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Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19 (Read 26581 times)

Started by kenshiro99, January 27, 2017, 12:49:42 AM
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Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#1  January 27, 2017, 12:49:42 AM
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Hello people
Bringing 2 more chars of the project DragonBallZ vs One Piece, with the partnership of my friend G-Knux19 and supervision of Shin Zankuro and WalrusLui.
Dragon Ball Z, the update of the prince of the Saiyajins,Vegeta , with a reformed in A.I., supers and hypers adjusted and much more dynamic, guaranteed fun.
From One Piece, a challenge the height of saiyajin, pirate hunter and swordsman Roronoa Zoro, with quick sword attacks capable of causing great damage to the opponent.

Keep an eye on the official project page for more information on future characters:

VEGETA MOVESET:

Spoiler, click to toggle visibilty


ZORO MOVESET

Spoiler, click to toggle visibilty

GAMEPLAY VIDEOS:
Spoiler, click to toggle visibilty



DOWNLOAD:

VEGETA:http://www.mediafire.com/file/gbrl3wwdc5wc8br/vegeta.rar
ZORO:http://www.mediafire.com/file/2vu15ykzbakyu3x/zoro.rar
OFFICIAL PROJECT POST: http://mugenguild.com/forum/topics/dragon-ballz-vs-one-piece-project-official-post-178037.0.html
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#2  January 27, 2017, 01:25:49 AM
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Vegeta's level 3 super doesn't seem to actually consume the meter.
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#3  January 27, 2017, 03:28:59 AM
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Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#4  January 27, 2017, 09:25:41 AM
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What's Tag Patch your using Kenshiro99?
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#5  January 27, 2017, 03:40:16 PM
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Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#6  January 28, 2017, 11:34:28 AM
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This Vegeta are so improved man!!!!!
Zoro is the new revelation, this guy is so fast, have a dream gameplay!
Congratulations my friend, you are making a really amazing work in mugen in this project!
And thanks for show to us Nami, hope play with her and the gameplay that are you preparing for her!

Now, just a thing for feedback:
Darkwolf was made one of the best MvC project and have the tag system specific for his projcet.
For the peaple that use other tag system patch (ex: Uno Tag System) he taught how desactive because if you use his tag system with other tag system some bugs appears.
And this is the same with that Tag system with your characters.  How can I disable?
My Mugen have  more than thousand characters with uno tag system, and when I play with your characters the command tag system is different, so there are some bugs appears because of the inconpatibility with these tag systems. And I want to standard my characters with the same tag system for all.
Your and G-knux19 tag system is amazing! But my point here is because the my mugen standard and compatibility.

About the Darkwolf he wrote:
"-Tag System for these chars will be ON. To turn it off, go to Statedef 5900 in their .cns and find Var(33), which is the Tag System Activator. Change the value to 0 and it'll deactivate all the commands above and the Tag system. The Advancing Guard and Tech Hit command remains unaffected."
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#7  January 29, 2017, 07:24:30 PM
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This Vegeta are so improved man!!!!!
Zoro is the new revelation, this guy is so fast, have a dream gameplay!
Congratulations my friend, you are making a really amazing work in mugen in this project!
And thanks for show to us Nami, hope play with her and the gameplay that are you preparing for her!

Now, just a thing for feedback:
Darkwolf was made one of the best MvC project and have the tag system specific for his projcet.
For the peaple that use other tag system patch (ex: Uno Tag System) he taught how desactive because if you use his tag system with other tag system some bugs appears.
And this is the same with that Tag system with your characters.  How can I disable?
My Mugen have  more than thousand characters with uno tag system, and when I play with your characters the command tag system is different, so there are some bugs appears because of the inconpatibility with these tag systems. And I want to standard my characters with the same tag system for all.
Your and G-knux19 tag system is amazing! But my point here is because the my mugen standard and compatibility.

About the Darkwolf he wrote:
"-Tag System for these chars will be ON. To turn it off, go to Statedef 5900 in their .cns and find Var(33), which is the Tag System Activator. Change the value to 0 and it'll deactivate all the commands above and the Tag system. The Advancing Guard and Tech Hit command remains unaffected."



Thank you for choosing Concurseiro.
To disable the G-Knux19 tag you will have to do the following:
-Remove all tag-related files from the DEF file
-Enter the CMD and delete all command lines from the tag.
-n CNS, go in statedef 2 and find the tag lines and delete.
-After that, you can use the One that worked normally
At least this I did, now I do not know if the scheme of Darkwolf works, if it works, disregard everything I said. But I think if I delete the things I told you, it's better.
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#8  January 29, 2017, 08:00:37 PM
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    • concurseiro190@gmail.com
This Vegeta are so improved man!!!!!
Zoro is the new revelation, this guy is so fast, have a dream gameplay!
Congratulations my friend, you are making a really amazing work in mugen in this project!
And thanks for show to us Nami, hope play with her and the gameplay that are you preparing for her!

Now, just a thing for feedback:
Darkwolf was made one of the best MvC project and have the tag system specific for his projcet.
For the peaple that use other tag system patch (ex: Uno Tag System) he taught how desactive because if you use his tag system with other tag system some bugs appears.
And this is the same with that Tag system with your characters.  How can I disable?
My Mugen have  more than thousand characters with uno tag system, and when I play with your characters the command tag system is different, so there are some bugs appears because of the inconpatibility with these tag systems. And I want to standard my characters with the same tag system for all.
Your and G-knux19 tag system is amazing! But my point here is because the my mugen standard and compatibility.

About the Darkwolf he wrote:
"-Tag System for these chars will be ON. To turn it off, go to Statedef 5900 in their .cns and find Var(33), which is the Tag System Activator. Change the value to 0 and it'll deactivate all the commands above and the Tag system. The Advancing Guard and Tech Hit command remains unaffected."



Thank you for choosing Concurseiro.
To disable the G-Knux19 tag you will have to do the following:
-Remove all tag-related files from the DEF file
-Enter the CMD and delete all command lines from the tag.
-n CNS, go in statedef 2 and find the tag lines and delete.
-After that, you can use the One that worked normally
At least this I did, now I do not know if the scheme of Darkwolf works, if it works, disregard everything I said. But I think if I delete the things I told you, it's better.


About Darkwolf scheme its work perfectly. Just need make one command to disable.
I will try your solution, thanks man!
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#9  January 30, 2017, 04:23:52 AM
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What an update bro! My only complain is the over sized management size of sprites with Zoro here:



Can't you give it it's normal Size? :/

Anything away from that, it's perfect, thanks mate.
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#10  January 30, 2017, 04:52:13 AM
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nice work man  your Luffy is great I'm betting Zoro will be good too :)
Last Edit: January 30, 2017, 04:58:09 AM by Infinite kyo
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#11  January 30, 2017, 10:46:35 PM
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Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#12  January 30, 2017, 10:49:16 PM
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What an update bro! My only complain is the over sized management size of sprites with Zoro here:



Can't you give it it's normal Size? :/

Anything away from that, it's perfect, thanks mate.


Thanks AVPBoy
In this case, I had to increase to be more consistent with a Hyper Move, the normal size of the tornado would not be satisfactory for the result I wanted.
When I have more time, I'll do sprite work on this tornado to make it better.
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#13  February 03, 2017, 01:34:39 AM
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Nicely done once again bruh, Zoro plays good. :)
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#14  February 13, 2017, 01:36:56 AM
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Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#15  February 17, 2017, 02:11:15 AM
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You keep on amazing me, Kenshiro.
I'm always wishing for you characters to come up.
As a DB and OP fan, these things make my day.
If possible (and only if possible, not a request), some strong AI would do the trick for every release you make.
Thank you so much and as I said some time ago: keep those boys coming ;)
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#16  February 18, 2017, 11:08:56 AM
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Sorry, but what is that stage where you put that Zoro and Vegeta?
Re: Roronoa Zoro and Vegeta MVC style by Kenshiro99 and G-Knux19
#17  February 18, 2017, 11:46:16 AM
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so...when are you gonna start Law? just curious