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SF2 Demake using Gameboy sprites (Read 61259 times)

Started by basementApe, February 06, 2020, 02:05:35 pm
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Re: SF2 Demake using Gameboy sprites
#21  February 29, 2020, 07:54:56 am
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NEW RELEASE 0.97:

This'll probably be the last release I do before the Beta. The Beta aims to be content-complete and I'll try to get it out in 1 1/2 months or so.


So what's new?

* Added proper gamepad support:
Use your gamepad to control Player 1 in single-player and Player 2 in VS mode.

* Added six-button support:
You can now use A-D and Z-C to do light, medium, and heavy kicks and punches. This is the only button-layout you can use with a gamepad atm. I’ll add a two-button option for pads sometime later.

* Added light, medium, and heavy versions of special attacks:
These are press-sensitive when using the two button-layout: Hold down punch/kick longer to perform medium and heavy versions of the attack.

* Added some more animations and attacks for Linh and Panzer

* Tweaked movement collision distances

* Fixed a glitch in Ryu and Ken’s AI’s

* Some other AI tweaks


--
Download link here:
https://drive.google.com/open?id=1NcYvj7V7TzivHqCSrSYs24a7D9O9G2UX



FUTURE ROADMAP:

* Alpha *
Linh AI
Finish Panzer’s moveset and give him AI
Add Sagat & Balrog
* Beta *
AI tweaks
Balance tweaks and bugfixes
Finish animations for all stages
Endgame sequences
Hi-score board
Customizable controls
Attract mode
Cleanup stuff I’ve omitted so far

Things I’ll try to add in the future but might not be able to due to time / life stuff:
Add two brand new characters: Legionnaire and Crow.
Add SF2 missing characters: E. Honda, Dhalsim, and Vega.
Add SSF2T movesets and balancing.
Online matches.

Working on Sagat's BG stage at the moment:

Last Edit: February 29, 2020, 08:27:45 am by basementApe
Re: SF2 Demake using Gameboy sprites
#22  March 07, 2020, 06:28:16 pm
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Everything looks amazing.
Good luck and good wishes for this SF2 Project and your New Family
 :lugoi:
Re: SF2 Demake using Gameboy sprites
#23  March 24, 2020, 03:25:56 pm
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Everything looks amazing.
Good luck and good wishes for this SF2 Project and your New Family
 :lugoi:
Thanks! :D

Just a quick update. Lots of progress has been made. Sagat and Balrog are now in and 100% functional with fully re-drawn stages and everything. I re-wrote the AI from the ground up for them and it feels a lot better than the old AI. This AI responds better to what the player is doing and is more satisfying to play against in general. I already used the new approach to update Bison's AI and will do the same for all the other AI's as well if I have the time.

I'll post the first beta release sometime soon. In the meantime, here's a new move for Panzer and an ending screen for Linh:



Re: SF2 Demake using Gameboy sprites
#24  March 24, 2020, 07:58:39 pm
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Looks pretty cool, didn't know about this new thread, I posted in the old one and got lost, anyways, keep up the good work!
Re: SF2 Demake using Gameboy sprites
#25  March 25, 2020, 10:47:29 pm
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Awesome work! Glad to see this getting more love.
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: SF2 Demake using Gameboy sprites
#26  March 25, 2020, 10:51:35 pm
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if it is not a nuisance, could you add cammy?

this project is awesome.
Re: SF2 Demake using Gameboy sprites
#27  March 27, 2020, 03:22:57 pm
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The project looks good
Re: SF2 Demake using Gameboy sprites
#28  March 30, 2020, 11:05:25 am
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Thanks guys, happy you like it! :megusta:

if it is not a nuisance, could you add cammy?
Not anytime soon probably. Cammy wasn't in the GB version so I'd have to redraw all her animations from scratch, which is a lot of work.

However...

I have some things I want to do in the future to turn this project into more than just a simple Street Fighter 2 rehash. One is to add a mode where you play against two opponents at once, like the doll fight in SFA3, except you play against Ryu/Ken, Chun-Li/Guile etc. I've written this kind of AI before for another project so I'm confident I can pull it off in a way that's gonna be both challenging and fun.

Another mode I'd like to add sometime is a simple side-scrolling thing where you infiltrate Bison's base out in the jungle. In that event I'll probably put a bunch of dolls in there which means I could add Cammy as well.

But the last mode especially is a VERY big maybe. I'll be quite busy with life stuff soon so development will also slow way down around then.

Anyways, quick update; Panzer ending WIP:
Re: SF2 Demake using Gameboy sprites
#29  April 01, 2020, 10:47:54 pm
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This is the first time I am noticing this. As such I have questions.
  • Any more originals planned for this game?
  • What is the plan for online (if any)?
Re: SF2 Demake using Gameboy sprites
#30  April 13, 2020, 08:36:45 am
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Thats nice a scrolling slightly final fight mode is a nice thing to see in SF alike someday
Re: SF2 Demake using Gameboy sprites
#31  April 15, 2020, 04:24:46 am
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...
Another mode I'd like to add sometime is a simple side-scrolling thing where you infiltrate Bison's base out in the jungle. In that event I'll probably put a bunch of dolls in there which means I could add Cammy as well.
...
I enthusiastically support this idea.

HQ

Re: SF2 Demake using Gameboy sprites
#32  April 15, 2020, 11:08:10 am
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Great project & solid sprite work here :)

I'm sure you were not done with the cutscene you posted, but here's some very quick editing that could help you push it even further :)



PS. I hope you plan to have them separated for some nice camera pan/parallax movements for these cutscenes!
Not sure what you plan with it, but here's an idea that wouldn't require much animation work to add a bit of motion to these:



Also you might want to contacthttps://twitter.com/GabrielPyron to join forces - he is also reworking SF2 or at least the cutscenes!
Last Edit: April 15, 2020, 01:23:00 pm by HQ
Re: SF2 Demake using Gameboy sprites
#33  April 19, 2020, 08:29:55 am
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@HQ:
Wow, awesome stuff! Thanks for the tips :) The extra highlights, secondary lightsources and anatomy tweaks all help alot. Here's a new version based on your edit:




PS. I hope you plan to have them separated for some nice camera pan/parallax movements for these cutscenes!
Not sure what you plan with it, but here's an idea that wouldn't require much animation work to add a bit of motion to these:
Yep, parallax will be added for sure :) I'm scrambling to complete a full release or at least a fully functioning beta before May 10th so it might not happen until after that. We'll see.
It's meant for his ending cutscene. I might use it for a release trailer as well.

This is the first time I am noticing this. As such I have questions.
  • Any more originals planned for this game?
  • What is the plan for online (if any)?
1. After the initial full release anything can happen :) But no solid plans just yet.
2. Don't have much clue about programming online stuff. I looked into it for a bit and it all looks kinda scary. But I'll try to add a simple one-on-one online mode at least.


So, what's new? I just finished a survival mode more or less. Check it out in the video below:

https://vimeo.com/409397901
Re: SF2 Demake using Gameboy sprites
#34  April 19, 2020, 10:20:26 am
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Good job this last edit is very good!
And still keep your own style!

I also checked the survival mode video!
Very promising.

BTW, you seems to use some music from the amiga version of Final Fight. Is it some specific remix or something ? (like 8 bits)

HQ

Re: SF2 Demake using Gameboy sprites
#35  April 21, 2020, 10:28:23 am
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@HQ:
Wow, awesome stuff! Thanks for the tips :) The extra highlights, secondary lightsources and anatomy tweaks all help alot. Here's a new version based on your edit:



You are welcome! Great updating it! :)
Just watched the Survival Video! Great stuff!
Re: SF2 Demake using Gameboy sprites
#36  April 30, 2020, 12:05:25 pm
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nice sprite work on panzer ending
Re: SF2 Demake using Gameboy sprites
#37  May 08, 2020, 03:51:10 am
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Beta release 0.1 is out! Check out the trailer here:



And download link here:
https://drive.google.com/open?id=1-oh-V4nl4mGIlb06f4Mu5aH3OCA6IbSZ

----------

So, what's changed since the last release? Tons of stuff! Here are some highlights:

Added Balrog and Sagat.

Re-wrote AI from the ground up for all characters.

Survival mode - beat 5, 10, 30, or 50 opponents as fast as possible.

Finished Panzer (more or less, he still needs some fine-tuning)

Revised Linh's moveset.

General balance tweaks.

End sequences.

Bugfixes.


-------------------------

This is a beta so there's some stuff that's still missing. I'll fix some of these within a couple of weeks, while others will take longer:

High score tables.

Customizable inputs.

Support for multiple gamepads (coming soon!)

Online play (will probably take a while)

Unfinished Panzer animations (soon)


-------

BTW, you seems to use some music from the amiga version of Final Fight. Is it some specific remix or something ? (like 8 bits)
Yeh, the amiga FF music rocks. No remix, it's a straight rip. I'm just using a small part of it though.
Re: SF2 Demake using Gameboy sprites
#38  May 08, 2020, 05:35:30 pm
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Great trailer, no less expected. I will check the beta, thanks.
Re: SF2 Demake using Gameboy sprites
#39  May 08, 2020, 06:36:01 pm
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Fantastic update! gonna check it out.
Re: SF2 Demake using Gameboy sprites
#40  May 08, 2020, 07:18:31 pm
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One more great update!

One thing.
Is there a way to change the keyboard input to custom one?


Edit : I just saw it's in the schedule list of things to do.
Last Edit: May 09, 2020, 09:41:56 am by Nedflandeurse