Hi everyone.I'm here to post the finalized version of my OC, Trackhead, who was hastily released a year back with several things unimplemented and bugs to be squashed. Now with everything packed up, this stallion is ready to deliver some brawl!Download him here: https://www.mediafire.com/file/a04kks04m1hh62n/Trackhead_V1.5_08_11_2021.zip/fileDownloading from this post ensures that you're getting the latest version of the character.
This character is one I didn't think I was going to like when I first tried him a year ago, but since then, Trackhead is honestly in my all time top 10. I love his move set, sprites, sounds, gameplay design/ mechanics. This is character is truly great. I'm beyond pumped to try out his final update. Thank you very much for sharing and all the work you put into making him.
Gotta say, normally I don't collect MLP characters or anything similar, but ya know... this one deserves to be a spot on anyone's roster. Its a solid character, good gameplay, great controls, good stuff.
HOTFIX 08/11/2021Added a change to the limiter to his "Spike hammer" and D+z attacks, now they can be used up to three times within a combo then, by performing an hyper within the combo will reset the limiterCrouching Z can now OTG and is subjected to the limiterThe damage scaling is now less constrictingPower gain from moves has been drastically reduced furtherThe final hit from "Drill dozer" no longer places the opponent on a custom state, and can be recovered from (when near the ground)Improvements to the AI (no longer spams "Ground sawblade" like an idiot)Opponents struck into the ceiling by "Dozer tackle" now can be hitThe grab now works properly on IKEMENThe EXTRA folder contains files that can be overwriten to SYS to make Trackhead use the engine's default AI instead of the custom one "Rocket Hooves" no longer disappears prematurely on 16:9 resolutions.The end of "Trackspin" should now work properly upon KO in widescreen