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mugen 1.1 crash on certain stages (Read 11178 times)

Started by Two-Tone Dearly, June 18, 2013, 03:54:16 am
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mugen 1.1 crash on certain stages
#1  June 18, 2013, 03:54:16 am
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been loving 1.1 but a few stages I have on my mugen has caused crashes to occur

this is an error I get from Dudley's stage from Street Fighter 3 by Reuben (not to be confused with the late great Reuben Kee)

here's the error message I get

Error detected.

BG error reading stages/SF3Dudley.def

Clipboard tail:
  18801 expressions (6438 on trigger lines)
Character CSubZeroUMK3.def loaded OK
New char juano`s morph guy loaded into cache: (2/4 cached) Load time: 1060.000ms
Player juano`s morph guy cache count reduced: 0
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage SF3 Dudley Stage loading in pre-1.0 compatible mode
  Loading BG...

Hope somebody can give me an idea what's going on

Edit: also getting a similar error with TMNT Tournament Fighters stages as well

Error detected.

BG error reading stages/TMNT_back-aiiey.def

Clipboard tail:
Character CSubZeroUMK3.def loaded OK
New char juano`s morph guy loaded into cache: (2/4 cached) Load time: 930.000ms
Player Leonardo cache count reduced: 0
Player juano`s morph guy cache count reduced: 0
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage TMNT_back-aiiey loading in pre-1.0 compatible mode
  Loading BG...
Last Edit: June 18, 2013, 04:03:45 am by Lucky Dearly
Re: mugen 1.1 crash on certain stages
#2  June 18, 2013, 07:03:05 am
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I'm not sure about all the technical stuff that's going on, but my mugen 1.1 jams when I'm playing a very graphically demanding stage like Jean's stuff due to the fact my PC has little or no graphical memory. What's your PC's config?
Re: mugen 1.1 crash on certain stages
#3  June 18, 2013, 11:21:29 am
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I don't think it's the performance of my pc since 1.1 plays flawlessly on my gaming pc.
Re: mugen 1.1 crash on certain stages
#4  June 18, 2013, 11:53:46 am
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I have had crashes on a stage with very large SFFs at random (the stage usually works normally but sometimes fails). I think it was Dying Planet.
Re: mugen 1.1 crash on certain stages
#5  June 19, 2013, 12:04:13 am
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The ability to load sprites in 1.1 is a bit inefficient atm. It doesn't utilize all the possible ram from your comp, it actually exerts to a certain limit(which I find annoying). I think the supposedly beta fixes that problem. My PC has.. 32gb ram, I doubt that should make it not work =l
Re: mugen 1.1 crash on certain stages
#6  June 23, 2013, 09:28:22 am
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I'll have a look around the mugen.cfg file and see If there is anything I need to do to fix it
Re: mugen 1.1 crash on certain stages
#7  October 29, 2014, 12:49:53 am
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i encountered this now with stages moved from h loaders mugen galaxy 3, they were working great, none of them will load in  mugen multiverse 1.1...same errors, looks like exactly.
Re: mugen 1.1 crash on certain stages
#8  October 30, 2014, 06:36:41 pm
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Could you please upload a screenshot? It might help.
Re: mugen 1.1 crash on certain stages
#9  November 02, 2014, 03:57:35 pm
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most jeanberau stage lag on mugen 1.1 but smooth in mugen 1.0

newest stage by tene which is for mugen 1.1 are crash in my mugen 1.1 idk why
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Re: mugen 1.1 crash on certain stages
#10  November 03, 2014, 12:57:37 am
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most jeanberau stage lag on mugen 1.1 but smooth in mugen 1.0

newest stage by tene which is for mugen 1.1 are crash in my mugen 1.1 idk why

I'm having this issue too. I wish this can somehow be fixed. I have 8GB memory with an i7 4700MQ
Re: mugen 1.1 crash on certain stages
#11  November 05, 2014, 02:28:58 am
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Hi everyone.

I had the same error.. but... searching the web around.. i found one thread that made me fix the problem..
Perhaps you should take a look at the paths in the DEF...

My stages were previously put in separated folders..

this way: Stages/KOF95/AOF95.def.. And SFF file was in the same path..

When i tried this stage in version 1.1 beta.. (with a complete game..) i didn´t create a folder KOF95...
and for that, i got the error you guys had.

Now, my def file is like:
spr = stages/aof95.sff

(before: spr = stages/KOF95/aof95.sff) <--- ERROR!

This stages is older than winmugen! And now it works fine under 1.1 beta.

Hope this help.


Last Edit: November 05, 2014, 02:36:40 am by jeffrei
Re: mugen 1.1 crash on certain stages
#12  April 25, 2017, 05:18:42 am
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Apologies for necro bumping but I figured the Mugen 1.1 stage crash problem out for the OP's stage in question, "Dudley's stage from Street Fighter 3 by Reuben" and I haven't seen a solution posted anywhere else so I thought it would be a good idea to make this public even if the OP already figured it out so others might not get discouraged from switching to 1.1 through similar problems (the OP was having trouble with his own switch to 1.1). BTW, I'm personally moving from 1.0 to 1.1 because I like how SweetFx works with 1.1 (OpenGL), giving MUGEN an incredible arcade or CRT look, with the flexibility to make it look exactly like you want (assuming you have a graphics card - doesn't have to be that good, even). However, after transferring all my material over, I found Mugen 1.1 crashing randomly without any error messages. So, being a bit OCD, I started going through all my stages to see if they were causing the crash and this stage was the first to crash (with an error message). Through trial and error (mainly because I'm not familiar enough with Mugen coding), I found that the animations for the stage were the issue. In particular, every animation had a "spriteno = x" line going on and Mugen 1.1 didn't like that (Mugen 1.0 tolerated it, though I just had a crash upon exiting 1.0 from that stage, so maybe it wasn't tolerated 100%).

To fix, just go to each animation and comment out that line and you're good to go. Alternatively, in the vein of encouraging moving to 1.1, with the hope that some of these things will be figured out eventually, here's my updated CNS file that you can swap in for those not comfortable with the code yet (though I'd encourage you to learn to give you a bit more freedom to fix/tweak things as you like):
https://app.box.com/s/n49ckgoi9ktjvnhqyata9pcd01wd9a8y

I wouldn't be surprised if this "spriteno = x" line in animation coding was at fault in other stage crashes. I'm pretty sure I've seen it in other stages while working in 1.0. Always wondered what that was there for since it seemed redundant. If anyone knows why someone might have put that in the anim code of their stage, I'd love to know. Anyway, if I find that being an issue for any other stages in 1.1, will post in a separate thread (though I mainly do Marvel/DC/SF stages, so won't be looking at stages in other genres).

Apologies again for the necro bump. If I should have started a new thread, please let me know. Seemed like it made sense to bring closure to this thread, but I'm not a big forum poster so am not as familiar with the rules/etiquette.

Hope this helps someone!