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Spritesheet Expansion Thread (Read 1536135 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#781  September 15, 2020, 09:25:46 am
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So I'd like to thank @seanaltly: for major help on this animation.

I really think this came out fantastic.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#782  October 10, 2020, 05:36:46 pm
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Hi, I'm interesting in doing a sprite project, but I dont know what category this falls under. But if there is already a pre-made spritesheet, that's already finished, but for example, the spritesheet looks rushed and needs additional frames/polishing, for about 60-70% of the sheet, how much does that usually run? So for example, chuchoryu's CvS2 Alternate Chun-Li spritesheet is pretty well done, but her shoulder pads were just simply recolored, so she has huge puffy shoulder that look odd shaped like her shoulder pads. Since this isnt a completely new spritesheet, but one that requires polishing/retouching of majority of the sheet, what's a good deal for that?
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Re: Spritesheet Expansion Thread
#783  October 10, 2020, 05:49:10 pm
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Read the rules in the first post. Read what this topic is about.
Re: Spritesheet Expansion Thread
#784  October 11, 2020, 12:13:51 am
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I already shared this with the persons the last month or so, I might as well make it public. Feel free to use it.
This is the whole sprite sheet of my edits/frankensprites/original sprites for SFA/MvC Ryu, some of the first sprite work I did!
Even though I kinda recolored some sprites to match the others, there may still be some color issues in this sheet, so use with caution.
Spoiler, click to toggle visibilty

Good work there, Balthazar. Though I would point out some of the official animations, like the electric shock one, being missing, it's still a great compilation for SFA Ryu sprites.
Re: Spritesheet Expansion Thread
#785  October 11, 2020, 12:52:52 am
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with a small bit of editing, i made a ground variation of smart bomb.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Spritesheet Expansion Thread
#786  October 11, 2020, 12:54:00 am
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Re: Spritesheet Expansion Thread
#787  November 27, 2020, 10:42:12 pm
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This was in a recent chuchoryu Ryu alongside other SF3 Sprites. Needs cleaning but still...
WIP Schedule:
The next Street Fighter All-Stars update
Re: Spritesheet Expansion Thread
#788  November 28, 2020, 02:11:48 am
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Last Edit: November 28, 2020, 02:20:37 am by SwordmasterZack
Re: Spritesheet Expansion Thread
#789  December 24, 2020, 07:25:02 am
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HOSENKA from SFIV
Re: Spritesheet Expansion Thread
#790  December 24, 2020, 11:19:12 am
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Congratulations!! Everyone is making an awesome job here!!!!
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#791  January 06, 2021, 10:59:31 pm
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Emerie's MUGEN Content

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Don't give up... just... take a break :(
Re: Spritesheet Expansion Thread
#792  January 20, 2021, 07:57:46 am
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Played with SvC Chun-Li's stance. Mine is on the left, original on the right.
Re: Spritesheet Expansion Thread
#793  January 21, 2021, 04:28:36 pm
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Played with SvC Chun-Li's stance. Mine is on the left, original on the right.


Good! I curious to know what have been edited exactly.
I see mostly shoulder material moving, also hair perhaps... what else?
Re: Spritesheet Expansion Thread
#794  January 21, 2021, 05:55:02 pm
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As far as I can see(first glance, not something exhaustive), seems he's been touching Chunners' boobs. Their movement seems smoother at his version.
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#795  January 21, 2021, 05:57:20 pm
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Upon further inspection, he added 2 frames (Previously 8, now 10) where he animated the shoulders and the bouncing arms and chest.

Let's not forget, Ink has improved other stances in SNK characters, like Hotaru's and Rugal's, which can be found in Vans'  characters
Re: Spritesheet Expansion Thread
#796  January 21, 2021, 06:08:42 pm
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As far as I can see(first glance, not something exhaustive), seems he's been touching Chunners' boobs. Their movement seems smoother at his version.

Upon further inspection, he added 2 frames (Previously 8, now 10) where he animated the shoulders and the bouncing arms and chest.

Let's not forget, Ink has improved other stances in SNK characters, like Hotaru's and Rugal's, which can be found in Vans'  characters

Oh yes, you're right guys.
Thanks for the precisions.

I was pretty sure not just the soulders had changed.
Re: Spritesheet Expansion Thread
#797  January 21, 2021, 06:11:30 pm
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Yeah, it’s all subtle changes. Her arm lifts a little higher, chest and shoulder movement, she dips a pixel lower, torso is a pixel forward. The original goal was to fix her chest movement.

The frames are closer to her CVS animation now.
Last Edit: January 21, 2021, 06:21:52 pm by inktrebuchet
Re: Spritesheet Expansion Thread
#798  January 21, 2021, 11:32:21 pm
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Yeah, it’s all subtle changes. Her arm lifts a little higher, chest and shoulder movement, she dips a pixel lower, torso is a pixel forward. The original goal was to fix her chest movement.

The frames are closer to her CVS animation now.

Very good job!
By the way, how do you edit your animations and check how it looks animated?
Photoshop animation features? or another software?
Re: Spritesheet Expansion Thread
#799  January 28, 2021, 06:10:22 am
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I use photoshop. It makes everything a lot easier when you can go from frame to frame and make small adjustments.
Re: Spritesheet Expansion Thread
#800  January 28, 2021, 09:49:36 am
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