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Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed) (Read 45467 times)

Started by Carmell, March 13, 2023, 10:56:22 am
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Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
New #1  March 13, 2023, 10:56:22 am
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Yoshi's Story Stages. Originally by MabsKMK. I resprited and rescaled and rearranged elements. I also included versions based on MabsKMK's original scaling and arrangements.
Spoiler, click to toggle visibilty
https://mega.nz/file/JZUiGbZR#EzGJfhyMO4Gzfuz9JieoK9uLAgP5wLgzV0DueHTpev0

Friday Night Funkin Stage. Originally by bruh_man. I rescaled it and altered the art to extend the sides and sky. *does not include evilchristmas*
Spoiler, click to toggle visibilty
https://youtu.be/cW9T1EFoDdg

Friday Night Funkin Stage. Originally by tanker0119sub. I rescaled it and altered the art to fix the clipped off buildings. I also added in the cop cars animation which wasnt there before.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/poct5i7w9yify1s/alleycats.zip/file

Dyna Gear Stage. Originally by WagnerPlagues. Plugges a void hole in the middle of the stage and removed some floating gray lines from the bg.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/gh30akevzyk2vn6/Jungle.zip/file

Jurassic Park 2 (SNES) Stage. Originally by Renan brj. I rescaled it and had to adjust the deltas from creating void holes.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/yb029i3m71f11vj/Jurassic_Park_2_Desert.zip/file

Original Stage based on Space Invaders by MartreroG. I just rescaled it so the astronauts weren't too big. Includes Zoom and Non Zoom.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/07mmeqnn0u45m3o/SpaceCrash.zip/file

Friday Night Funkin Stage. Originally by Rockyfan75000. I rescaled it, fixed the sliding floor and the exposed void.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/qve3mcdhlytzdlq/Bambi%2527sFarm.zip/file

Bad Dudes Stage. Originally by Brergrsart. I just rescaled it to be a bit more size accurate and added a bit of zoom.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/p26xv451tux6l6g/BAD.zip/file

Why So Evil 2 Stage. Originally by xxjumpscarezxx the fox. I made a brand new floor for the stage and I edited the bounds to hide the clipped off art. Added a very slight delta effect.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/89qipsdqd65orjg/WhySoEvil2DystopiaStage.zip/file

Friday Night Funkin Stage. Originally by Oliver As Latias. I rescaled it, but also increased the size of the main BG since there wasnt enough source image...so this isnt completely source accurate.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/v2qabsm7tv16eoa/Ballistic.zip/file

Pizza Tower Stage. Originally by Rockyfan75000. I fixed the sliding floor and removed the 3 tiered effect. I also brought up the floor some to show off more detail and removed the reflection/shadows.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/sltzy9hxn9bfi5q/Secret-Pizza-Tower.zip/file

Counter Strike Stage. Originally by Miguelitogmp. I rescaled it best I could. There was barely enough source image to do anything with...making me not exactly happy with the results. More context in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/5mtfj7p9tdp6azz/de_train.zip/file

PaRappa the Rapper Stage. Originally by LooneyLoaiza. The original version of this stage was WAY too big. I rescaled it, adjusted the zoom and fixed the exposed void at the top.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/4dxrwg61fzx3s9c/parappatown.zip/file

Yume Nikki Stage. Originally by Ignacio Martinez. I didnt like the floor so I made a new one. I also adjusted the deltas.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/34xzw3w50psh9sp/Checkered_Tile_Path.zip/file

Five Nights at Freddy's Stage. Originally by Walker212. I felt it was in a massive need of a rescale, but I couldnt quite get it perfect and the way the sprites are made stops me from editing the floor. I really like the stage though and didnt want to just pitch it so I guess Im going to live with a little exposed void under the floor.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/uu5bh55ic5ni6fn/UCN_Office.zip/file

Friday Night Funkin Stage. Originally by Walker212. I rescaled and altered the art to extend the floor and sky.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/gc9brbeamg7i16b/FNF_Desktop.zip/file

Friday Night Funkin Stage. Originally by bruh_man. Just a minor rescale.
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https://mega.nz/file/YRVwRRzQ#8AALqoHGpb5hD771Z8VXe1YZvk1KmzcZW3tzUkv98vI

Friday Night Funkin Stage Pack. Originally by bruh_man. Includes 5 variants of Week 6. All rescaled and adjusted to better fit a fighting game stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/03r55qqqv3ekdlt/FridayNightFunkinWeek6Stage.zip/file

Rollercoaster Rush Stage. Originally by MyYoutubeRocks. I did a complete spritework overhaul on the stage. Watch the video for the full scope of what's changed.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/88rh96ubb6idkve/RollercoasterRushUSACRS.zip/file

Terrordrome: Rise of the Boogeymen Stage. Originally by the 14th Doctor. I rescaled it and fixed the purple stripe error.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/o4qyfo963w38cw2/ManiacCopPrison.zip/file

Terrordrome: Rise of the Boogeymen Stage. Originally by the 14th Doctor. I rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/7ada8gtiep6jmhm/Freddy%2527sLair.zip/file

Terrordrome: Rise of the Boogeymen Stage. Originally by the 14th Doctor. I rescaled it and fixed a broken tiling error in the sky. I chose to remove the edge shadows because they broke during rescale and I didnt really care for them anyway.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/e27dtkyt1rm7k9r/KnowbyCabin.zip/file

Terrordrome: Rise of the Boogeymen Stage. Originally by the 14th Doctor. I rescaled it and fixed the purple stripe error.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/s7p1rrrgk90reli/Leviathan.zip/file

Roblox Stage based on Item Asylum. Originally by bruh_man. While not a complete overhaul, I touched up the sprites removing stray pixels, reducing color bleed, making the trees rounder and trying to fix anything else that caught my eye and looked off.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/oew82fhv8r3370u/IAbetaislands.zip/file

Magical Heroines Plus! - Rooftop Stage. Based on Valgallah's version. I took his bg image and AI upscaled it 4 times to try to make it look better. Version comparison example in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/0gfps2e0g4pvnke/CARMELLMHPRooftop.zip/file

Magical Heroines Plus! - Venue Stage. Based on Valgallah's version. I took his bg image and AI upscaled it 4 times to try to make it look better. Version comparison example in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/jf6t7roue5de0r0/CARMELLMHPVenue.zip/file

Rolling Thunder Stage. Originally by Vegaz Parelli. This is just a very minor rescale to make the stage slightly bigger. The stage was basically perfect as is but I thought the scaling was just a bit too small. Comes with zoom variant.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/i1190kincmwfhq5/RushVP.zip/file

Terrordrome Stage. Originally by the 14th Doctor. I rescaled it, removed the left shadow and repositioned some elements to fit the new bounds. The original version had cut off a bit of the right and left of the stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/cmai0erev6mcs0i/Mausoleum.zip/file

Friday Night Funkin Stage. Originally by Alexander Cooper 19. I rescaled it and I also patched out an ugly dark line on the kitchen floor which Im pretty sure I forgot to mention in the video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/s11nmc2ygx6vere/GA_CookingLesson.zip/file

Bomberman Stage. Originally by Alexander Williams. There was exposed void at the top and bottom of the stage. I fixed that. There was some bound issues which I also fixed, but I also changed the stage so you now only see 1 copy of each building. It was also extremely zoomed out before, it's more standard now.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/n6hispiyrncux89/bomber.zip/file

Friday Night Funkin Stage. Originally by Alexander Cooper 19 and EmmanuelMugen1331. I tightened the stage to hide the clipped off curtain and I scaled down the 3 main animations and did my best to make their positions accurate to the source game.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/jk5u8jfqis5rfu1/FNF_Pico_InGameVersion.zip/file

Roblox Stage. Originally by Reino Mugen. I extended the floor and moved the characters down so they weren't walking on the button. I also fixed the exposed void at the bottom and the broken tiling in the sky.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/rmiy9a6fza2b4c8/TheBloxyStadium.zip/file

Pac-Man Custom Stage. Originally by nintendo. I fixed the sliding floor, some broken tiling issues and I touched up the sprites removing damage, stray pixels and other things that looked wrong to me.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/2tajonka2d2v6pz/pacmancity.zip/file

Bomberman 64 Custom Stage. Originally by nintendo. I fixed the sliding floor, adjusted some deltas, retitled it and touched up the spritework to try to make it look a little better.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/kbmndqb069ldv3j/red.zip/file

Serious Sam Stage. Originally by the gamer 7. I fixed the exposed void and changed the resolution from the narrow mobile phone view to a more standard resolution. Quick version comparison in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/xw7ma29btmfyfm1/Exotech_Larva_stage.zip/file

Serious Sam Stage. Originally by the gamer 7. I fixed the exposed void and changed the resolution from the narrow mobile phone view to a more standard resolution. Quick version comparison in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ax0e84wim32duz0/Dunes.zip/file

Rhythm Thief Based Stage. Originally by KenJou_Lirt. I touched up the sprites removing stray pixels and other things that looked off. I also included some alternate lighting options. More info in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/y2h85yzeueozntp/RT_LouvreMuseum.zip/file

Yume 2kki Stage. Originally by Valgallah. I touched up the sprites, removing stray pixels, some color bleed and other things that looked off without going overboard. The Sun sprite in the sky got the most work and I made sure to make it actually round now.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/a2pjas3ypqqb6c6/Yume2kki_Dream_Mexico.zip/file

Genshin Impact Stage. Originally by Mugen Gamer. I rescaled it and fixed the exposed void problem the original had during zoom.
Spoiler, click to toggle visibilty
https://mega.nz/file/tJ0mmQxQ#ZBUR5wDVEcwRnaxz33TbdsuwsnKgaeorihsJYWJTHxA

Friday Night Funkin Stage. Originally by Manny Lingle. I rescaled the animated characters and reprogrammed the bound settings to make sure the player characters didnt come up short while also respecting the bounds of the platform like originally intended.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/0dwo61h328eggaw/Miku_FNF_Mod_Stage.zip/file

Friday Night Funkin Stage. Originally by Manny Lingle. I rescaled the stage and edited the bg art to extend jump area.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/zy4zqyeppvpjlrs/FNF_VS_Whitty.zip/file

Friday Night Funkin Stage. Originally by Manny Lingle. I rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/0hy1ezi0fqbu1dw/FNF_Mid_Fight_Masses.zip/file

Katana Zero based stage. Originally by Vogel. I fixed the bound pull error and gave the sprites a pretty big overhaul which I go into detail on in the video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/eln3rur2f2hiyhl/ZeroJungle.zip/file

Earn to die 3 Stage. Originally by CharMR. I rescaled it because it was enormous and fixed the void before the floor problem as well.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ttzq9j87kapbyni/Inferno.zip/file

Rayman Stage. Originally by Magnus. I fixed the sinking floor and the exposed void above the stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/pt8mco7wq4lceds/darklair.zip/file

A set of 4 Scott Pilgrim stages made by Zior. All 4 of them had exposed void above the stage which I fixed and the Live Show Stage also had a boundpull error which I fixed. I also retitled the files to avoid filename conflict and relabeled the stage names as well along with swapping out the music for songs that actually play in those locales.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/4ktsu3voam4qgt4/ZiorScottPilgrimPack.zip/file

Top Gear 2 Stage. Originally by Unknown(probably MackX). Someone released an updated version of the stage with an extra car after I had released my initial rescale to make the cars not seem super tiny...so I made a rescale of the update.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/quiiaeoay7glept/TopGear2_AucklandU.zip/file

Chaos Faction 2 Stage. Originally by Camren Springer. I completely resprited it and adjusted the bounds and art position to show off more of the stage than could be seen in the original, but I also kept an original bound alt in for those who liked how it was.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/rsbeeav3zbmz23e/TownTussleCRS.zip/file

Genshin Impact Stage. Originally by nin10doGMod. I shrunk the stage down a little, toned down the zoom and made the foreground lanterns transparent.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/cx1e7zkhtgrnf7k/Golden_House.zip/file

Custom Jump Ultimate Stars Stage with F-Zero theming. Originally by OldGamer. The original version was intended for smaller characters. This rescale is meant for larger/normal sized fighters to occupy. I also edited the art to have less light poles and to not obstruct the screen in the BG.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/0ztozvudkpsg85j/JUS_BlueRace.zip/file

League of Light Stage. Originally by WagnerPlagues. I rescaled the stage comparing the player against the nearby door in the BG and moved the characters down to make sure they werent walking on the art. I also went and hunted down music from League of Light instead of using Kula Diamond's theme. Comes with zoom version.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/jvhrokw7hwpl9fx/ice_castle_exterior.zip/file

At least there is Ceda Cedovic Stage. Originally by Spacy. Most importantly I fixed the gameplay breaking bound issue that existed in the original. I also rescaled the stage. Added some deltas, moved the lava up and added some extra detail/frames to the lizardman animation in the background so he now moves left and right. I also went and fetched some music from Ceda Cedovic.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ncg9folrlww7q7a/Lizardman.zip/file

Tetris Stage. Originally by Zinjo. I took the time and repainted all 250ish frames of this Tetris stage changing the blurry footage rips into pure spritework. So you can think of this as a super clean version of the original.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/i4gjnnmupixicmb/NES_TetrisCRS.zip/file

Power Instinct Stage. Originally by MvC Champ. I fixed the error stopping the BG forest from displaying, did some minor spritework and added in the Annie statues from the source game.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/sesakz1tp5lob5l/AnnieStage.zip/file

Mr Big's AOF1 Stage. Originally by OldGamer. I rescaled it with more standard sizes characters in mind. Intended specifically for Fred and Tim Markworth's standard scale AOF1 Mr Big.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ic7k7nwarvm6ym4/Mr.BigStage.zip/file

Micky's Art of Fighting 1 Stage. Originally by Vegaz Parelli. This rescale was made with more standard size characters in mind. Includes a rescale of Vegaz's 1.1 version as well
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/k7lns00q2c6mqh3/DowntownVP.zip/file

Mr Karate's Stage from Art of Fighting 1. Originally by Vegaz Parelli. This rescale was made with more standard size characters in mind. Also included is a rescale of Vegaz's 1.1 version.
I also fixed a minor exposed void problem in that version.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/iuw3ffmci8w1ubl/TheKarateGymVP.zip/file

Jack's Art of Fighting 1 Stage. Originally by Vegaz Parelli. This rescale was made with standard size characters in mind. Also included is a rescale of Vegaz's 1.1 version.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/842ivdctixzka9o/Mac%2527sBarVP.zip/file

John's Art of Fighting 1 Stage. Originally by Vegaz Parelli. This rescale was made with more standard size characters in mind. Also included is Vegaz's 1.1 version which I fixed some art errors on.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/doixon5wu9mfpfc/TheGuardianVP.zip/file

Lee's Art of Fighting 1 Stage. Originally by Fred. This rescale was made with more standard size characters in mind.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ajinh16qzle4dp4/lee-stage.zip/file

Han Baedal's Stage. Originally by Shimon. I fixed the exposed void issue on the right side of the stage. plugged some transparency holes in the grass and painted out a stray blue pixel on a pillar in the BG.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/x26y16kw22h71yg/ff_hanbaedalbg.zip/file

Todo's Art of Fighting 1 Stage. Originally by Vegaz Parelli. This rescale was made with more standard size characters in mind. Vegaz's 1.1 version is unfortunately NOT included. The reason why is in the video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/u61nbvdajglk41u/KarutaVP.zip/file

2 Dragon Ball Z Stages. Originally by Mikel8888. Fixed some exposed void and reset the zoffset so you dont walk off the cliff.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/6rtqyk03ylyg5bj/Mikel8888Cliff.zip/file

Yuri's Art of Fighting 2 Stage. Originally by Vegaz Parelli. This rescale was created with more normal sized characters in mind and it's a good fit for Ironmugen's AOF2 Yuri. Vegaz's 1.1 version is NOT included.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/e4zdcwy577xs992/YuriStageVP.zip/file

Super Mario Bros 3 Stage. Originally by DaDonYordel. I fixed the transparency error causing a big white block to appear in the sky and I realigned some deltas to look better.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/uut97vl6ny3q94f/DesertZone.zip/file

Duck King's Fatal Fury 1 Stage. Day/Afternoon/Night. Originally by Caddie. There was exposed void on the left and right of the original and while I couldve just clipped it off, I retooled the deltas so I wouldnt lose any pixels of the art. You can also see a little more detail of the far background now as well. The included video explains the specifics.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ivgcx9fiy4lt01p/duckff1pack.zip/file

Chintao's Stage from Fight Fever. Originally by Shimon. I repaired the missing art and retooled the deltas to cover the exposed void.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/22ukq7jq9o9c5b4/ff_chintaobg.zip/file

Kim Hoon's Stage from Fight Fever. Originally by Shimon. I fixed a chunk of exposed void and I painted over some strange pixels in the art.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9hz6zb2ld7534kg/ff_kimhoonbg.zip/file

Magic Dunker's Stage from Fight Fever. Originally by an unknown author(probably Shimon). I fixed the exposed void, moved mustache guy back into frame, and repainted the lights to stop causing pixel issues.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/eypjwiqe3ws9noh/ff_magicdunkerbg.zip/file

Super Smash Bros Melee Final Destination Stage. Originally by AIGod. The original version had a bunch of transparency errors in the bg effects creating a bunch of big green blocks instead of the intended streaking lights. I fixed them so they display properly now.
Spoiler, click to toggle visibilty
https://mega.nz/file/QUcUCIxQ#H-BNcx_L4IMP27wBP_t9WAcPxJckAcmfXvZuV4tp3oI

Friday Night Funkin Stage. Originally by Mozaico/Maavo. This is an alternate to the Mid Fight Masses stage. I rescaled it and moved some elements around to not conflict with it's own art and since they've been moved the need for foreground layers blocking your characters and the lifebars has also been removed.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/y0jbr743h7mmw3c/FNF_Zavodila.zip/file

Bioshock Stage. Originally by GabbyGabberson. The original had exposed void on all 4 sides. I fixed that and purposefully hid an unfortunate painted on white line on the left side of the art.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/lia1wamzufoti6x/FontaineFuturistics.zip/file

Batman Stage. Originally by MatreroG. I just rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/us6amoj4mpfrz7w/GodDamnCity.zip/file

Kame House. Originally by bad koala. I rescaled the stage a little to make it bigger, fixed the sliding floor issue and cleaned up the sprites quite a bit, most notably around the palm trees where there used to be a ton of floating stray pixels.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ur0cmvalri1ca5q/Kame_house_beach.zip/file

King Kai's Planet in the distance. Originally by misterr07. I cleaned the sprites up some to look nicer.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/xmv2ltxmsj2umdb/kaioplanet.zip/file

Kazuma's Stage from Galaxy Fight. Originally by Inverse. I fixed the transparency issues, resprited and moved the moon and repositioned the statues so they're more visible.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/bxg7pkjgq54hdkd/KazumaSt.zip/file

Bowser's Boss Room from Super Mario Bros 3(Super Mario All Stars). Originally by MackX. Rescaled and animations removed. This stage is intended specifically for Starplatinum's SMB3Bowser character.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9bnn0zn1lv5dmjs/Mario3BowserNoB.zip/file

Namek Stage from Jump Force. Originally by Mugen Gamer. I fixed the zoom effect that broke the stage in the original version. Should work perfectly on standard resolution now.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/5nd75m0mnc62oqi/Namek1.1.zip/file

Dragon Ball Z Buyu Retsuden Stage. By Elecbyte? I fixed the void above the stage and edited the sky art to hide an obvious seam the original had.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/tlunvhkldh8uwe2/NamekE.zip/file

Super Mario All Stars Stage based on world 8-3 from Super Mario Bros. I rescaled and restored it to a more normal resolution. Broken tiling above the stage is also no longer an issue.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/dat0lxj98michcq/OuterCastle.zip/file

LittleBigPlanet Stage. Originally by kin2444. Fixed the sliding floor.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/wbjcohshsjj5xrg/PodLBP.zip/file

Mario Kart Wii version of Rainbow Road. Originally by Luneth. I fixed the sliding floor, some bg delta issues and fixed an overlay issue.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/l2xwt8n7xor6963/Rainbow_Road4.zip/file

Mario Kart Arcade GP's version of Rainbow Road AKA Rainbow Coaster/Rainbow Downhill. Originally by Luneth. I fixed the flashing transition effect to cover the whole picture, brought up the backgrounds to hide void, lowered the floor to hide void and not ruin the reflection, fixed an animation error on the powerup carousel and moved the carousel to the left to not block the mushroom. I also included a more accurate music track along with the one Luneth used.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9inkmk0x41nfdhp/Rainbow_Coaster.zip/file

Mario Kart 64 version of Rainbow Road. Originally by Luneth. Removed the zoom effect which exposed void below the stage but more importantly removed the camera's vertical movement to hide the incorrectly coded parallax floors. Basically you couldnt jump before without the stage breaking hard. Feel free to jump without worries now.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/eaznwqzbgrv6wdv/Rainbow_Road64.zip/file

Mario Kart DS version of Rainbow Road. Originally by Luneth. I altered the bg deltas to hide the fact that the background loop de loop was cut off. I moved the stars down some to hide the fact they were cut off on the bottom. I fixed a transparency issue on the floor blocking an animation from being completely hidden on the rims. The rotating star was misaligned making it's animation look jerky and one of its frames had incorrect timing so I fixed both of those issues.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/m2ri1406ixaa605/Rainbow_RoadDS.zip/file

Mario Kart Double Dash version of Rainbow Road. Originally by Luneth. Altered the zoom to not expose void below the stage and trimmed down the boundright and boundleft which were overshot to not expose void.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/0sf2nd28gg51x5g/Rainbow_RoadDD.zip/file

Super Mario Kart Rainbow Road Stage. Originally by Sonicbrawler77. I made a new floor. Added a new sprite/frame to the Lakitu animation while also added up and down bobbing movement. Resized and repositioned the thwomps. Resized Foreground banana. Included Sonicbrawler's original included music plus source music.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/djopbycjcye1zn8/RainbowRoadS.zip/file

Dragon Ball FighterZ Stage. Adjusted the zoffset so you werent walking into a rock and toned down the zoom so the bg art wasnt obviously clipped off.
Spoiler, click to toggle visibilty
https://mega.nz/file/sVl1FaTZ#cx2PAouMsd-FR6gAuVMt0ku656KLPBPciLOufiCf_-s

Golrio's Stage from Fight Fever. Originally by Reginukem. I fixed a layering issue that was causing the background to override the foreground when walking to the right and I also adjusted the background delta to show off more of the background art.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/pwir4rg6xuje0ty/selva.zip/file

11 Stage Pack of edits to TheGrateOne's Street Fighter 1 stages. Too many changes to mention but mostly fixing delta errors which exposed void or cause weird effects like the background elements moving in opposite directions. Minor spritework has been done to Adon's stage to hide the clipped off palm tree and Retsu's stage to fix the issue where the west ridge didnt exist behind the leaves.
Spoiler, click to toggle visibilty
https://mega.nz/file/0AtkHZqD#ZcBVjFX45Jv7vfcugadpVQ47YTtye_EnefV3RYpvsv0

Dragon Ball Z Stage. Snakeway at Night. Originally by Kratos/DarkZemX. I dont think it's from any particular game. The original version's sprites had a lot of badly resized damage done to them. I touched up all the spritework in order to try to fix that and just look a little nicer in general and I also rearranged some things to hide clipped off art.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/3qv3pszbe8mixq2/SnakewayNCRS.zip/file

Super Mario Galaxy 2 Stage. Originally by Luneth. I fixed the sinking/sliding floor and rearranged some deltas and elements to accommodate that. I also increased the size of the foreground star bits to look closer to the player and swapped out one of their colors.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ggfajq91j02nmb0/Sweet_Mystery_Galaxy.zip/file

Billy Kane's Real Bout Fatal Fury 2 Stage. Originally by Claudio Toxi. I fixed the sliding floor and the large exposed void chunk above the stage...might have increased the amount of art seen to the left and right as well. I included source accurate music along with Claudio's paired track.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9pux6hgdwqe5jm0/TempleARB2TX.zip/file

Cyberpunk 2077 Stage by Sage of Mugen. Quick fix. I fixed some exposed void and extended the sides to show off more art. Fair warning this file is frigging huge. Took me like an hour to upload it. I dont think I uploaded this to Mugen Archive. Probably because the fix felt too simple and well I didnt want to eat another hour uploading it.
Spoiler, click to toggle visibilty
https://mega.nz/file/sQNAECJY#fBTWlOI_j01ceyq5JnF20xOB5Sx96zeZROtsAXAKOMU

GTA V Stage. Originally by tigregoods. This is a no animation version of the stage for anyone who finds the left to right to left animation distracting. Probably a downgrade to most people.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/4fdphqq92pmd5mm/LossantosGTA3DSkyline.zip/file

Friday Night Funkin Stage. Originally by maileo. I fixed the sliding floor. I fixed the missing frame error on the GF animation. Resized and recomposed the animated characters. Added a new bottom to the floor art so your player characters werent walking into the staircase. I repaired some clipped off art on the Skid and Pump characters and slightly touched the sprites up. Added angled shadows to match the window shine on the floor.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/70qjc5zetfi7joi/FNF_Week2.zip/file

Super Mario All Stars(Super Mario Bros 3) Stage. Originally by Mr I. I rescaled it and added zoom.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/iqzac3mrqt2ijfo/airshipSNES.zip/file

Super Mario Bros All Stars/Super Mario Bros 3 Stage. Originally by Toni. I just rescaled it and undid the parallax floor and some deltas on foreground objects to fix issues they were causing.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/lwa4e9cwfvodw6t/ab-smb3.zip/file

Super Mario All Stars/Super Mario Bros 3 Stage. Originally by jewel men 10. I rescaled it, restored the resolution to something more normal, added zoom, fixed some pixel damage, repositioned some elements and added a brand new animation of the Sledge Bro throwing his hammer. I also included 2 variants one to match jewel men 10's scaling but with a more normal resolution and another one made for jewel men 10 himself so he can enjoy the fixes without having his scaling or resolution changed.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/wey7ic5mtupep3e/BigIsland.zip/file

Wario Land 3 Stage. Originally by jewel men 10. I rescaled it, restored the resolution to something more normal, added zoom, recoded the bounds and removed some leftover pixel damage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/dh9fex1aoj6k5jd/BankOfTheWildRiver.zip/file

Counterstrike Stage. Originally by FantasyFT. I touched up all the sprites to remove stray pixels and other edits to make them look better. I fixed the animations so they dont jarringly repeat. I fixed the flash/smoke animation to not hang on pure white and to fade out more smoothly. I fixed the resize damage on the background and then ai upscaled it to look nicer. I fixed the weird animation error where the jumping soldier just grows like 10% in size for no reason at the end of his animation. I adjusted the grenade animation to work better and not strangely change sizes in the middle of it's movement.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/r02qbeh1vqzmqk1/de_dust2.zip/file

Cyberpunk 2077 Stage. Originally by tigregoods. I did my best to rework the animation to run as steady and smooth as possible. Telling you what's changed without visual cues would be a waste. The video explains the changes better than text ever could.
Spoiler, click to toggle visibilty
https://mega.nz/file/UEtkhSbJ#_XiBrz8OLX-zoit1ptPeNOpLtyOsoGqGbKTHQEI224g

Pizza Tower Stage. Originally by somebody407. In the original version the floor was taking up about 50% of the screen so I brought all the elements down and altered  the main BG art to cover up exposed void.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9friotwtp17z1ny/PizzaTower_Strongcold.zip/file

Freedom Planet Stage. Originally by Artur and Broder IX. I restored the resolution to a more a normal setting,
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/fo4bsunuwlk0o9q/Area_in_Amethia_ULT_1.1.zip/file

Freedom Planet Stage. Originally by Artur, Broder IX and kater15. I restored the resolution to a more a normal setting, added zoom and I fixed the broken tiling in the sky by altering the art.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/iqdscejrcwl0mrc/Assault_Relic_Maze.zip/file

Friday Night Funkin Stage. Ooo - Funkin Time. Originally by bruh_man. I rescaled it and altered the art to move some of the foreground characters out of the way so you werent walking on them.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/09305bb6yqarls3/FunkinTimeOoo.zip/file

Friday Night Funkin Stage. Rabbit's Glitch. Originally by bruh_man. I rescaled it and messed with some of the elements to try to get the most out of it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/lme8d5mk6mxuqdc/BozosEdgeRabbitsGlitch.zip/file

Friday Night Funkin Stage. You'll make the change. Originally by bruh_man. I rescaled it and extended the sky a bit.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/shgl137cp9bar1j/MidEffortYoullMakeTheChange.zip/file

Friday Night Funkin Stage. Ready Or Not. Originally by bruh_man. I rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/iri388t2fvht5ha/BozosEdgeReadyOrNot.zip/file

Friday Night Funkin Stage. Bob's Onslaught. Originally by bruh_man. I rescaled it and altered the art to extend the stage and I changed the still image of a vortex in the BG into an animated spinning vortex.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/dxno3vqz4mdyue2/BobsOnslaughtRun.zip/file

Cyberstorm Stage. Originally by Reginukem. Altered the art and removed the forced parallax effect because I thought it just made the stage worse.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/3k5iplue2f5pfk6/CyberS05-mars.zip/file

Friday Night Funkin Stage. Corruption - Tormentor. Originally by bruh_man. I rescaled it and altered the art to extend the side and sky
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/hdxfxloaiaqt6bn/FridayNightFunkinCorruptionTormentorStage.zip/file

Friday Night Funkin Stage. Showtime. Originally by bruh_man. Rescaled it and added new art to extend the floor and sky. Reworked some deltas.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/pc34igt4oz80hwv/FridayNightFunkinShowtimeStage.zip/file

Friday Night Funkin Stage. Doki Doki Takeover. Originally by bruh_man. Rescaled it. Probably my favorite of the bruh_man FNF bunch.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/cbozul4enp0a72k/FNFDokiDokiTakeoverFestivalComplicated.zip/file

The Fancy Pants Adventure Stage. Originally by Camren Springer. I did my best to fix up the art. Video for details.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/rfmb075gftz9as9/TFPAWorld1.zip/file

Home Improvement Stage. Originally by Brergrsart. Rescaled it to be more size accurate and fixed the sliding floor.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/qdcda992in7k8tg/ToolTime.zip/file

Sims 4 Meme House. Originally by Brergrsart. Rescaled it to be more size accurate.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ia5140bk8l53dxk/ZestHousehold.zip/file

Hard Time Stage. Originally by Brergrsart. Rescaled it best I could.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/swg0c4juxoe1aq0/SouthBlock.zip/file

Friday Night Funkin Stage. Eddworld. Originally by TotalDarkness. Rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/qcfdx8ml6vgiknm/Eddworld_House.zip/file

Jelly Boy Stage by an Unknown author. Rescaled it.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/hxop9g87mc1cd1h/jellyboy_selectworld.zip/file

Friday Night Funkin Stage. Vs Kapi Arcade Showdown. Originally by bruh_man. Rescaled the stage and changed the art to add more walking area and jumping space.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/c3kgaukxlc7m329/KapiArcadeShowdownStage.zip/file

Friday Night Funkin Stage. Corruption Deathmatch. Originally by bruh_man. Rescaled the stage and changed a bunch of minor elements to work better as a stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/g7yn3zo23np79h5/FridayNightFunkinCorruptionDeathmatchStage.zip/file

Friday Night Funkin Stage. Fun is Infinite+variant. Originally by bruh_man. Rescaled the stage and I had to make new art to extend the top of the stage...how well it turned out it you can decide.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/mlialhywhqa65lh/FridayNightFunkinFunInfiniteStage.zip/file

Cesar's House from a game called Shank. Originally by the gamer 7. Retooled it to a more normal resolution instead of it's originally super tiny self.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/t9p04lgjmneqlwz/CesarHouse.zip/file

2 Friday Night Funkin Stages. Expurgation and HELLCLOWN The Full Ass Tricky Mod. Originally by bruh_man. Rescaled and fixed the sliding floor.
Spoiler, click to toggle visibilty
https://mega.nz/file/ZRVEkZbB#Ct6ABShlt4N6twCYBWBEVkB1qrFhIptXQP29Y-ylO-A

Friday Night Funkin Stage. Limo AKA Week 4. Originally by bruh_man. I rescaled and edited the art to work better as a fighting game stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/40i440dn6ntu5m7/FridayNightFunkinWeek4Stage.zip/file

Friday Night Funkin Stage. Big Brother Mod. Originally by bruh_man. I rescaled and edited the art to work better as a fighting game stage.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/4bvsw4g2g9mwtde/FridayNightFunkinBigBrotherWeekStage.zip/file

2 Friday Night Funkin Stages. Sky and Manifest. Originally by bruh_man. Rescaled and fixed the sliding floor. Edited the BG to add more jump space.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/xgyrzbsow9kxpvt/FridayNightFunkinSkyPack.zip/file

Hayman - Fortnite Stage. Originally by Mugen Gamer. I rescaled it to be more size accurate and fixed the clipped off sun rays.
Spoiler, click to toggle visibilty
https://mega.nz/file/dREniT6J#_9uqCL-9kSCOq8qMdsvE7s5-tgS8rGgpQD4NkUqirZo

Bioshock Stage. Originally by Mugenation. Rescaled to be more size accurate and added a zoom to try to not lose detail. Since filming the video I edited the start positions to be better.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/4xo04ro9hdawpzh/Bioshock1959.zip/file

Top Gear 2 Stage. Originally by MackX. Rescaled it so the cars were noticeably bigger. Before the cars were only about knee high to the humans standing next to them.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/tkb033xw6yjr4vk/TopGear2Auckland.zip/file

SCP Containment Breach by MightyStymie. I fixed the sliding floor. This is one of the first ones I edited. I dont even remember what I was talking about in the video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/tsg31utpvi4jj1p/scpcontainment.zip/file

Arknights Stage. Originally by AMICE. I fixed some exposed void and reedited a bunch of deltas to look more to my liking. More Commentary in video.
Spoiler, click to toggle visibilty
https://mega.nz/file/9c0CjRpZ#W6anX3fV2nynwdhIwwZjsn2k4_U_s16HNbIm5xMj9lY

Custom Robo Arena Stage. Originally by Gudine. Rescaled to be more size accurate.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/5i0laglmztc6u7t/CRAAlley.zip/file

Rod Land Stage. Originally by Mr Nate. I fixed it so it runs in 1.1 without breaking.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/8l51yxhn7bp0bol/TowerForestEntrance.zip/file

From Metal Gear VR. Originally made by kyotheepic. I fixed the sliding floor and made new cubes and restructured the stage a bit as well to look nicer.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/3m5vk8lfna2kdf9/MetalGear-VrMission.zip/file

Friday Night Funkin Stage originally by AlexanderCooper. I rescaled it and extended the sky and sides.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/vx8ts69fqh7mp0p/FNF_MilkSunkyDotMPEG.zip/file

Friday Night Funkin Stage. Originally by bruh_man. I rescaled it and extended the sky.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/z50ewi2oob9d4mk/CNTakeoverATLab.zip/file

I completely repainted MyYoutubeRocks's Webkinz stage and added zoom and extended the sky.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/hdjfj7j6h05ujvt/PolarberryCRS.zip/file

Friday Night Funkin Stage originally by SegaAnimate. I fixed the sliding/sinking floor. Rescaled it and extended the sky and repainted the TVs.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9ofprzymz5tpz24/QT_STAGE.zip/file

From Ghost Sweeper Mikami. Originally by MabsKMK. Fixed the sliding floor and changed the "jumping cat" from a static image that pulls up by delta into an actual animated jumping cat.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/ed0nf36o1nbovel/Cat_RaceOTR.zip/file

From Arcade beatem up Growl. Originally by GĂȘmeos dos Jogos. I rescaled the stage and added zoom, but more importantly I did some spritework to fix some of the stages issues. More explicit commentary of what's changed in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/k3gx82i0ak6cwhf/Growl-Stage1.zip/file

Camren Springer originally released this Chaos Faction 2 Stage "Chaos Tower" I repainted the asteroids and platforms but had to make a compromise with the space background. More details in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/s0g4ls3eljnbfmu/ChaosTowerCRS.zip/file

Saiyajin Mui released this Fallout New Vegas Stage but there was exposed void and the top and the scaling was massively off. Probably a 1/3rd of what it shouldve been. I also hunted down a soundclip from the game from this scene.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/tpx5uwg839wame5/FNV_Cooking.zip/file

The God Eater Stage from Friday Night Funkin originally released by Mozaico/Maavo. The original version had a bunch of minor issues. Some of which might be Mugen 1.0 to 1.1 problems, but I think they were always there. Such as floor delta problems and characters sinking off the stage. I fixed all that. More Commentary in video.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/saarek84700mnki/GodEater.zip/file

Mugen Gamer released a 1.1 version of Digimon Survive, but it didnt actually work and the scale was off. I rescaled it and fixed the zoom issues.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/9t1p3p7blhzz6ps/DigimonSurvive.zip/file

Mugen Gamer released a 1.1 version of Wakfu Village, but it didnt actually work. I adjusted the zoom and made sure the sky didnt break anymore.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/d6js1rzb2cmbnpo/Village-Wakfu.zip/file

Mugen Gamer released a busted 1.1 version of a Mementos from Persona 5. I rescaled it to be more size accurate which in turn fixed the exposed void/busted zoom problems.
Spoiler, click to toggle visibilty
https://www.mediafire.com/file/2yq4lw9fcmvdl12/WorldMementos.zip/file

STAGE SURGERY IS FREE...probably
Last Edit: November 25, 2023, 06:07:04 am by Carmell
Re: Mugen Gamer's World Mementos(Persona 5) for 1.1
#2  March 13, 2023, 12:09:38 pm
  • ***
Simce you still have to bring a lot of stages here, i think it would be better to make a thresd for all of your stage edits.
Re: Carmell's Stage Surgery Thread. Metal Gear VR Released. (13 Stages listed)
#3  April 02, 2023, 03:54:52 am
  • ****
  • The Chaos has ended. You will be remembered!
    • Germany
I really enjoy your "Stage Surgery". Keep up the good work!

Quick feedback on Metal Gear VR stage...

Start point of p1 and p2 is too close.


I'm using MUGEN 1.0 with a localcord of 320,240.
Re: Carmell's Stage Surgery Thread. Metal Gear VR Released. (13 Stages listed)
#4  April 03, 2023, 02:14:46 am
  • ***
    • USA
Youre right. I missed that. Putting the p1start and p2start to about -135 and 135 seems to fix it.

On some of the older edits that I havent posted yet. I bet this problem will crop again because I didnt realize it was something I was supposed to be checking after rescale until later.

Re: Carmell's Stage Surgery Thread. Bioshock 1959 Released. (19 Stages listed)
#5  July 10, 2023, 09:03:00 pm
  • ***
    • USA
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#6  October 23, 2023, 09:20:40 pm
  • ***
    • USA
I finally updated this thread so the listed stage count jumped from 50 to 174.
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#7  October 24, 2023, 06:54:15 pm
  • *****
  • I must continue my training...
This page takes so long to load, I can't watch the videos. Maybe post links instead.

NVM, my cpu was overheated.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: October 24, 2023, 07:13:58 pm by Vegaz_Parrelli
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#8  October 24, 2023, 08:05:37 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#9  October 24, 2023, 08:40:10 pm
  • ***
    • USA
While I could do that, I feel like there is no perfect solution. Asking people to click on spoiler tags feels like asking a lot of their attention spans and this thread already depresses me because it feels like this is where all my stage work goes to die and not get noticed. If everything is hidden by default that just makes it worse, but yes I'm probably going to have to do that if people are having issues. Might even have to do something like Carmell's Stage Surgery Thread 1-100 and another completely new thread for the second hundred.
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#10  October 25, 2023, 02:48:43 am
  • ****
    • crepa.neocities.org
People will click the spoilers if they are interested. If you don't edit it, I will. This thread made the PC on the company I work shut down because it ran out of memmory and is causing a massive slowdown on my personal laptop.
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#11  October 26, 2023, 07:32:39 pm
  • *****
  • I must continue my training...
I'm working on fixing the AOF stages you mentioned. At least what's actually broken. Some things are visual aspects from the source. You mentioned my Lee stage from AOF 1 had
no animations? Which one? The SNES version or the Arcade version? I made both.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Carmell's Stage Surgery Thread. UPDATED-10/23/23. (174 Stages listed)
#12  October 26, 2023, 08:53:40 pm
  • ***
    • USA
Took me some investigating to find the answer. I had to download all the Lee stages again. I thought I was going crazy for a second because none of the stages were completely frozen.

It's not that your stage isnt animated, it's that it's not fully animated. Youre missing at least one of the animations. The black white striped sign just right of the gong.

EDIT: The bigger issue than that sign is that the 1.0 has the sides of the stage and the bottom of the pillars clipped off by the floor.

If it makes you feel any better you still had the best stage most of the time.
Last Edit: October 26, 2023, 09:00:29 pm by Carmell