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Rogue (Read 11856 times)

Started by zvitor, December 13, 2010, 02:58:10 AM
Rogue
#1  December 13, 2010, 02:58:10 AM
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Creator:
- Acey

Gameplay:
- Tank/Flyer

Alignment:
- Good

Skills:                  
- Hover  – Hold U in air                  
- Air Dash                  

Specials:                     
- Dive Kick – Air                  
   D + HK               
- Fury Punch – Ground/air                  
   D,DF,F + P               
- Power Drain – Ground/air                  
   D,DB,B + K               
- Copy Cat                  
   D,DF,F + K               
- Power Dive – Press P to dive                  
   D,DB,B + P               
- Fury Uppercut                  
   F,D,DF + P               

Hypers:                     
- Hyper Fury Punch                  
   D,DF,F + PP               
- Good Night Sugah                  
   D,DB,B + PP               
- Copy Cat Hyper                  
   D,DF,F + KK               
- Power Recall                  
   D,DB,B + KK


Stage: Night of the Sentinels by ZVitor

http://www.projectx.infinitymugenteam.com/

Download latest version Oct/2011:
http://www.projectx.infinitymugenteam.com/

Last Edit: October 21, 2011, 09:49:19 PM by zvitor
Re: Rogue
#2  December 13, 2010, 04:50:44 PM
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  • Haters are toys
Nice pallets there, so whats this Rogue bringing to the table?
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: Rogue
#3  December 13, 2010, 09:42:53 PM
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  • 日本は素晴らしい国です。
Nice pallets there, so whats this Rogue bringing to the table?
Its a full game and she has fullgame capacities, this means that she can drain specific powers from all characters in game.
Re: Rogue
#4  December 13, 2010, 09:56:12 PM
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    • www.InfinityMugenTeam.com
As far as the basic special move set this is your standard Rogue. Her combos have been altered to match the general Project X feel given that we decided on making Rogue a "tank" character. What really is different here is as follows:

1) Rogue's jacket has been color separated to allow for the palettes you see above. There will be another surprize in this respect contained within the first "bug fix" release due out after proper testing data has been collected.

2) When Rogue steals a power two things happen, first she get a short boost of some kind, similar to MvC2. Second, she steals 1 special move and 1 hyper move from that given character.

3) Rogue originally had a flying mode but we made the decision to remove all in-game flight and replace it with Hovering (Storm style) and stick with the air dashes. I personall think that the flight modes gave characters an unreasonable advantage in a contained game situation, especially against the Boss characters.

4) Like said above Rogue has 21 different hypers depending on the character she steals a power from but she also has a power recall hyper (true to recent developments in the comic book) where Rogue will gain a random power from one of those 21 power sets.

Re: Rogue
#5  December 14, 2010, 01:06:42 PM
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  • Haters are toys
Thanks for the heads up Acey and Iced.

Though we'll disagree with the flight aspect of your project, it's good to see no one is letting her gather dust.
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: Rogue
#6  December 14, 2010, 07:35:05 PM
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    • www.InfinityMugenTeam.com
The public release will have the flight mode of course. Outside of the closed project she has to deal with all kinds of mugen types.
Re: Rogue
#7  October 21, 2011, 09:49:39 PM
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