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Capcom X Snk  (Read 790795 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#101  September 14, 2014, 03:18:34 am
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Just PM me bugs. I will eventually get around to it sorry dudes. I'm trying to make some progress on making my characters.
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#102  September 14, 2014, 03:25:50 am
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I might give this a whirl :P
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#103  September 15, 2014, 07:36:04 am
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If anybody wants to dance? Ill be in the lobby. but not 4 long...
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#104  September 15, 2014, 10:10:34 pm
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downloading as we speak....anyone wanna fight today? i wanna definitely fight Watson, toonair and my bro Electr0
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#105  September 15, 2014, 10:41:36 pm
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needs to be reupped, some music in it got caught by mf's copyright detection
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#106  September 15, 2014, 11:23:33 pm
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#107  September 15, 2014, 11:27:47 pm
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i cant play cause i cant download it lol.
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#108  September 16, 2014, 02:47:51 am
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#109  September 16, 2014, 03:37:34 am
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Let's play tonight? Hoping to get some new challengers today!
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#110  September 16, 2014, 03:57:28 am
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im down...bout to log in
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#111  September 17, 2014, 11:28:05 pm
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Tunngle maybe under maintanance, but the matches are still going!  I'll be on if anybodys down! Calling out the following users: Lord Kain, Toonar12x, QuickFist & Shinrei!!!!!!
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#112  September 17, 2014, 11:30:14 pm
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i saw the Kain matches...he's beast!
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Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#113  September 17, 2014, 11:32:01 pm
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Anyone who plays me today... Just know I'm going to get a tad serious...

Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#114  September 18, 2014, 05:55:51 am
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i wonder, is it possible to add characters to this or are all these characters already set and unchangable??
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#115  September 18, 2014, 06:41:18 am
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i wonder, is it possible to add characters to this or are all these characters already set and unchangable??


1. You can make your own with whatever style you choose. 2. Ask me what you had in mind and I can consider it. From all the videos you can see we only play with pots/cvs-esc styled characters. So no marvel launchers/superjumping mixing. The purpose of this particular pack is for competition and balance. While mugen can never truly be balanced, I try my best to edit and make everyone viable. It's a process though.
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#116  September 18, 2014, 06:54:23 am
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i wonder, is it possible to add characters to this or are all these characters already set and unchangable??


1. You can make your own with whatever style you choose. 2. Ask me what you had in mind and I can consider it. From all the videos you can see we only play with pots/cvs-esc styled characters. So no marvel launchers/superjumping mixing. The purpose of this particular pack is for competition and balance. While mugen can never truly be balanced, I try my best to edit and make everyone viable. It's a process though.

what if I take an SvK style character and just take out the marvel launchers/superjumping and leave the pots/infinite style combo capabilities?
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#117  September 18, 2014, 08:19:36 am
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i wonder, is it possible to add characters to this or are all these characters already set and unchangable??


1. You can make your own with whatever style you choose. 2. Ask me what you had in mind and I can consider it. From all the videos you can see we only play with pots/cvs-esc styled characters. So no marvel launchers/superjumping mixing. The purpose of this particular pack is for competition and balance. While mugen can never truly be balanced, I try my best to edit and make everyone viable. It's a process though.

what if I take an SvK style character and just take out the marvel launchers/superjumping and leave the pots/infinite style combo capabilities?

You mean like the infinite ryu and jazz with all the mvc style supers right? What did you have in mind? If you can edit them than yeah, but you have to remove the auto combo chaining and the air blocking since I remove those. The only reason I haven't made one in that svk style is because there aren't enough of them. I know the characters that ryu is tight, but some of the others are lacking if you get what I mean missing moves etc. I'd rather just make a new one altogether since eventually I hope to tweak all the characters I have in now as well as converting them all over time in pots style.   
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#118  September 18, 2014, 05:26:08 pm
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sorry fi this has alrady been asked, have kofs tyle characters been considered ?
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#119  September 18, 2014, 06:34:50 pm
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someones working on it

so i downloaded this, gonna get started on setting up tunngle. lookin to get some practice in, anyone up to walking me through connecting and playing me

edit: tunngle site seems to be down
Last Edit: September 18, 2014, 06:37:59 pm by Umezono
Re: Mugen Fighters Guild Vs Mode!! (Ikemen)
#120  September 18, 2014, 07:32:35 pm
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"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?