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UMVC3 ZACK FAIR(99% done) (Read 1624 times)

Started by djcools88, January 15, 2021, 12:44:31 pm
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UMVC3 ZACK FAIR(99% done)
#1  January 15, 2021, 12:44:31 pm
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My UMVC3 Zack Fair. 7 button layout: L, M, H, SP, (z & c are assigned as faster double atk button inputs), pause menu(movelist). DMW materia storage for supers. Special moves: ground: blizzard, Fira, thundaga, power attack, assault twister, jump. Air: thunder, blizzara, firaga, air attack(made up for mechanical purposes), assault twister, jump. He also has two directional inputs on his heavy based on taskmaster(my favorite UMVC3 character). A charge and a jump kick that functions similarly to taskmaster’s “just like cap” and “spidey swing”. The DMW supers available are Angeal(Rush Assault), Aerith(Good Luck [healing]), Tsung(Air Strike), Cloud(Climhazzard Meteora), Sephoroth(Octoslash), Cissnei(Lucky stars), and Genesis(Loveless[trap]). DMW costs 3 bars and stores 2 supers at random. Both need to be used before DMW can be used again, but you can also get “enhanced” versions of supers if you get 2 of the same. https://www.reddit.com/r/mugen/comments/kxsoa0/thought_id_just_share_something_ive_been_casually/ Here’s the link where I posted the showcase since idk how to work this website
Re: UMVC3 ZACK FAIR(99% done)
#2  January 15, 2021, 01:36:39 pm
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It's Cloud with a black hair.
99% done.... Really dude?
Feel free to use my account:
Username: GTAguy
Password: imanigger
Re: UMVC3 ZACK FAIR(99% done)
#3  January 15, 2021, 02:40:27 pm
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    • tehwii@gmail.com
It's Cloud with a black hair.
99% done.... Really dude?
There's no spritesheet for Zack, how is this such an issue for you? It's got its own gameplay system, thats obviously what he was referring to.
Re: UMVC3 ZACK FAIR(99% done)
New #4  January 15, 2021, 09:30:05 pm
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Yeah, it’s a casual project. I’m not good at spritework and don’t really have the time for it. My goal was to make a fun usable Zack with resources available. He’s got wavedashing, special to super canceling, air dashes, a functional pushblock, and even a movelist pause function replacing what is normally a taunt on most characters so people can understand how to play him right off the bat without having to read his CMD file. He even has basically an Xfactor if you pull Cissnei which cancels his current action and gives most of his sword attacks and extra hit of damage(although ground exclusive like vanilla MVC3). I understand how frustrating RNG mechanics are in a fighting game, so I changed how the DMW functions so it’s activate-able and stores supers rather than complete pachinko(I figured out how to do the normal DMW a while back, but ultimately voted against it). You also don’t normally see a unique super mechanic like the one I’ve created or Zack’s English voice on a character because getting them is actually extremely difficult and very hard to find. In Crisis Core, you can’t disable the background music and no one has really been successful in ripping lines from there. I lucked out about a year ago and found a single YouTube video with Zack’s ripped lines from Kingdom Hearts: Birth by Sleep. Otherwise I would have never been satisfied enough to post it. Everything from the original Cloud was rearranged to give it a unique feel. Anyways, it’s a fun what-if since FF7 Remake’s big thing(no spoilers). Thank you Umezono for understanding.
Last Edit: January 15, 2021, 10:04:04 pm by djcools88