Just in time for Halloween... it's B.B. Hood! I've always wanted to make her, but she's gonna be pretty complex to code, so I've been putting her off until now. I've been working on her separation for months and have finally wrapped everything up. And so that means it's time for palettes!!!
B.B. Hood's palettes work a bit differently compared to everyone else; she not only has a ton colors for her own sprites, but she also has quite a few different animal friends, hunting buddies, and even a butler! Their colors couldn't all fit into a single palette, so instead I'm trying something new (for me): BBH's own colors (as well as a few small important things that I managed to fit in, like her dog and the butterflies) will have their own color table, which we will call an "A" palette. All her various helpers will get their own, separate color table, which we will call a "B" palette. For example, here are the A and B versions of the template:
The two individual A and B palette files are used to make up one specific, selectable in-game palette, with the two palettes being linked together in the sprite file and code. This might seem a bit daunting, but don't fret! There is no need to mess with the B palette if you don't want to. If you just submit an A palette, I'll just associate it with the Default B palette (or you can just ask to associate it with another, existing B palette, I guess!). The B palette is just to allow people the option of messing with colors that would otherwise be unshared and unchangeable.
Spoiler: Vampire Savior palette (click to see content)