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Ikemen GO (Read 460640 times)

Started by K4thos, May 26, 2018, 03:04:27 AM
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Re: Ikemen GO
#1721  September 19, 2020, 05:43:12 AM
    • Mexico
Hey guys, I have some questions:

1. In the Select Screen, we know that when selecting the option of more than one player, the names of these are displayed below the portrait (by default), but when choosing one and then the other, they are relocated in their place according to the option established in the SPACING, what I ask is, can the SPACING option be omitted and that the name of the character be always displayed with the same text? The idea would be to avoid that if we choose a battle of 4 characters, that 4 separate names do not appear on the screen.

2. Is there a tutorial on how to create the CONTINUE screen, I have tried it but it doesn't work well for me?

3. Characters compressed in ZIP can be used in the future?

4. I know it is possible to use multiple portraits in SELECET and VERSUS, but is it possible that they use a different SPRITE, I mean, something like p1.c2.face.spr and specify that it use a different one than the main one?

5. IKEMEN does not recognize the accented letters of the TRUETYPE Fonts (Á, É, Í, Ó, Ú, etc)?

I hope I explained well...
Last Edit: September 19, 2020, 05:51:17 PM by Krosx
Re: Ikemen GO
#1722  September 26, 2020, 09:39:48 AM
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Isn't that eve, winmugen?

You seem to be using the same old version if...
Well dee2ever,go is now have a mp3 support
If he compiled the newest exe, you are still using the old one with the same problems. You've been able to use 1.0 screen packs since vanilla Ikemen, same goes for plus. http://mugenguild.com/forum/topics/ikemen-table-contents-please-read-first-175520.0.html

I assume, you mean port as in drag/drop. It's not hard especially with http://mugenguild.com/forum/ikemen-general-discussion-and-help.427
if you refuse to do any work then nope. Local Cord isn't supported so any SP with one will crash in GO.



The exe is custom fork (Of ikemen go not plus) of mine. (The main difrence with the other is fntv2 support and bugfixes)
And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1.1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of handling them.

Ikemen go support chracters up to 1.1
The screenpack/lifebar support is were it lacks.

Sadly for now i'm not working on implementing support for these screenpacks without edit.
First I have to implement local coord support and fix the mp3 loading.
I know this is an old post but I’m replying because I’m trying to get into Ikemen and this is the only thing stopping me.... the lack of screen pack options. I want to use Legacy but it hasn’t been ported. Id use the WarZone screenpack conversion but it only has 120 slots unless someone can show me to extend it to like 4-500
Re: Ikemen GO
#1723  September 27, 2020, 12:04:11 AM
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    • Colombia
Gacel said:
Sadly for now i'm not working on implementing support for these screenpacks without edit.
First I have to implement localcoord support and fix the mp3 loading.
I have finished localcoord support and fix the mp3 loading time ago.
I'm also working on implementing support for these screenpacks without edit.
So if you find some screenpack that does not work inform me.

To make Legacy work on IKEMEN GO follow these steps.

Step 1
Download Ikemen GO from here:
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts
And extract it on a new folder.

Then open the engine once so it creates a save file.

Step 2
Open the config.json file inside the save folder and edit the values so you will have these:
Code:
	"GameWidth": 1280,
"GameHeight": 720,

Step 3
Download MUGEN Legacy and extract it over the Ikemen GO folder replacing the files.

Step 4 (Optional, recommended for low end machines)
Open system.def and remove this line:
Code:
logo.storyboard = INTRO.def ;Logo storyboard definition (optional)
It does remove the intro but it reduces RAM usage a lot.

Step 5
And now just open Ikemen GO and you will have Mugen Legacy working.

If you have problems with the setup just let me know and I'll do my best to help.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 27, 2020, 12:14:32 AM by Gacel
Re: Ikemen GO
#1724  October 03, 2020, 08:43:13 PM
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    • Greece
So any news on the next update?



Re: Ikemen GO
#1725  October 04, 2020, 08:52:56 PM
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    • USA
Re: Ikemen GO
#1726  October 14, 2020, 02:02:46 PM
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  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
where is ikemen discord?
Re: Ikemen GO
#1727  October 14, 2020, 05:36:33 PM
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    • Canada
Re: Ikemen GO
#1728  October 14, 2020, 05:59:43 PM
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  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Re: Ikemen GO
#1729  November 11, 2020, 12:00:50 AM
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    • Brazil
Hey guys
I have 2 questions

1. What happened with animated portraits (group 0, char idle) ? Has this option been removed?

2. Will tournament mode be implemented?
Art by Ilya Kuvshinov - Illustrator and Story Artist http://kuvshinov-ilya.deviantart.com/ - http://kuvshinov-ilya.tumblr.com/
Re: Ikemen GO
#1730  November 11, 2020, 04:54:59 AM
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    • USA
you should join ikemen discord link above, then go to dev section
Re: Ikemen GO
#1731  November 11, 2020, 07:00:37 PM
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    • Colombia
Animated portraits are ready for the next release.
We just need to get the next release ready and without any regression.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO
#1732  November 12, 2020, 05:31:22 PM
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    • djjosehisterico@gmail.com
Animated portraits are ready for the next release.
We just need to get the next release ready and without any regression.

This is very good! Can we add offset, blend, scale and angle on them? It's possible with select, versus and winner portraits? And the final question, can we add various portraits in the same screen with different times? Thank you very much!
Re: Ikemen GO
#1733  November 22, 2020, 01:56:50 AM
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  • I can take'em out with my fists
So I just got the haptic Dualsense for my PC because Fv@& sony and their cash cow schemes ( I really like sony though it just breaks my heart how bad they're out for our wallets this go around the remote doesn't even come with a cord to connect "Sold Separately!") Besides this long drawn out start to the IKEMEN question will haptic feedback be optional in the coming futrure?
 
Re: Ikemen GO
#1734  November 22, 2020, 05:29:38 PM
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This is very good! Can we add offset, blend, scale and angle on them?
animation is declared via air file, so whatever is possible in air format should work: http://www.elecbyte.com/mugendocs-11b1/air.html

Quote
It's possible with select, versus and winner portraits?
yes

Quote
And the final question, can we add various portraits in the same screen with different times? Thank you very much!
I'm not sure what you meant here but the answer most likely is whatever air format allows you to do.

will haptic feedback be optional in the coming futrure?
I'm not familiar with this technology (I assume it's not the same thing as rumble) but controller features depends on what's implemented in glfw. For example we won't add ForceFeedback sctrl until glfw guys finish implementing it there. Once they support ps5 pad features we can think about it (although I wouldn't hold my breath considering how long it takes them to implement basic rumble support)

2. Will tournament mode be implemented?
yes, no idea when tho
Last Edit: November 23, 2020, 02:08:34 PM by K4thos
Re: Ikemen GO
#1735  November 23, 2020, 02:07:13 PM
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    • djjosehisterico@gmail.com
Thanks for the response, this is perfect! I wanna start to code my screenpack with ikemen go in the next update.
Re: Ikemen GO
#1736  November 24, 2020, 06:29:51 AM
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We need a section that has links to compatible screen packs.

I’m trying to make the move from 1.1 to Ikemen Go but I’m having trouble finding all options for what screenpacks exist for it... still don’t quite understand everything. Or can I use my regular Mugen screen packs? I’m trying to use Noz Warzone or Legacy. I saw a Warzone conversion but I saw it’s for an older Ikemen or will it work for Go too?
Re: Ikemen GO
#1737  November 24, 2020, 06:34:44 AM
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  • (>owo)><(owo<)
Just reposting this from discord as a suggestion in terms of which feature that could be added for IKEMEN GO

For suggested features, I think there should be the option of either making power meter have to fill up entirely to gain a level (like in kof. What I meant by this is you need to get 1000 of the power to fill up the bar to gain a level) or it only allows getting a level of meter when reaching specific fraction of the bar (like if the character has a maximum power of 3000, to get 1000 the bar has to fill up to 1/3 of of it). With this, we won't need to make an exclusive power meter code for each character if what we want to see in the power meter is the former.

It'll be a nice feature to add if it's possible
Last Edit: November 24, 2020, 07:40:02 AM by krudelu
Re: Ikemen GO
#1738  December 03, 2020, 06:24:33 AM
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    • edwin@disenowebcostarica.net
We need a section that has links to compatible screen packs.

I’m trying to make the move from 1.1 to Ikemen Go but I’m having trouble finding all options for what screenpacks exist for it... still don’t quite understand everything. Or can I use my regular Mugen screen packs? I’m trying to use Noz Warzone or Legacy. I saw a Warzone conversion but I saw it’s for an older Ikemen or will it work for Go too?

You can use your old Mugen screenpacks, a lot has been worked for retro compatibility, still don't expect 100/100.
The only thing is you'll need to add the new features to the system.def and the fight.def.
In this parent thread, I see some screenpacks compatible with Ikemen Go.


Btw It is kinda sad to see this thread lacking updates.
Discord server is hot right now with the test of many new features, including dialogues, story paths, LUA modules, but everything is in beta right now. So if you want to test the new features, visit this link and download the latest test build.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go-test-environment/build/artifacts

I recommend you to keep your custom "Mugen" in the latest stable release and use this build just if you want to test and help devs in reporting bugs.

I don't like Discord, a closed environment where everything get lost, forums are way better IMO.
Last Edit: December 03, 2020, 06:31:16 AM by orochi_kyo
Re: Ikemen GO
#1739  December 03, 2020, 06:51:30 AM
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    • edwin@disenowebcostarica.net
These are the new sctrls and triggers introduced in  0.96 test build.

https://github.com/K4thos/Ikemen_GO/wiki/State-controllers/#new_dialogue
To create dialogues, comes with SNK vs Capcom Chaos default setting.

https://github.com/K4thos/Ikemen_GO/wiki/Miscellaneous-Info/#arcs
Arcade paths are a new LUA module that allows you to create custom story mode.

https://github.com/K4thos/Ikemen_GO/wiki/Miscellaneous-Info/#attract
Attract is for those who want to convert their Ikemen Go game or build to an arcade game with coins and everything, third world arcade owners are very happy, now they can have their KOF/MARVEL/DRAGONBALL games with fullscreen movements to take money from kids. XD

https://github.com/K4thos/Ikemen_GO/wiki/Lifebar-features/#new_score
Yeah, score screen, show the best scores in Arcade mode.

Indialogue
A trigger that detects if the players are in the middle of a dialogue.
https://github.com/K4thos/Ikemen_GO/wiki/Triggers/#new_indialogue

Movelist
Introduced in 0.95 but just in the case you missed it.
Shows command list in the pause menu.
https://github.com/K4thos/Ikemen_GO/wiki/Character-features#def_files_movelist

Lifebar action
https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#new_lifebaraction
Now you can sincronize sprites,anims, and sounds with lifebar data, like time, power, life, etc.

2vs2 or 4vs CPU.
Ikemen GO now supports up to 4 players, you can configure controls or sticks on the options menu or the Pause menu.
Or a keyboard, 4 players in a keyboard!!!

More info here
https://github.com/K4thos/Ikemen_GO/wiki