slackboy101 said, January 04, 2020, 04:52:16 pmDoes this Iori have the special intro with Homer Simpson?No, against normal Homer, but you can get an intro if you fight the merger between Homer Simpson and Bojack Horseman, so you will get into the game introduction and use the ABACABB code ... However, the code only works if you use a Sega Genesis controller, or I advise you to use this code in the Sega Genesis emulator to add blood effects, perhaps in the first game of a big franchise, where the blue ninja separates the head from the opponent's body and the yellow ninja turns into a skull and burns his opponent leaving his bones exposed ...By the way, I plan to convert some Mortal Kombat fighters to POTS/Infinite style, work in progress!【MFG】gui0007 said, January 09, 2020, 07:40:23 pm[youtube]https://youtu.be/HT5a58SYpes[/youtube]Finally got the time to test him. The Orochi mode as a configurable thing is a neat idea. Nice job bro.Nice video bro, thank you!!!DJMouF said, January 10, 2020, 04:39:16 amI must say you did a great job with this one. I'm glad you gave him the ability to transform!Thanks for the positive feedback, I am so glad you enjoyed my work.DauntlessMonk7 said, January 10, 2020, 02:59:43 pm[youtube]https://m.youtube.com/watch?v=G3Su9LQtnlg[/youtube]MugenWatcher found a gltich with Orochi Iori.Yes, bug in artificial intelligence (AI).I promise to fix this bug this weekend.
@Falcon Rapper: Can the AI also transform mid game into Orochi Iori? Cuz I've played multiple rounds and it never transforms.
YugaCurry said, January 11, 2020, 05:07:02 am@Falcon Rapper: Can the AI also transform mid game into Orochi Iori? Cuz I've played multiple rounds and it never transforms.i think you need to hold start and press any of the 6 buttons before selecting him
drewski90 said, January 11, 2020, 03:08:06 pmYugaCurry said, January 11, 2020, 05:07:02 am@Falcon Rapper: Can the AI also transform mid game into Orochi Iori? Cuz I've played multiple rounds and it never transforms.i think you need to hold start and press any of the 6 buttons before selecting himI was talking about the AI when facing Iori (player 2)on Arcade runs. I'm aware of this function when selecting him as player 1.
Falcon Rapper said, December 27, 2019, 09:16:38 pm[youtube]https://youtu.be/w0QNmIoCD2o[/youtube]======================My late Christmas gift!!! ======================| Iori Yagami/Orochi Iori POTS/Infinite by Falcon Rapper |=========================== [12/27/2019] Contact: - www.facebook.com/groups/MugenFDR (A Facebook group based on issues and creations related to engine mugen, giving priority to POTS-style conversions and similar styles (POTS / Infinite or POTS / Divinewolf) ... Everyone is welcome) - www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA (Subscrive please... )=================<Features>================= - All the essential stuff - Details and moves taken from her various video game appearances - Palette Selector - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt". - You can make Iori transform during the fight.=================<Movelist>================= U - up x - light punch a - light kick D - down y - medium punch b - medium kick F - forward z - heavy punch c - heavy kick B - back p - any punch k - any kick s - start 2p- two punches 2k- two kicks (Air) - Move must be performed in the air. (EX) - Move has an EX version, performed by pressing two punch/kick buttons. (MAX) - Use two punch/kick buttons when performing a Super move to power it up.=================<NORMAL (NORMAL/OROCHI MODES)>=================.Geshiki: Yumebiki: F + y.Geshiki: Goufu In "Shinigami": F + b.Geshiki: Yuri Ori: B + a (Air, if Iori is in front of his enemy)=================<THROW (NORMAL/OROCHI MODES)>=================.Sakahagi: F/B + 2p (near opponent).Hikiri Kine: F/B + 2k (near opponent)=================<SPECIAL (NORMAL MODE)>=================.108 Shiki: Yami Barai (EX) D, DF, F, p.100 Shiki: Oniyaki (EX) F, D, DF, p.217 Shiki: Aoi Hana (EX) D, DB, B, p (x3).212 Shiki: Kototsuki In (EX) F, DF, D, DB, B, k.Tsumagushi (EX) F, D, DF, k.Kuzukaze (EX) F, DF, D, DB, B, F, p=================<SUPER (NORMAL MODE)>=================.Shiki 1201: Ya Otome (MAX) D, DF, F, D, DB, B, p .Shiki 306: Saika: D, DF, F (x4), 2p (after Level 1 Shiki 1201: Ya Otome).Shiki 311: Saku Tsumagushi (MAX) D, DF, F, D, DF, F, k.Shiki 108: Ya Sakazuki (MAX) D, DB, B, D, DF, F, p (hold p to delay)=================<LV3 SUPER (NORMAL MODE)>=================.Ura 1029 Shiki: Homurabotogi D, DB, B, D, DF, F, 2k.San Shingi no Ni: D, DF, F, D, DB, B, 2k.Chi No Bousou D, DB, B, D, DB, B, 2p.Orochi Mode: D, DF, F, D, DF, F, s=================<SPECIAL (OROCHI MODE)>=================.108 Shiki: Yami Barai (EX) D, DF, F, p.100 Shiki: Oniyaki (EX) F, D, DF, p.217 Shiki: Aoi Hana (EX) D, DB, B, p (x3).212 Shiki: Kototsuki In (EX) F, DF, D, DB, B, k.Kuzukaze (EX) F, DF, D, DB, B, F, p =================<SUPER (OROCHI MODE)>=================.Shiki 1201: Ya Otome (MAX) D, DF, F, D, DB, B, p.Shiki 100: Oni Homura (MAX) D, DF, F, D, DF, F, p.Shiki 108: Ya Sakazuki (MAX) D, DB, B, D, DF, F, p (hold p to delay)=================<LV3 SUPER (OROCHI MODE)>=================.Ura 1029 Shiki: Homurabotogi D, DB, B, D, DF, F, 2k.San Shingi no Ni: D, DF, F, D, DB, B, 2k.Chi No Bousou D, DB, B, D, DB, B, 2p.Normal Mode: D, DF, F, D, DF, F, s=================<SYSTEM ABILITIES>=================.Forward Dash: F, F .Run: hold.Backward Dash: B, B.Low Jump: tap U.High Jump: tap D, U.Long Low Jump: tap D, tap U .Sankaku Tobi: UF / UB (in air, near edge of screen).Sidestep: a + x .Sidestep Attack: p / k.Forward Roll: F + a + x.Backward Roll: B + a + x.Parry High: tap F.Parry Low: tap D.Air Parry: tap F (Air).Power Charge: hold b + y.Zero Counter: B, DB, D, p / k (during standing or crouching guard).Custom Combo: c + z (Air also).Fall Recovery: 2p / a + x (while falling and allowed)=================<Credits>================= - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Audacity (Sound effects) - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION). - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char) - Infinite and R@ce Akira = For great chars in which I use as a template during conversion - Phantom of the server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Knuckles8864 & Quickfist (Chars used as template) - Froz (Color separation) - Gui007, Gus Saint, Shiyo Kakuge, JadeEye & UEMonthly (For always promoting my work via Youtube) - Left4Joker & Kater15 (Always bringing good ideas and suggestions in my group on facebook) - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Tiloger and David JR Ayad (Mugen Return) and to the group gallery there. - Akito (For hints and tips which I used to improve this char). - Members of the CVS EXtreme group (My group for mugen on facebook) - To all the people subscribed in my YouTube channel: www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA=================<Possible Extras/Things To Do>================= - Fix errors or bugs based on feedback =================<Disclaimer>================= - Iori Yagami character is property of SNK - Capcom vs SNK is property of Capcom - King of Fighters XIII is property of SNK Playmore - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposesDownload:Spoiler, click to toggle visibiltyRemember me when you look at the moon!Pretty cool Iori i must say
Although I liked this character there is one problem. There's no NormalIori.def in the file since I don't want my Mugen to select Iori in his Orochi State. Are you planning on updating Iori without having the selection to go Orochi Iori when pressing the start button to select him? I apologize if I'm not explaining it correctly