Also, a (probably) dumb question because I don't feel like making a new topic for it. For Saiki-esque effects that mimic the "multiply" blending mode from photoshop (darker the color, higher the opacity; pure white is invisible), I would need to invert their color scheme in sprite form to look something like pure white CvS effects, then re-invert the palette via programming... yes? I am the graphic guy, and programming is not my thing at all. But that would do the trick, right? Aside from some smooth black effects (like the border on the lifebars I posted a bit back), the way I want to do the static in the pre-fight animation would need it.
Two layers of static. One screen, one multiply. For some vague visibility while keeping pure blacks and whites. I'unno.