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Capcom X Snk  (Read 790746 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#181  September 30, 2014, 07:18:57 am
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I'll be on.. Awaiting challengers... Make sure ya'll DL the update in the first post if you haven't..
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#182  March 13, 2015, 07:15:26 am
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Is anybody playing this online? Any good players wanna play sometime? I wanna see how this goes!!
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#183  March 13, 2015, 07:27:38 am
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i just downloaded this. was anybody having trouble playing this this with controls? I tried to run the game but I couldnt do jack shit. how do you change the controls?
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#184  March 30, 2015, 06:02:30 pm
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i just downloaded this. was anybody having trouble playing this this with controls? I tried to run the game but I couldnt do jack shit. how do you change the controls?

go into the ssz folder and the file named "config.ssz" will allow you to change your controls.
this website is stupid
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#185  May 26, 2015, 01:16:52 pm
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Oh my goodness it's been a darn while.. *Trying to motivate myself to "mugen"* perhaps this will help me stay consistent lol. Updated first post with new link! I want to try to start playing again! Let me know if you guys are down. *Some of tatsu's stages don't work properly with "zoom" which is enabled by default. You can disable zoom by editing the main.lua in the script folder. Change, true = false.  I simply don't choose them in-game; hopefully I'll find a fix for it later on. P.S. Stay on topic please P.M for any bugs, fixes, suggestions, and personal.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#186  May 27, 2015, 06:10:09 pm
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Im just happy you're still around bud. Keep up the good work ^^
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#187  June 05, 2015, 04:30:09 am
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Alright you guys! Anyone whom is willing to help! No obligations! 

1 . Here is the link to the ikemen with add004 installed. See if you can help me with the issue in the video (Basically the alignment) https://www.mediafire.com/?c5cfhq570wrx4om
2. I need sprites for the player icons(The two lil blue dudes or dudettes)
3. Need a background for the select screen (Any ideas are welcome, completely open)
4. "Optional" a custom animated character select cursor

Link to configuration topic
Spoiler, click to toggle visibilty

Not sure if you guys are aware, but I've basically been away at editing all characters in the roster to have the same features. Updating them with dodge, roll, power charge, ex moves, etc. Also been looking into super armor & priority. Any of those four things would greatly assist me and speed up this process. (You can find tutorials for most of said things in the first post, or simply just pm me)
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#188  June 11, 2015, 09:45:52 pm
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Alright I uploaded what I have so far. Check the first post! Let me know if anyone is down to play I will be online today. All of my edits are included in this. I'll update them as I go, eventually converting all to the same style.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#189  June 13, 2015, 08:07:15 pm
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Are you updating because I don't see the link.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#190  June 13, 2015, 10:59:42 pm
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Yeah my bad. I'm currently implementing Electro's stage interactions.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#191  June 14, 2015, 09:03:46 pm
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Updated!
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#192  June 27, 2015, 09:48:59 pm
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Updated! Something that is specifically new with this build.... No more are characters plagued with not being able to run. Everyone can now run! With the exception of those that do not have the animation. I know the tutorial is based around tunngle, but hamachi and evolve both work as well. So if anyone would like to test those out with me we can.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#193  June 29, 2015, 12:41:00 am
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updated final for the time being. Includes my edited Vanessa.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#194  June 29, 2015, 12:42:14 am
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how do i get to you guys now?
do i still use tunngle or whatever?
you guys still use tunngle right?
When christans be on thot patrol...

whores need to learn to keep their legs closed.
Last Edit: June 29, 2015, 03:19:32 am by Toonar12X
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#195  June 29, 2015, 05:35:42 am
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i need a very detailed explanation on using a keyboard because i have no idea what I'm doing
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#196  June 29, 2015, 05:55:39 am
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Good games Toonar12X. I'll record us playing tomorrow night.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#197  June 29, 2015, 06:21:38 am
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I heard you can use evolve as well though I have no experience with it.

lui

Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#198  June 29, 2015, 07:02:35 am
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okay, i have no idea how to configure my keyboard config, idk what file to edit in notepad, any help?
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#199  June 29, 2015, 07:21:56 am
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okay, i have no idea how to configure my keyboard config, idk what file to edit in notepad, any help?

in.new[0].set(
  -1, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,
  (int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::a, (int)k_t::s, (int)k_t::d,
  (int)k_t::RETURN);

lui

Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#200  June 29, 2015, 07:30:32 am
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what file do i edit in notepad?