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Hazama & Ragna update- Noel relace  (Read 155306 times)

Started by devilpp, August 11, 2011, 05:33:11 AM
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devilpp

Hazama & Ragna update- Noel relace
#1  August 11, 2011, 05:33:11 AM
Hello mugen comunity, here is the new vercion of Hazama and Ragna, and the new relace of shaguito 64 Noel I hope than you enjoy our work

NOEL

Hazama

Ragna

Clik for more info
Sorry I dont have much time in these days, there is no demo :(

Note: Ragna Have a patch for muteki sol bad-guy for one special into and win quotes, only replace the archives

feedbacks are welcome

This chars are open source

 
Last Edit: January 23, 2013, 06:20:26 AM by devilpp
Re: Hazama 0.7
#2  August 11, 2011, 06:19:02 AM
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Runs fine in 1.0, but the patch slows the hell out of the engine. :gonk: Other than that, the combos/gameplay are somewhat limited (expected) but they don't follow CS, CSII, or CSII+. But I like what's been done. Congrats so far. (I haven't checked the hitboxes, so expect me to tell you about them later)

TempesT said:
I just got back from having really hot and raw sex with sal and seph, oh my gosh they violated my body many times, IT WAS GREAT!!!!! They have many big dick and used to have sex with my sex holes! Also my armpits are strictly OFF LIMITS especially to foreign weiners.
>:)
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Re: Hazama 0.7
#3  August 11, 2011, 07:38:53 AM
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devilpp can you please upload to mediafire or depositefile or rapidshare?  Because my living area is banned by megaupload!  Thanks!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

devilpp

Re: Hazama 0.7
#4  August 11, 2011, 05:05:50 PM
Re: Hazama 0.7
#5  August 11, 2011, 05:15:00 PM
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Although I'm not a Hazama user at all on Blazblue but I do know a few things.

I've tested him and only came up with a few...well "Issues"

For starters Your Hazama is too fast compared to the source, are you making him accurate or custom?

as by saying that, his Dash is too fast aswell, make it slower to match the source game.

Sometimes and I mean SOMETIMES using his Snakes (Mainly when you use the down version in the air) can glitch him in the air and he'll be stuck in a state where he's be repeating that same animation but stuck in the air (Easily broken out of by using any attack)
I'll upload a video later showing the evidence.

Not a big problem but I think he could use some effects when he hits someone (it just looks boring without imo)
Comparing to other Blazblue character this one seems more playable then the others but this needs alot of work put into it (Although I like how you added the Burst Icon and Barrier gauge, and the effects on the DD's are nice too)

GOH

Re: Hazama 0.7
#6  August 11, 2011, 05:17:56 PM
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Re: Hazama 0.7
#7  August 11, 2011, 05:44:49 PM
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He also comes with an Unlimited mode .def file.
omg you live omg omg omg
fire emblem awakening owns
Re: Hazama 0.7
#8  August 14, 2011, 04:35:26 PM
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    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E
devilpp can you please upload to mediafire or depositefile or rapidshare?  Because my living area is banned by megaupload!  Thanks!

http://www.mediafire.com/?ep2b9p5zruao3b8

here is enjoy :)

Thank you!

And

Similar to my SF4 Onmi, it makes MUGEN 1.0 lag and winmugen not so lag.

To be honest I don't play BlazBlue much so my testing is based on my MUGEN experience:

In Hazmae CMD:

[Command]
name = "Jasetsu"
command = ~D,B,a
time = 7

[Command]
name = "gasaishou"
command = ~D,F,b
time = 10

[Command]
name = "Jayoku-Houtenjin-Unlimited"
command = ~D,F,y
time = 5

It may be just me as I have hard times performing some moves due to the relatively short command times (5/7/10).

1. His (F,D,DF, a) move when catching Player2 some debug message appears:


2. His (down a) move somehow spawns many green circle groups:


3. His (D,B,D,F b) move when close to Hazame and Player2 get stuck:


Keep up the good work!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

devilpp

Re: Hazama 0.7
#9  August 14, 2011, 06:12:56 PM
Thanks for your feedback, this errors will fixed in the next vercion
thanks for your report
Re: Hazama 0.7
#10  August 17, 2011, 10:11:07 PM
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tried this out on 1.0 doesnt give me that much lag unless i do a barrier burst or forward+c but other
anyways I found a weird glitch sometimes if you do the ouroboros chain then press D to launch yourself forward hazama will be stuck in that state

but overall best blazblue character out there
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
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Re: Hazama 0.7
#11  August 20, 2011, 07:44:31 PM
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Still laggy in 1.0
Re: Hazama 0.7
#12  August 25, 2011, 06:05:48 AM
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For thoughs who are having lag in 1.0 change your mugen configuration to this

AfterImageMax =  2 ;16
LayeredSpriteMax = 32 ;256
SpriteDecompressionBufferSize = 256 ;3384
ExplodMax =  10;156
SysExplodMax = 40;70
HelperMax = 10 ;56
PlayerProjectileMax = 14;25

It worked for me but it take away the flare from effects  :(

Meanmuging all day
Re: Hazama 0.7
#13  August 26, 2011, 03:53:32 PM
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or ya know have the dude fix his character so mugen doesn't slow to a crawl
Re: Hazama 0.7
#14  August 26, 2011, 06:00:41 PM
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i was wondering why when u used him my mugen was slow as hell all of a sudden , it dosnt lag at all with omni , good to know its not my comp  ;D

devilpp

Re: Hazama 0.8
#15  August 28, 2011, 12:15:32 AM
New update whit hitsparks and no lag XD
Re: Hazama 0.8
#16  August 28, 2011, 03:02:18 AM
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Preforming a Rapid while crouching will lock Hazama in a looping state until he is hit.
Re: Hazama 0.8
#17  August 28, 2011, 03:15:32 AM
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His sweep feels strange, as the opponent can recover out of it before Hazama can begin his bnb.  Furthermore, when his bnb is done in the corner, the opponent falls out before he can do standing C.
Re: Hazama 0.8
#18  August 29, 2011, 06:23:59 AM
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Still having bugs here:
*Various Drive Attacks
*2nd Distortion Heat while in close range, should for 50% range only liked in the game

speaking of the release. any info to add the drive attacks & ouroboros effects.
Re: Hazama 0.8
#19  August 29, 2011, 10:59:21 AM
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just one question how you give the character counter word ?

devilpp

Re: Hazama 0.9 + ???????
#20  November 01, 2011, 07:23:22 PM
Main post update whit the new vercion