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CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Read 28139 times)

Started by Falcon Rapper, December 27, 2019, 09:16:38 pm
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Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#21  January 10, 2020, 02:59:43 pm
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  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.


MugenWatcher found a gltich with Orochi Iori.
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#22  January 11, 2020, 02:07:24 am
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Does this Iori have the special intro with Homer Simpson?

No, against normal Homer, but you can get an intro if you fight the merger between Homer Simpson and Bojack Horseman, so you will get into the game introduction and use the ABACABB code ... However, the code only works if you use a Sega Genesis controller, or I advise you to use this code in the Sega Genesis emulator to add blood effects, perhaps in the first game of a big franchise, where the blue ninja separates the head from the opponent's body and the yellow ninja turns into a skull and burns his opponent leaving his bones exposed ...

By the way, I plan to convert some Mortal Kombat fighters to POTS/Infinite style, work in progress!

[youtube]https://youtu.be/HT5a58SYpes[/youtube]

Finally got the time to test him. The Orochi mode as a configurable thing is a neat idea. Nice job bro.

Nice video bro, thank you!!!

I must say you did a great job with this one. I'm glad you gave him the ability to transform!

Thanks for the positive feedback, I am so glad you enjoyed my work.

[youtube]https://m.youtube.com/watch?v=G3Su9LQtnlg[/youtube]

MugenWatcher found a gltich with Orochi Iori.

Yes, bug in artificial intelligence (AI).
I promise to fix this bug this weekend.
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#23  January 11, 2020, 05:07:02 am
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@Falcon Rapper: Can the AI also transform mid game into Orochi Iori? Cuz I've played multiple rounds and it never transforms.
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#24  January 11, 2020, 03:08:06 pm
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Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#25  January 11, 2020, 03:25:49 pm
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  • The other Indian
    • India
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#26  January 14, 2020, 01:17:43 am
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[youtube]https://youtu.be/w0QNmIoCD2o[/youtube]

======================

My late Christmas gift!!!  :P

======================| Iori Yagami/Orochi Iori POTS/Infinite by Falcon Rapper |=========================== [12/27/2019]           

Contact:

 - www.facebook.com/groups/MugenFDR (A Facebook group based on issues and creations related to engine mugen, giving priority to POTS-style conversions and similar styles (POTS / Infinite or POTS / Divinewolf) ... Everyone is welcome)
 - www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA (Subscrive please... :D )

=================<Features>=================

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Palette Selector
 - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt".
 - You can make Iori transform during the fight.

=================<Movelist>=================

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

=================<NORMAL (NORMAL/OROCHI MODES)>=================

.Geshiki: Yumebiki:         F + y
.Geshiki: Goufu In "Shinigami":      F + b
.Geshiki: Yuri Ori:         B + a  (Air, if Iori is in front of his enemy)

=================<THROW (NORMAL/OROCHI MODES)>=================

.Sakahagi:          F/B + 2p   (near opponent)
.Hikiri Kine:           F/B + 2k   (near opponent)

=================<SPECIAL (NORMAL MODE)>=================

.108 Shiki: Yami Barai (EX)      D, DF, F, p
.100 Shiki: Oniyaki (EX)            F, D, DF, p
.217 Shiki: Aoi Hana (EX)      D, DB, B, p (x3)
.212 Shiki: Kototsuki In (EX)      F, DF, D, DB, B, k
.Tsumagushi (EX)         F, D, DF, k
.Kuzukaze (EX)            F, DF, D, DB, B, F, p

=================<SUPER (NORMAL MODE)>=================

.Shiki 1201: Ya Otome (MAX)      D, DF, F, D, DB, B, p
    .Shiki 306: Saika:                 D, DF, F (x4), 2p   (after Level 1 Shiki 1201: Ya Otome)

.Shiki 311: Saku Tsumagushi (MAX)   D, DF, F, D, DF, F, k
.Shiki 108: Ya Sakazuki    (MAX)          D, DB, B, D, DF, F, p   (hold p to delay)


=================<LV3 SUPER (NORMAL MODE)>=================

.Ura 1029 Shiki: Homurabotogi      D, DB, B, D, DF, F, 2k
.San Shingi no Ni:         D, DF, F, D, DB, B, 2k
.Chi No Bousou            D, DB, B, D, DB, B, 2p
.Orochi Mode:            D, DF, F, D, DF, F, s

=================<SPECIAL (OROCHI MODE)>=================

.108 Shiki: Yami Barai (EX)      D, DF, F, p
.100 Shiki: Oniyaki (EX)            F, D, DF, p
.217 Shiki: Aoi Hana (EX)      D, DB, B, p (x3)
.212 Shiki: Kototsuki In (EX)      F, DF, D, DB, B, k
.Kuzukaze (EX)            F, DF, D, DB, B, F, p   

=================<SUPER (OROCHI MODE)>=================

.Shiki 1201: Ya Otome (MAX)      D, DF, F, D, DB, B, p
.Shiki 100: Oni Homura  (MAX)            D, DF, F, D, DF, F, p
.Shiki 108: Ya Sakazuki    (MAX)          D, DB, B, D, DF, F, p   (hold p to delay)

=================<LV3 SUPER (OROCHI MODE)>=================

.Ura 1029 Shiki: Homurabotogi      D, DB, B, D, DF, F, 2k
.San Shingi no Ni:         D, DF, F, D, DB, B, 2k
.Chi No Bousou            D, DB, B, D, DB, B, 2p
.Normal Mode:            D, DF, F, D, DF, F, s

=================<SYSTEM ABILITIES>=================

.Forward Dash:                  F, F
   .Run:                        hold
.Backward Dash:                 B, B
.Low Jump:                      tap U
.High Jump:                     tap D, U
.Long Low Jump:                 tap D, tap U           
.Sankaku Tobi:              UF / UB    (in air, near edge of screen)
.Sidestep:                      a + x
   .Sidestep Attack:            p / k
.Forward Roll:                  F + a + x
.Backward Roll:                 B + a + x
.Parry High:                    tap F
.Parry Low:                     tap D
.Air Parry:                     tap F           (Air)
.Power Charge:                  hold b + y
.Zero Counter:                  B, DB, D, p / k (during standing or crouching guard)
.Custom Combo:                  c + z           (Air also)
.Fall Recovery:                 2p / a + x      (while falling and allowed)

=================<Credits>=================

 - Electbyte (Creators of Mugen)
 - VirtuallTeck (creators of Fighter Factory)
 - Audacity (Sound effects)
 - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION).
 - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
 - Infinite and R@ce Akira = For great chars in which I use as a template during conversion
 - Phantom of the server (best sparks and best style for ground fighting)
 - Jmorphman (Best effect for custom combos using helpers)
 - Knuckles8864 & Quickfist (Chars used as template)
 - Froz (Color separation)
 - Gui007, Gus Saint, Shiyo Kakuge, JadeEye & UEMonthly (For always promoting my work via Youtube)
 - Left4Joker & Kater15 (Always bringing good ideas and suggestions in my group on facebook)
 - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Tiloger and David JR Ayad (Mugen Return) and to the group gallery there.
 - Akito (For hints and tips which I used to improve this char).
 - Members of the CVS EXtreme group (My group for mugen on facebook)
 - To all the people subscribed in my YouTube channel: www.youtube.com/channel/UC9g3hatollhGqE14PVJb1cA

=================<Possible Extras/Things To Do>=================

 - Fix errors or bugs based on feedback 

=================<Disclaimer>=================

 - Iori Yagami character is property of SNK
 - Capcom vs SNK is property of Capcom
 - King of Fighters XIII is property of SNK Playmore
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes

Download:

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Pretty cool Iori i must say
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#27  January 14, 2020, 01:18:57 am
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  • Competitive MUGEN when?
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I'm not sure why you needed to quote the entire first post, but sure thing.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper
#28  January 29, 2020, 10:58:57 pm
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Although I liked this character there is one problem. There's no NormalIori.def in the file since I don't want my Mugen to select Iori in his Orochi State. Are you planning on updating Iori without having the selection to go Orochi Iori when pressing the start button to select him? I apologize if I'm not explaining it correctly