Greetings,I present to you a sprite swap of Sennou-Room's Yuuki Konno into Angel Yuuki- Complete working Moveset and Fighting Mode (Normal & EX).- Overhauled the SFX into Dengeki Bunko: Fighting Climax.- Added 35 New Palletes.- Exclusive unreleased Official Art of Angel Yuuki from Dengeki Bunko: Crossing Void. Check the Art folder for the full illustration.- Everything else aside from the walking speed is untouched.Video showcase: Spoiler, click to toggle visibiltyDownload: http://www.mediafire.com/file/3gjeu0e2ymw9zal/Yuuki_%2528Angel%2529.rar/fileCredits:Fighting Climax for SFXCrossing Void for official illustration and Yuuki's spritesSennou-Room for their Yuuki Konno's characterIf you encounter any oddities, problems, suggestions. You can contact me here directly or message me on Facebook : https://www.facebook.com/david.sent450
Oh my GOD!! That's an edit if i've ever seen one! FANTASTIC JOB!!And i love your edit of the Battle Climax Bars!! (the colors).Once again great job, will definitely be adding her to my roster <3
Got this error when attempting to use her on 1.0:QuoteError message: Can't load Yuuki.sffError loading chars/ffs_0/ffs_0.defError loading p1Turns out the lifebar portrait (9000,0) is 24 bit and the big portrait (9000,1) is 32 bit. They're supposed to be 8 bit. That also explains why the palette isn't changing and it's crashing.
【MFG】gui0007 said, May 20, 2020, 11:52:18 pm[youtube]https://youtu.be/Rl8wh04mrD4[/youtube]Amazing edit! Thanks! hope you enjoy it!❤ Yue ❤ said, May 21, 2020, 02:35:40 amOh my GOD!! That's an edit if i've ever seen one! FANTASTIC JOB!!And i love your edit of the Battle Climax Bars!! (the colors).Once again great job, will definitely be adding her to my roster <3Thanks, and yeah I was planning to re-edit the whole lifabars but I have to get the colors right~SolidZone 26 said, May 22, 2020, 06:29:23 amGot this error when attempting to use her on 1.0:QuoteError message: Can't load Yuuki.sffError loading chars/ffs_0/ffs_0.defError loading p1Turns out the lifebar portrait (9000,0) is 24 bit and the big portrait (9000,1) is 32 bit. They're supposed to be 8 bit. That also explains why the palette isn't changing and it's crashing.I forgot to add that I only made this for 1.1 and I specifically use non indexed png for the ports
Resentone said, May 22, 2020, 03:05:38 pmI forgot to add that I only made this for 1.1 and I specifically use non indexed png for the portsThis is originally a 1.0 character, yet it can't be used on 1.0 because of that? That makes no sense at all since it doesn't have any sprite effects nor Camera-Zoom, which would require it.
SolidZone 26 said, June 13, 2020, 06:16:27 amResentone said, May 22, 2020, 03:05:38 pmI forgot to add that I only made this for 1.1 and I specifically use non indexed png for the portsThis is originally a 1.0 character, yet it can't be used on 1.0 because of that? That makes no sense at all since it doesn't have any sprite effects nor Camera-Zoom, which would require it.apparently, the SFF file was converted for 1.1...