Alright so, after a long period of inactivity I ended up playing MUGEN again, and to warm up I released a bunch of updates for 3 of my characters most representative of my dream game's system to make them feel a little better and to keep up with modern fighting game standards. I have updated Mi Oh, Tamaki and Osaka
Here's the changelists:
Spoiler: Osaka (click to see content)
1.6 (07.29.2023):
-Applied new meter gain and dampening system from Mi Oh.
-Implemented the fall.defence_up bypass Mi Oh has.
-Applied new damage dampening cap for super moves. (32% -> 36.25%)
-Revised some wrong chip damage values in some moves.
-Increased horizontal speeds all across the board.
-You can now cancel running into grabbing for extra pressure.
-Reduced grab dampening penalty (50% -> 85%)
-Revised some of the names of the EX moves to their actual names.
-5A, 5B has more horizontal range
-5B has more vertical range
-5C moves further ahead by a few pixels.
-QCBx2 + A/B/C > B + C AND F + C: Gave a few more frames of startup invincibility.
-QCBx2 + A/B/C > F + C: Fade to white should look better.
-QCF + A/B/C: Hitbox+hurtbox of invisible projectile extended further down.
-QCB + A/B/C: Base Damage Reduced (80 -> 60)
-Hitting projectiles while sliding back from cornerpush reset it, it should be fixed.
-Increased Super Jump height by a lot.
Spoiler: Mi Oh (click to see content)
1.7 (07.29.2023):
-Added grabbing while running.
-Reduced damage dampening penalty from comboing off of a grab (50% -> 85%)
-Hitting projectiles while sliding back from cornerpush reset it, it should be fixed.
-Increased Super Jump height by a lot.
-Removed Useless SND that I left by mistake.
Spoiler: Tamaki (click to see content)
1.6 (07.29.2023):
-Applied new meter gain and dampening system from Mi Oh.
-Implemented the fall.defence_up bypass Mi Oh has.
-Applied new damage dampening cap for super moves. (32% -> 36.25%)
-You can now cancel running into grabbing for extra pressure.
-Reduced grab dampening penalty (50% -> 85%)
-Increased Super Jump height by a lot.
Links are on the first post.
PS: There's a fix I did not put in the readmes, but fall.defence_up bypass was wrongly coded in Mi Oh, it should now account for projectiles.