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Hisui (Melty Blood: Type Lumina) Released (Read 4167 times)

Started by Kira5472, June 14, 2022, 04:21:28 am
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Hisui (Melty Blood: Type Lumina) Released
#1  June 14, 2022, 04:21:28 am
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Hisui is finally released, including the latest updates of the past MBTL characters. Download link is down below or in the video.

https://www.youtube.com/watch?v=jAWdZvr5u24

Download Link for Hisui:
https://www.mediafire.com/file/vrjz4t43ffbhc8l/Hisui.zip/file
https://drive.google.com/file/d/1rGucS3AgJ2-64_hTinKA1Teii59taYHs/view?usp=sharing

Download Link for Shiki Tohno (Latest Update):
https://www.mediafire.com/file/7170h8niteldi1w/Shiki+Tohno.zip/file
https://drive.google.com/file/d/1eIPGhvxLdNmH4nxGGsckrr7ZyCqDCaB0/view?usp=sharing

Download Link for Arcueid Brunestud (Latest Update):
https://www.mediafire.com/file/eiikt7kvy7en0lv/Arcueid+Brunestud.zip/file
https://drive.google.com/file/d/1j6z5NnRgwIKz-PynlsrATxh3jdjRmfm4/view?usp=sharing

Download Link for Akiha Tohno (Latest Update):
https://www.mediafire.com/file/bv1ak1mkit88zsu/Akiha+Tohno.zip/file
https://drive.google.com/file/d/1dAFjfjH6x0_UzsPK3Bh875_Y2_ETvzK_/view?usp=sharing

Download Link for Ciel (Latest Update):
https://www.mediafire.com/file/k55m0nekjdclqsc/Ciel.zip/file
https://drive.google.com/file/d/11JR_YpbxtB36pq30SNkfdKOsTzfBjohs/view?usp=sharing
Re: Hisui (Melty Blood: Type Lumina) Released
#2  June 22, 2022, 02:34:52 am
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Bro, if YOU made the character, you put it in Releases. Not FOUND Releases.
Re: Hisui (Melty Blood: Type Lumina) Released
#3  June 22, 2022, 03:47:50 am
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General:
-Various actions such as jumping, landing, running, air dashing, using the shield and moves causes an illegal playsnd channel debug error.
-Shield effect is basically their guard spark and has no animation.
-Guard sparks are laterally inverted and facing the opposite direction.
-There is no landing effect when they touch the ground after a jump or special.
-There is no dust on the startup of their running animation.
-There is no sliding dust on their run stop animation.
-There is no effect when they are air dashing.
-The shockwaves from the fightfx are missing when they hit the ground.
-All EX moves causes expression truncated to integer and/or illegal posbindtime for explod debug errors.
-The shield is OP and literally almost makes them invincible and you can hold it as long as you want without penalty and doesn't expire.
-The size of the characters are too small and should have a x and y scale of 0.308 (This may require adjusting the hitsparks to their newer positions).

Shiki:
-The cut-in portrait when using any EX move is completely misaligned.

Arcueid:
-The cut-in portrait when using any EX move is misaligned on P2 side.
-The hitspark and guard spark on the first two hits of Ready, Go! is misaligned.

Akiha:
-Each spin from EX Brilliant Wheel causes illegal playsnd channel debug errors.
-The hitspark and guard spark on Painting the Moon is misaligned.
-The cut-in portrait when using any EX move is misaligned on P2 side.

Ciel:
-2B's hitboxes literally don't make sense as they hit from a farther distance and the hitspark and guard sparks are misaligned.
-Her guard sparks are only laterally inverted and facing the opposite direction if she's on P2 side.

I think the template you use to make your characters has a lot of problems. They cause a constant string of debug errors and are lacking effects, so they don't look nearly finished. Hisui may not have the issues with the misaligned cut-in portrait on P2 side or the misaligned hitsparks, but they share nearly all the general issues as everyone else.
I will still do detail and aesthetic feedback for the rest.