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(Dudley by a good few) Rowen's PotS Edits (Read 1699281 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
#881  September 18, 2020, 08:28:45 pm
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Glad you lot like this lad for as minimal his updates are.

Do you have plans on doing any updates/edits to Cruz's other characters?

Might look at Shermie next 'coz Finola also did an AI for her.

I wonder what Cruz's been up to, recently?
I don't think i've heard from them in a while.

A lot of creators just tend to disappear (e.g. this guy (Cruz) and Chazzanova) or have spikes of inactivity before coming back with a bang (e.g. Infinite and R&CE).
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Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
#882  September 18, 2020, 11:48:00 pm
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planning on adding orochi version for shermie?
Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
#883  September 18, 2020, 11:55:04 pm
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Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
#884  September 19, 2020, 05:42:25 am
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Tested E. Honda, such great improvement on this one bro. :)

Will test Lei-Lei and Clark later.
Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
#885  September 21, 2020, 07:29:41 pm
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Mr. Karate's basically done. I've already sent it over to Bahamian. Apparently he'll be finishing it.

I added his Vs. Kyokyugen intro and his Command Normals are cancellable now.

https://streamable.com/fuvd59
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Last Edit: September 21, 2020, 11:22:57 pm by RagingRowen
(Jin by Infinite) Rowen's PotS/Infinite Edits
#886  September 23, 2020, 10:12:30 am
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Infinite's Jin added bros.
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Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#887  September 23, 2020, 11:05:06 am
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Infinite's Jin added bros.

Gotta be honest, I'm not much of a fan of the Special Step changes. It needs a bit of cooldown in order to be balanced, it's too spammable now. Also, the first frame on the followup is too soon imo, needs a bit of a window of predictability, or things will get very unbalanced.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#888  September 23, 2020, 12:00:09 pm
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I was trying to make it consistent with my Kazuya beta, I can see what I could be unbalanced though.
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Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#889  September 23, 2020, 02:13:22 pm
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I understand. I just tried Kazuya's 2nd beta (I didn't notice the thread before, sorry), and I think I can make the same type of criticism for his Mist Step. I understand you want to make the two characters consistent (and I approve the intention), but I'd balance both more towards the original Jin's direction if I were you.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#890  September 23, 2020, 02:17:34 pm
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Fair enough, I'll check them out later on down the line.
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Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#891  September 23, 2020, 04:57:16 pm
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Ah, Jin looks good. I'll have to check him out.
I'm not sure about the level 3 still doing the laser even after the kicks miss, though.
At least going by what i saw in the video.
Have you heard back from Bahamian about Mr. Karate?
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#892  September 23, 2020, 05:01:15 pm
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Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#893  September 23, 2020, 07:36:54 pm
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Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#894  September 23, 2020, 07:51:11 pm
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Ralf might have a chance. Yamazaki isn't really necessary due to Knuckles' version existing unless you want an updated Infinite styled version.
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Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#895  September 24, 2020, 02:55:48 am
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You ever thought about doing a new Tetsu Yatogi?
Hmmmmmm
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#896  September 24, 2020, 03:10:00 am
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Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.

I'll be updating my own stuff soon. I'm still active, so there is no need
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#897  September 24, 2020, 03:27:58 am
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@~Hale "R@CE" Caesar~ oh okay thanks for the heads up I will look forward to your update and the current Wip you are working on.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#898  September 24, 2020, 04:57:33 am
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Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.
Ralf might have a chance. Yamazaki isn't really necessary due to Knuckles' version existing unless you want an updated Infinite styled version.

Hm... Both Infinite's Ralf & R@CE's/Knuckles's Yamazaki have Custom Combo, right?
You could do versions of the two that adds/replaces it with DivineWolf's Max Mode,
or even Sennou-Room's Rage Explosion system that he added to his 3-Button characters.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#899  September 25, 2020, 04:37:11 am
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I haven't tried Jin yet, but the update to Kazuya feels really nice, I like that a lot of his expected combos feel very right at home in this edit so far. I'm not sure what your plans are for a level 3, but I'm assuming the 10 hit combo is going to be it?

Like this (if you have all/can substitute missing animations for the 10 hit combo) maybe even do 10 hit combo into the laser if possible since the 10 hit ends with a launcher, so it has a good setup for it I think

10 Hit Combo Sample
Spoiler, click to toggle visibilty

 I'm sure he'll still be fixed up quite a bit more in a future update, I feel like his Lightning Uppercut maybe needs a bit more travel, instead of just spinning on the spot, also maybe slowing down the animation and having him move forward more like in the source games (providing you have enough frames I guess, otherwise I understand the limitation), it works fine on its' own but I guess you can always start with that lead-in attack from SFxTK as well I suppose (or maybe save it for a level 2? not sure.

SFxTK sample
Spoiler, click to toggle visibilty

One other suggestion with the Lightning Uppercut is maybe lower the amount of time he spends in the air after doing it, shortening his jump and possibly allowing him to link into his other level 1 or just another combo I think may be better. He doesn't need to jump so high imo on the final hit. One final suggestion I guess would be that (again depending on if the frames of animation you have available allow this) maybe make his lightning uppercut a chargeable move (like a Denjin Hadouken) where if you just do the command he does a level 1(that can be combo'd into), but if you hold it down and have the bars necessary you can go into a level 2 (which can't be followed up)

Lightning Uppercut Samples
Spoiler, click to toggle visibilty

Last thing, it feels strange but I assume this was intentional but his run feels a little strange due to him dashing, pausing and then running as opposed to a smoother run like Ryu's might also be worth fixing (again unless maybe there's some transition frames of animation that make this difficult I understand or if it's intentional I get that too.
Running Samples
Spoiler, click to toggle visibilty

Anyhow, sorry if this seems long but I hope it's helpful, as I really do like the character so far, and as someone who's played a lot of Kazuya over the years I think you're certainly doing a pretty great job on this dude.
Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
#900  September 28, 2020, 07:09:46 am
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