I just randomly found these unfinished Sprites from Marvel vs Capcom 2 of Hayato and wondered if anyone had anymore unfinished sprites from Capcom? I find it pretty fascinating to see how they seem to work them up from super rough sketches: To this flat-colour stage: And then obviously the finished stuff. Is there any more out there hidden away?
There are some old posts about this subject:MaxBeta said, September 27, 2012, 07:29:46 pmsarifFIXIT said, September 28, 2012, 08:17:32 pmSpoiler, click to toggle visibiltySageHarpuiaJDJ said, November 18, 2013, 03:39:29 amorwalt said, November 18, 2013, 03:14:11 pmJust to make the animation make sense (read from right to left) Jmorphman said, November 21, 2013, 06:25:06 amRyo has an unshaded sprite for the start of a backwards roll that exists only in the sprite rips.
Here are some unfinished Cammy sprites from Super SF2 someone just uploaded to TCRF:On a side note: According to Akiman, the idea to switch the cel style seen in Darkstalkers and onward might have come from higher-ups seeing half-finished sprites like this and thinking they looked cool.
I don't think this counts but if you look at rips from CVS2 and CFJ/CFE you can see how Capcom copy/pastes spritesets from other games when they can, most notably from the alpha series. You can see that the rips will look squashed, they are horizontally scaled in-game to look correct.Because of this you get things like unused shock sprites in CVS2.The other thing of note is the way sprites are "built" in-game, that sometimes a sprite will actually consist of multiple layers. E.G. Chang's ball is layered on his sprite to save on memory, Mai's clothes are layered on her for no apparent reason.Speaking of Hayato, the sword effects are technically part of the sprite, but are layered during the sprite construction so it is technically possible to get Hayato sprites without sword effects.