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Mortal Kombat 9 / 2011 now for PC too! (Read 350575 times)

Started by "Bad News" Hoffmann, June 10, 2010, 03:50:02 pm
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Mortal Kombat 9 / 2011 now for PC too!
#1  June 10, 2010, 03:50:02 pm
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NetherRealm Studios designer Paulo Garcia has, through the official Mortal Kombat forums, released notes for the handful of patches to the game.

These patch notes carefully map all the changes since launch and go into great detail, covering all of the characters in the game as well as more general concerns. Be sure to note the date of release, console, and patch number.

The changes are as follows:

Ver. 0.127S-208-FD2E2ECD (Xbox 360) / Ver 0.127S-208-FD2E2ECD (PS3) *released 4/19/2011

• Reduced the life gained on Shang Tsung’s throws.
• Raised the damage scaling on Shang Tsung’s ground fireballs.
• Adjusted Kratos’ damage scaling.
• Temporarily adjusted how long Quan Chi is held for after hitting someone with his trance move and also adjusted the reaction recovery time. This was to prevent an easy infinite loop.
• Temporarily removed some of Sindel’s 2in1 cancels to prevent some easy infinite loops.
• Temporarily increased the time before Cyrax can throw another net after connecting with one to prevent an infinite loop.
• Increased the damage scaling after several popup reactions.

Ver. 0.127S-208-FD70F4B3 (Xbox 360) / Ver. 0.127S-208- A0FAD3CF (PS3) *released 5/20/2011

• Reduced some of Kung Lao’s combo and overall damage.
• Reduced the damage on some special moves.
• Increased the damage scaling after Kitana’s Enhanced ground fan toss.
• Adjusted some juggle’s damage scaling.
• Reduced the damage on some basic combos that were doing too much damage without using any meter.
• Increased Sheeva’s damage output for several of her moves and attacks.
• Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
• Changed Kano’s Towards Front Kick to a low block.
• Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
• Increased the damage of some of Baraka’s special moves and attacks.
• It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.
• Increased the damage scaling on a frozen opponent.
• Baraka’s Away Front Kick, Front Punch combo is now a true popup

V 138S-228 (Xbox 360) / V 138S-228 (PS3) [update version 1.02] *released 06/10/2011

General Gameplay Fixes/Tweaks
• Changes to ranked and unranked auto matchmaking to help reduce the amount of time it takes to find a match and to more reliably match players of similar skill
• Tweaked in game peer to peer data transmissions for smoother gameplay.
• Opponent would sometimes play air reactions instead of ground reactions if attacker performed a combo initiated from a jump in punch that was blocked.
• Adjusted a few knocked down reactions that were missing knocked down states in them resulted in OTG windows.
• Fixed instances where some fighter’s Combo Breakers could be punished with wake up attacks if performed near the corner.
• Fixed some near 100% damage combos involving some Tag Assists
• Gravity adjustments on some air reactions to reduce the amount of unintended repeated hits in the corner for some fighters.
• Adjusted damage scaling for several reactions to reduce some fighter’s ability to land very large damage off of meterless combos.
• Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (this is currently still set to off!)
• Fixed a bug where tagged in partners would sometimes come in from the wrong side of the play field.
• Fixed issue where some fighters could move after defeating an opponent in the first round after an X-Ray.
• Fixed an issue where sometimes the secret ladder fight characters would show up as the wrong color.
• All turnaround attacks now chain into their correct combos.
• Cleaned up some tag-ins and assists that were coming from the wrong side of the playfield.

Baraka
• Adjusted the air reaction to the chop chop blades to allow for juggle opportunities afterwards

Cyber Sub-Zero
• Tightened the input window for his mid bomb.
• Added a tweakable switch to turn on the ability for his bombs to freeze opponents in reacting states (this is currently still set to off!)
• Fixed an exploit where Cyber could remain in active parry state after a successful parry

Cyrax
• Added additional 2-in-1 options to some of Cyrax’s strings
• Cyrax’s Away+FP Command Grab has had its escape frame window widened to match the escape window of other throws
• Adjusted some reactions that resulted in completely unavoidable bomb popup scenarios
• Reduced the time after Cyrax has hit an opponent with a net before he can shoot another one
• Cyrax’s enhanced upkick no longer auto-faces during its attack
• Fixed an infinite loop involving Cyrax’s Net

Ermac
• Ermac can no longer true combo 2-in-1 from the last hit of the BP, BP string
• Ermac’s enhanced fireball now correctly costs meter when done from a 2-in-1
• Increased the damage scaling on a lifted opponent
• Fixed a bug where Ermac would occasionally shoot out an invisible fireball
• Slightly increased the recovery frames on a blocked or missed force push

Jade
• Added a few frames of armor to the beginning of her Enhanced shadow kick
• Added a few frames of armor to the beginning of her Enhanced staff overhead
• Fixed a case where sometimes when defeating the first opponent in a tag match with Jade’s throw the incoming partner could land a free hit

Jax
• Added a few frames of armor to the beginning of the Enhanced Dash Punch
• Lowered the amount of meter gained for doing ground pounds
• Jax can now dash cancel out of any of his ground pounds
• The enhanced dash punch is slightly faster and goes farther
• The promove 6th slam of the quad-slam does 1% addition damage now!
• Jax’s X-Ray attack has super armor on it until the collision is over

Johnny Cage
• Added a few frames of armor to the beginning of the Enhanced Shadow Kick
• Fixed an exploit where Cage could remain in active parry state after a successful X-Ray

Kabal
• Removed a block infinite resulting from repeated blocked Down+FK’s into Cancelled Dash’s
• Removed a block infinite resulting from repeated blocked Back+BK, FP’s into Cancelled Dash’s
• Kabal’s air fireballs hitting a wall no longer add damage scaling to a stationary opponent
• Fixed a bug where repeated Kabal air fireballs would sometimes be invisible

Kano
• Kano’s alternate costume should now correctly play his Victory cinema
• Kano’s alternate baby should now show up in his Babality correctly
• Kano can now jump in punch chain into his Towards+FP combos
• Kano’s enhanced choke grab now requires the correct buttons when done as a wakeup attack
• Added a few frames of armor to the beginning of the Enhanced Kano Ball (he loses the armor if he charges the ball)
• Kano’s X-Ray attack has super armor on it until the collision is over
• Fixed a case where sometimes when defeating the first opponent in a tag match with Kano’s throw the incoming partner could land a free hit

Kitana
• Increased the damage scaling applied after Kitana’s Enhanced Fan cancel opportunities

Kung Lao
• Gameplay adjustments to the Spin to make it not quite so dominant in exchanges
• Kung Lao’s Spin is now slightly easier to punish on block
• Reduced number of Dive Kicks that can be performed in a single juggle combo
• Player can now block while being staggered by his enhanced hat toss
• Kung Lao no longer has advantage on a blocked overhead punch from his teleport
• Fixed a bug where Kung Lao could retain his armor from an enhanced teleport

Liu Kang
• Fixed instances of being able to OTG from Liu Kang’s X-Ray, forcing the opponent into a standing reaction
• The first hit of Liu Kang’s FP, FP, FP string will more reliably hit from a cross up jump in punch if Liu Kang is in flip stance
• Fixed it so you do not get stuck in his Dragon Stance if you hit the flip stance button during it
• Added a few frames of armor to the beginning of the Enhanced Bicycle Kick
• Added a few frames of armor to the beginning of the Enhanced Flying Kick
• The Bicycle Kick now does the correct amount of damage and hits no meter which hit of the attack frames hit
• Fixed a case where sometimes when defeating the first opponent in a tag match with Liu Kang’s throw the incoming partner could land a free hit
• Fixed an exploit where Liu Kang could remain in active parry state after a successful parry

Nightwolf
• Added a few frames of armor to the beginning of the Enhanced Shoulder
• Added a few frames of armor to the beginning of the Enhanced choke grab
• Nightwolf’s Axe uppercut effect and collision now always goes in the correct direction if the opponent gets on the other side of him after he has started it
• Nightwolf is no longer punished for throwing certain characters

Mileena
• Fixed Mileena’s uppercut recovery when she remains ducking after landing it
• Fixed case where sometimes when defeating the first opponent in a tag match with Mileena’s throw the incoming partner could land a free hit

Noob
• Fixed instances where Noob’s Breaker could cause damage
• Noob can now 2-in-1 into all 3 versions of the Blackhole
• Noob recovers slightly faster after throwing the blackhole
• Fixed a camera glitch after a successful teleport grab
• Fixed a case where sometimes when defeating the first opponent in a tag match with Noob’s throw the incoming partner could land a free hit

Quan Chi
• Fixed an exploit allowing Quan Chi’s Trance and Buff special attacks while the opponent was tranced
• Slightly reduced Quan Chi’s advantage after sky drop hit
• Quan Chi recovers faster after a successful Trance
• Fixed an infinite loop involving Quan Chi’s Trance

Raiden
• Adjusted the blocked Superman ball off reaction to allow for easier punishment
• Away+FK, FP, BP is no longer advantage on block
• FK, FK, BK’s recovery when blocked is slightly adjusted
• Raiden’s has slightly less advantage after doing his Towards+FK, 2-in-1 into a teleport
• Slightly increased the recovery on a missed Raiden air superman fly
• The active frames on Raiden’s superman fly start slightly later

Reptile
• Fixed a rare facing issue that would sometimes cause Reptile’s X-Ray to attack in the wrong direction
• Fixed an issue with the collision on Reptile’s X-Ray that will fix some inconstancies with it landing in specific instances

Scorpion
• Scorpion can no longer be punished by breaking an opponent’s combo near a wall
• Fixed that sometimes when defeating the first opponent in a tag match with Scorpion’s throw resulted in a free hit for the incoming tag partner

Sektor
• Fixed a facing issue with Sektor’s Up+FK attack that should allow it to land more reliably during kombat
• Sektor can no longer be punished by breaking an opponent’s combo near a wall

Shang Tsung
• Fixed an issue where Shang Tsung’s turnaround FK would perform a punch instead of the intended kick
• Fixed an issue where Shang Tsung’s Upward Fireball would track an opponent that had jumped over him well after the windup on the attack had begun
• Shang Tsung can no longer be punished by breaking an opponent’s combo near a wall

Sindel
• Sindel can now 2-in-1 into her specials from her FK and her Towards+FK
• Fixed an infinite loop involving Sindel’s Scream

Sheeva
• Added a few frames of armor to the beginning of the Enhanced grab n punch
• Added a few frames of armor to the beginning of the Enhanced air grab
• Added a few frames of armor to the beginning of the Enhanced fireball
• Sheeva’s X-Ray now works against opponents with armor on
• Sheeva has a new Towards+FK, Away+FP combo

Smoke
• Closed the small window that allowed for a free Smoke Bomb after a successful air throw
• Fixed an issue with Smoke’s Throw Escape that allowed it to be punished if successful in some instances
• Reduced the damage scaling after a Smoke Bomb popup
• Smoke’s enhanced Smoke Bomb can now hit grounded opponents (doesn’t popup) for unscaled damage.
• Smoke recovers slightly faster after a missed air teleport
• Fixed an exploit where Smoke could remain in active parry state after a successful parry

Sonya
• Reverted some of Sonya’s temporary fighting style adjustments
• Fixed it so you do not get stuck in her Soldier Stance if you hit the flip stance button during it
• Sonya can no longer be punished by some characters for landing her X-Ray near a corner
• Increased the armor time on her Arch Kick and Cartwheel

Stryker
• Stryker can no longer be punished by some characters for landing his X-Ray near a corner

Sub-Zero
• Fixed a window where an opponent frozen near the ground could get stuck and wouldn’t recover from the reaction
• Sub-Zero can no longer be punished by breaking an opponent’s combo near a wall
• Fixed that sometimes when defeating the first opponent in a tag match with Sub-Zero’s throw resulted in a free hit for the incoming tag partner

V 140S-230 (PS3 only) *released 7/07/2011

• Addresses online desync issues related to classic costume dlc packs.

---------------------------------------------------------------------------------------------------------------------------------

For Xbox 360:
In order to fix the desynchronization errors on the Xbox 360, you must manually re-download the Klassic Kostume DLC files from the Xbox Live Marketplace. Re-downloading the Klassic Skins Pack will not fix the problem. You must re-download the original pre-order skin(s). Instructions for re-downloading:

1. Hit the guide button (XBox Logo button on controller)
2. Go to the right to the tab labelled "Settings"
3. Select "Account Management"
4. Select "Download History"
5. Select the pre-order DLC you wish to re-download.
6. Choose "download again"



E3 Trailer

Videos (more to kome):


Release Date:
Worldwide: Tuesday 19th April 2011.
United Kingdom: Thursday 21st April 2011.

Platforms Xbox 360, Playstation 3

ESRB Rating: M for Mature/18+ - Blood and Gore, Intense Violence, Partial Nudity and Strong Language.

** The game has been denied by the Australian Classification Board and has subsequently been Banned in Australia..

* The Playstation 3 version will feature Stereoscopic 3D compatability.

A playable Demo for the game is expected to be released onto Playstation Network on March 15th 2011. Playstation Plus subscribers will get access one week earlier. An Xbox Live demo is planned but a release date has not yet been confirmed.

Special Editions



* The Kollector's Edition of the game comes with Sub-Zero and Scorpion figurines, a collectible 110-page Art Book, downloadable content that includes an exclusive Ermac costume skin and Xbox Live avatar costumes.

* The Tournament Edition of the game comes with a arcade-style portable Fight Stick, and downloadable content that includes an exclusive Ermac costume skin and Xbox Live avatar costumes. The number of tournament editions is very limited with only 20,000 copies available in North America.

* The European Kollector's Edition of the game comes with a Statuette of Scorpion impaling Sub-Zero with his spear, a collectible 112-page Art Book, a Steelbook for the for the game, downloadable content that includes an exclusive Ermac costume skin and Xbox Live avatar costumes.

Pre-Order Details

* Pre-ordering the game at select retailers such as Gamestop, Bestbuy and Amazon allow you to recieve exclusive character skins and their original fatalities of Scorpion, Sub-Zero and Reptile respectively.

* Pre-order details for Europe and the rest of the world will be added once it becomes available..

Boxshots:


Storyline

"After centuries of Mortal Kombat, Emperor Shao Kahn has finally defeated Raiden and his allies. Faced with extinction, Raiden has one last chance to save Earthrealm. To undo the Emperor's victory, he must strike Shao Kahn where he is most vulnerable...The Past."

This installment will essentially be a retelling of the events from Mortal Kombat 1 to Mortal Kombat 3.

Raiden before recieving the finishing blow from Shao Kahn projects a mental message back to his younger self detailling what to come. Unsure what to make of it the younger Raiden becomes enlightened and with his new found knowledge pledges to prevent the Armageddon from ever materialising.

* It has also been revealed that the Story Mode will be the deepest of any fighting game ever. The structure of Story-Mode is said to be in the vain of MK vs DCU. It's length is to be longer than both Story Modes combined in MK vs DCU.

* Character Endings are to be in a stylized graphic novel inspired animated presentation. Not quite FMV rendered but definitely not static pictures.


Konfirmed playable Kharacters (22/23 PS3):

Baraka, Cyrax, Ermac, Goro (unlockable?), Jade,Jax, Johnny Cage, Kano, Kitana, Kung Lao, Liu Kang,  Mileena, Nightwolf, Noob Saibot, Reptile, Scorpion, Sektor,Shang Tsung (He can morph again), Shao Kahn (unlockable?), Sonya Blade, Stryker, Sub Zero

• Kratos (God of War) - PS3 Exclusive


Unconfirmed/Not seen yet but very likely (6) :


Raiden (only seen in the Trailer yet)
Kabal (sound samples of him were leaked)
Smoke (sound samples of him were leaked)
Sheeva (many infos about her were leaked by "lupinko")
New Female Kharacter - confirmed by Ed Boon..said its maybe "Skarlett"
Quan Chi (sound samples of him were leaked)

Most likely not playable characters which are Enemys in the Challenge Tower
Different Tarkata (Baraka`s Race)
Stuntman - in a Johnny Cage challenge, has the same stance as jax..probably no own moves



Possible DLC Kharacters so far:
Rain


* Each character will have at least one Alternate Costume.

* There will be Secret Characters in this installment. However they will remain undocumented until after the game is released.

* Several post-UMK3 characters can be seen in the Arena backgrounds. Examples being Kira, Daegon, Frost, Rain, Li Mei, Reiko; Tanya, Havik, Sareena and Kenshi.

Gameplay

• Runs on a heavily modified Unreal 3 Engine.
• Game runs consistently at 60 FPS (Frames Per Second).
• Core gameplay mechanic is 2D with 3D rendered graphics.
• The game is supposedly the fastest paced MK game ever.
• Control Layout is in the form of Front Arm, Rear Arm, Front Leg, Rear Leg.
• Heavy emphasis on Kustom Kombos.
• Characters have their own unique match Intro's, Round Get-Ups and Outro's/Victory Pose's.
• Each character plays differently than the rest, Big focus on individuality.
• There are currently 2 throws per character. One Forward throw and one Backward throw.
• Some characters use their weapons during Kombo's alas MK3.
• Character's are modelled internally which provides better aesthetics for the X-Ray attacks and Fatalities.
• Character model damage is no longer superficial to the characters surface. The characters full model now has damage capacity.
• Blood is now more realistic. It is now also dynamic. It splashes in the direction based on the attack. It also splatters on you and your opponent aswell as the floor and walls and stays there for the remainder of the match.
• Character models can be dismembered/split at 12 different points for X-Ray Moves and Fatalities.
• There is no Run button. Dashing takes it's place.
• A Random Select Icon now appears on the Character Select Screen alongisde a DLC Icon.

Power Meter

• Tier 1. (S) Enhanced/Amplified version of a Special Move.
• Tier 2. (Lightning Bolt) Combo Breaker.
• Tier 3. (X) Special X-ray like attack which demonstrates the damage inflicted on your opponent internally in slow-motion.

Tag Team

• Allows 2 vs 2 Kombat.
• Each character has their own unique entry and exit.
• Tag Partner can swap out and in or enter with their own unique Special Move
• Ablility to call in your partner for assistance using one of their Special Moves..

Challenge Tower

• There are a total of 300 missions to complete.
• Works similarly to the Arcade Ladder.
• In order to move up the Tower you have to complete specific tasks during a fight. Difficulty increases as you progress.
• You will earn Kurrency for each Khallenge.
• Ability to buy your way past a Khallenge if it proves too difficult.

Game Modes

• Test Your Might
• Test Your Sight
• Test Your Strike
• Test Your Luck
• There are also other modes including a Zombie Horde type mode along with Armless and Headless modes.

The Krypt

• Will be returning in this installment
• Will be the most intricate and elaborate Krypt ever but will not be to the same mass scale as Mortal Kombat: Deadly Alliance.

Confirmed Fighting Arenas

The number of Fighting Arenas is stated to be around the 20+ mark.

• Shang Tsung's Throne Room (MK1)
• The Deadpool (MK2)
• Jade's Desert (UMK3)
• The Pit II (MK2)
• The Subway (MK3)
• Goro's Lair (MK1)
• The Armory (MK2)
• Garden Shrine - Day and Night variants. (New)
• The Living Forest (MK2)
• Shao Kahn's Throne Room (MK3)
• The Graveyard (MK3)
• Kahn's Kolliseum (MK2)
• The Pit Bottom (MK1)
• The Bell Tower (MK3)
• The Wastelands (MK2)
• City Rooftops - Day and Night variants. (MK3)
• The Bridge (MK3)
• The Cathedral (MK3)
• Scorpions Lair (UMK3)
• The Courtyard (Mk1)
• Krato's Enviroment (God of War) - PS3 Exclusive.

* Stage Fatalities return for certain Arenas. Some classic Arenas may recieve their first Stage Fatality. Has also been stated that they are considering maybe having two Stage Fatalities on some Arenas.
* Multi-Tiered Arenas have also been considered alas MK3/MKD.
* Each Arena will have it's own unique feature and it's own special dynamics..

Fatalities

It has been confirmed that there will be multiple fatalities per character. A detailed description will be added soon.

Online Multiplayer

• Will be available in 1v1 Kombat and Tag-Team Kombat
• Emphasis on Kommunity play. This includes a Spectator mode. During this mode you can rate the fighting players a score and can also express feelings whilst watching the match.
• New system incorporating Respect points. Will also influence Achievements and In-Game progress..

Downloadable Content

Also announced is that there will be DLC support. There is also a DLC placeholder on the Select Screen.

Possible DLC stated is:

• Additional Characters
• Additional Arenas
• Added Gameplay Modes and Changes
• Extra Fatalities
• Alternate Costumes

Beside the Game a new Music Album gets released with "Themes inspired by the kombatants"

Some of the themes are avaiable at youtube already

Baraka`s Theme
Liu`Kang`s Theme
Mileena`s Theme
Last Edit: May 22, 2013, 06:19:34 pm by GBK667
Posting in an epic thread.
#2  June 10, 2010, 04:53:11 pm
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Finally.

Looking forward to this anxiously.
Re: Mortal Kombat - The New Game
#3  June 10, 2010, 05:01:07 pm
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Yeah, it looks kinda cool.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand

Ax

Re: Mortal Kombat - The New Game
#4  June 10, 2010, 05:07:14 pm
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Nice, it has nice graphics, very nice.
Seek Truth
Spoiler, click to toggle visibilty
Re: Mortal Kombat - The New Game
#5  June 10, 2010, 05:10:24 pm
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I'm stunned that they're going for a Classic look. It looks great, and hell, really didn't age that much   :sugoi:

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#6  June 10, 2010, 05:14:35 pm
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so they apparently ditched the 3d shit which was a nuisance and went back to making ownage fatalities, that's two steps in the right direction
Re: Mortal Kombat - The New Game
#7  June 10, 2010, 05:15:49 pm
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so they apparently ditched the 3d shit which was a nuisance and went back to making ownage fatalities, that's two steps in the right direction
How about an extra Step for not making the characters stupid as they were the last games?

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#8  June 10, 2010, 05:16:31 pm
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stupid in what sense
Re: Mortal Kombat - The New Game
#9  June 10, 2010, 05:17:46 pm
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I think it was trying way too hard to be hardcore.

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#10  June 10, 2010, 05:29:19 pm
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i don't follow
Re: Mortal Kombat - The New Game
#11  June 10, 2010, 05:31:26 pm
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Being Too Hardcore = Corny

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#12  June 10, 2010, 05:36:38 pm
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Yeah, their sin was always overdoing something until it looked silly or corny

I was hoping for a turn like this for the MK franchise, my faves were 1+2. The cartoonish blood seriously ruined it for me.
Re: Mortal Kombat - The New Game
#13  June 10, 2010, 05:52:33 pm
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Made some screenshots





Mileena



Johnny Cage



Nightwolf



Infight


this made me laugh :)


Features
2D Gameplay similar as in Streetfighter 4

Tag Team Action

Seems to be a reboot with characters from MK 1-3 with the focuss on MK 2-3 it seems

Would say it looks promising..but Johnny Cage`s new standart attire looks ...cheesy..just stupid.

I mean..a "Johnny " Tattoo on his Breast and a "Cage" on his Belt?

Like Shao kahn would say "This is Pathetic!!"
Re: Mortal Kombat - The New Game
#14  June 10, 2010, 05:53:53 pm
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hahaha "on his breast"

SNT

Re: Mortal Kombat - The New Game
#15  June 10, 2010, 05:59:15 pm
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Fucking delicious.  This is exactly what I was expecting from MK9.
Re: Mortal Kombat - The New Game
#16  June 10, 2010, 06:26:11 pm
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MK9? I thought this was a Reboot instead of a Sequal. Because The Story Line Got Way Too Fucking silly.

And Johnny Cage IS For The Fucking Win

And A Tag Team Mode? If It's Like Tekken Tag Team, Then I'm preordering.

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#17  June 10, 2010, 06:28:39 pm
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the most people call it MK 9...yet it seems like its a reboot /remake and tells the stroy of MK 1-3

the stages shown are all more or less remakes of old stages
Re: Mortal Kombat - The New Game
#18  June 10, 2010, 06:34:42 pm
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I would really just call it Just Mortal Kombat instead of putting a 9 in it.

Hell If you think about it, If they don't add gimmicks and just keep it at this speed, we might be seeing the best Mortal Kombat game, and hell I'll even say it, Fighting game of the year In 2011

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat - The New Game
#19  June 10, 2010, 06:44:26 pm
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Ugh, I dunno, this still looks like the same exact gameplay engine I've grown to hate

Aside from the 2D levels this still looks like Deadly Alliance
Re: Mortal Kombat - The New Game
#20  June 10, 2010, 06:52:12 pm
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I like, I like...
All I'm waiting for now is some gameplay footage, can't really tell that much from the few combo footage they added.
Oh and I hope they bring back some of the MK4 characters and Stryker!
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly