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Freeza Z2 [Project] (Read 442301 times)

Started by Balthazar, December 27, 2011, 06:59:29 PM
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Re: Freezer Z2
#141  February 23, 2012, 12:57:03 AM
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Just messing with the color separation, fair enough to do mecha freezer.




i will do the template when i do more color separated frames.

Chamat. To effectively do what you are proposing here will take you twice as long, since you are proposing to do a left and a right side.
You will be far faster if you do the whole of freeza first and only then you start applying things like those.
Re: Freezer Z2
#142  February 23, 2012, 03:52:02 AM
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I agree , fully isolated left and right side sprites are best saved for sometime way down the line
Re: Freezer Z2
#143  February 23, 2012, 08:02:44 AM
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I'm not really sure. If the palette separation means you can differentiate left from right, then in 1.0 the change can be done by just using remappal, as GM did for SF3 Gill.
It's true in Winmugen you needed to have twice more sprites, but 1.0 kinda fixes this.
I agree the color separation takes a lot of time to do though.
Re: Freezer Z2
#144  February 23, 2012, 09:36:13 AM
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Where the hell have I been?

Nevermind...

Chamat, you're doing a great job! Keep it up!

Balthazar, I guess that means I'm working on a Freeza theme this weekend!!! Gotta go listen to some DBZ music.

It's an honor to be a part of Team Z4!

Or is it Z2???
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And if you provoke it...

I will slay you all.

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Re: Freezer Z2
#145  February 23, 2012, 01:07:45 PM
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It's team Z*   
Last Edit: April 02, 2012, 08:17:11 AM by Balthazar
Re: Freezer Z2
#146  April 02, 2012, 12:14:09 AM
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Hey you all its been awhile but ive been spriting on freezer despite telling you guys i was busy as a surprise. derp was being secretly coded by Cybaster but now were so excited we think we should share some of our progress with you.

Here i a link to le ALPHA:
DOWNLOAD le ALPHA

Its missing some supers and Z2 standards but it playable.
ENJOY!
Last Edit: April 02, 2012, 12:26:35 AM by Cḣamat
Re: Freezer Z2
#147  April 02, 2012, 03:04:58 AM
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I love that Alpha sir ! 

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Re: Freezer Z2
#148  April 02, 2012, 03:15:25 AM
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Haven't clicked yet. Don't trust myself on this, the day of trolling
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AFTER:   

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Re: Freezer Z2
#149  April 02, 2012, 04:04:40 AM
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perfect 
あなたはこれを翻訳する時間を失ったのですか?
Re: Freezer Z2
#150  April 02, 2012, 04:57:30 AM
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Awesome trolling is awesome
Re: Freezer Z2
#151  April 02, 2012, 05:26:25 AM
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Hey you all its been awhile but ive been spriting on freezer despite telling you guys i was busy as a surprise. derp was being secretly coded by Cybaster but now were so excited we think we should share some of our progress with you.

Here i a link to le ALPHA:
DOWNLOAD le ALPHA

Its missing some supers and Z2 standards but it playable.
ENJOY!
Knowing what day this is I REFUSE to click that link lmfaooo YOU WON'T GET ME
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Re: Freezer Z2
#152  April 03, 2012, 04:16:05 AM
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fuck it, i'm getting it just for the few seconds of hope/excitement i can feel before being overwhelmed by the inherent rage that such a nasty day brings...
Re: Freezer Z2
#153  April 30, 2012, 10:37:03 PM
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oh yeah baby, looks great
Re: Freezer Z2
#154  April 30, 2012, 11:12:56 PM
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I told Balthazar to send it your way! Couldn't recall the last time you had posted to find your account earlier.
Re: Freezer Z2
#155  May 01, 2012, 12:46:40 AM
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fucking gorgeous!
Re: Freezer Z2
#156  May 01, 2012, 04:34:59 PM
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME
Re: Freezer Z2
#157  May 01, 2012, 05:13:28 PM
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All hail the Wizzy!
Re: Freezer Z2
#158  May 01, 2012, 07:55:41 PM
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I forgot   !
Re: Freezer Z2
#159  June 28, 2012, 05:49:56 AM
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HERE GOES A BIG BAG OF CRITICISM. Been awhile since I've done this.

Spoiler, click to toggle visibilty

I can understand if this isn't the final FX, but this isn't a death ball is it? Because it's supposed to be a black, purple, swirly little ball of death.

Spoiler, click to toggle visibilty

Why is he waving his arms like that? If it's supposed to be like a "come at me" kind of deal, it's not being illustrated correctly, doesn't make a lot of sense. It would be better if he were just floating away.


Spoiler, click to toggle visibilty

That jump animation is already really weird, and the kick isn't really, uh, practical. If he's jumping it probably should be directed to the ground, and it's really weird that his legs even get to go all the way to his shoulders, he could be that flexible of course but it looks weird and uncomfortable.

Spoiler, click to toggle visibilty

On the very first frame his right leg is too small, and on the last frame his torso looks really odd and uneven.

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Well that throw doesn't look very convincing to me, maybe that's just a nitpick but who really throws like that.

The rest I didn't comment on look pretty good to me though. They look much more fluent and consistent than they did when you first started, there's significant improvement but your proportions seems slightly off and some your animations look fairly robotic and weird
Re: Freezer Z2
#160  June 28, 2012, 08:01:50 AM
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Nice to see you back with Freezer.
I'll let the pros like Balthazar do the criticism.