Honestly, I'd like to see an option to make the AI much stronger. It puts up a good fight as it is, but I'd honestly be curious to see what he could do at his full potential, items and all (seeing as said items were left out of the AI for balancing). Option in a config file maybe? Or maybe at Hard 8?
Dawn de Era said, August 20, 2020, 06:10:02 amHonestly, I'd like to see an option to make the AI much stronger. It puts up a good fight as it is, but I'd honestly be curious to see what he could do at his full potential, items and all (seeing as said items were left out of the AI for balancing). Option in a config file maybe? Or maybe at Hard 8?Maybe I'll add harder AI in the next version of kfm-ultra.
Version 1.1 is now available.Changelog:Spoiler, click to toggle visibilty - Heart attack timer has been reduced to 2000 ticks- LvL 2 hyper attack "Yo wanna do a fucking infinite" has been edited. Music stops and lifebars disappear once time card appears in that hyper.
KFM-Ultra has been updated again. This time with 2 new hypers (27 hypers in total).I had to change the website name because I had some problems with the host.https://synckmugencentral667.000webhostapp.com/First post has been updated as well.Correct filename: KFM-Ultra V1.2.7z
your new website is awesome as all hell, despite the two characters and the others being put with 'old stuff'
Heh thanks. I got tired of seeing my website being so basic so I came up with something interesting. Glad you dig the look.
New version of KFM-Ultra is now available.Changelog:Spoiler, click to toggle visibilty- Few custom sprites which were using wrong color on few parts of kfm-ultra's body have been fixed.- AI has been updated. Check "Core Details" section in readme for more info.- Low Health hypers' health limit has been changed from 69 to 100.Correct Filename is KFM-Ultra 1.3.7z