finished the floor/foreground.Spoiler, click to toggle visibilty& a couple more things.
The Sudden Rarity said, November 24, 2018, 10:48:09 pmIs Sans gonna be its own sprite for the stage?Everything is layered yes, including Sans, so there's option to remove him, also because I'm going to parallax the whole thing for depth.
Margatroid said, November 26, 2018, 05:56:43 pmEverything is layered yes, including Sans, so there's option to remove him, also because I'm going to parallax the whole thing for depth.Ooh, I like parallax scrolling ^..^ this'll be delightful. 1.0 and higher, or just 1.1 exclusive? Kinda hoping 1.0 and higher >..>
I'll try for 1.0, last time I tried depth in a closed stage for 1.0 (floor, walls, ceiling) had frame drop for a lot of people apparently, that time it was hi-res though, now the image is much smaller so it might work better, if not, then just animation in 1.0 and animation-parallax in 1.1
Either way, I'm still gonna use the stage and I have some good Megalovania tracks to use with it ^..^Good luck on this stage and the other projects you got going ^..^ I'm definitely keeping my eye on this.
Initial sketch for a last word, was drawing attack motions for goliath, kind of liked this one and started elaborating it.May or not use it at the end because I have more ideas.Not finished^
A couple of drawn BG wips; First one is a another collab with GDMSecond is a continuation of that planet BG I posted before, going to redo the ring perspective, might be a bit off there (the station still lacks many details & color stuff).Spoiler, click to toggle visibilty