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Judas STUFF (Read 195950 times)

Started by [Judas], July 10, 2012, 09:42:15 pm
Re: Judas art DUMP
#21  October 28, 2012, 02:15:41 am
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I'll just leave this nearly complete Anarchy Reigns training stage here...


All it's really missing is the random particle effects that fly throughout the stage. Otherwise, it's ready for whoever wants to program the bitch.
You rang?
Re: Judas art DUMP
#22  October 28, 2012, 09:01:48 pm
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Give it a little more fine tuning, and you may really have assets for a complete recreation of this:
Spoiler, click to toggle visibilty


Possibly even with an Anarchy-inspired original set of bars to go along with it. Full screenpack on the horizon? HM.

Lots of placeholders here and there, but now I am compelled to complete this. Hrm. January needs to hurry up and get here so I can play you guys at a game I imported with zero regrets and will soon be buying again. Man, oh man.
Re: Judas art DUMP
#23  October 28, 2012, 09:29:11 pm
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OMG YES, I'll take any excuse I can to use AR's music on Mugen.  That's genius.
Re: Judas STUFF
#24  November 02, 2012, 05:05:21 pm
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Awesome Stuff !!!
Re: Judas STUFF
#25  November 02, 2012, 05:10:00 pm
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Very excellent works indeed ! Commencing lurking... :cool2:
Re: Judas STUFF
#26  November 02, 2012, 06:25:44 pm
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neat o
Spriting is hard.
Re: Judas STUFF
#27  November 03, 2012, 12:57:04 am
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goddam thats cool,did you use kiwi´s tutorial for stages?
Re: Judas STUFF
#28  November 04, 2012, 08:10:06 pm
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Balm: More or less. I used the same indexed color trick that I've come to rely on for quick cleanup, along with a few other Kiwi tricks. Not a strict following of his method, but this stage isn't as detailed as his example. Next time, though, I probably will stick to it a little more closely.

Also, sup:
http://www.livestream.com/combustocrat
Re: Judas STUFF
#29  November 07, 2012, 03:56:10 pm
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There are no words to describe that O_O!!

It's an intelligent way of translating 3D into 2D, which is always a plus :D!

Awesome job!!

I swear there was something cool here!!
Re: Judas STUFF
#30  November 11, 2012, 05:23:47 pm
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Anarchy bars reminded me that I should focus more on a project of mine than a never-to-be-complete fan game. So, thoughts on potential super meter?



The zero may need to glow less, but yeah. That's the gist of it.

An added globe-esque shine still needs to be done and thrown on top of the fire as a separate layer, but whatever. Partially inspired by Diablo II's HUD. I'unno. Reworking the old bars for 720p to match the sprites is something I've been meaning to do for a long time.
Re: Judas STUFF
#31  November 11, 2012, 05:45:17 pm
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wow thats pretty awesome pal,now I´m getting jealous :,I
Spoiler, click to toggle visibilty
Re: Judas STUFF
#32  November 11, 2012, 07:53:34 pm
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looks cool
Spriting is hard.
Re: Judas STUFF
#33  December 09, 2012, 12:51:38 am
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I was waiting to do a bigger update than this, but uh...

The other, more important part of that super meter:


And the current health bar:


aaaaand a mock-up of the current bars for the probably-never-gonna-be-finished project ESP.er:
Spoiler, click to toggle visibilty
Progress is progress, I guess.
Re: Judas STUFF
#34  December 09, 2012, 01:39:16 am
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Re: Judas STUFF
#35  December 09, 2012, 01:46:18 am
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pretty good,what else I can say?
Re: Judas STUFF
#36  December 09, 2012, 01:48:28 pm
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Wow, that is a great lifebar, I like the style, the effect on the bars is a nice btw ;D
Re: Judas STUFF
#37  December 09, 2012, 05:31:10 pm
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Thanks, guys. Have a portrait overlay:
Re: Judas STUFF
#38  December 10, 2012, 12:36:48 pm
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i really like your spriting style !! And this lifebar look really professionnal !! here some i try to do something

it's a commission from deviantart
Re: Judas STUFF
#39  December 14, 2012, 02:21:48 am
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I hope you do plan on finishing that! Did you use AfterEffects for the lifebars? I'm asking because I'm still working on my screenpack and having trouble with it.
I'm trying. . .
Re: Judas STUFF
#40  December 14, 2012, 01:02:12 pm
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Methiou: That looks pretty good. The black spots in particular are the main thing this style is all about, and you captured them well. Great job!

BBC: I intended to use AfterEffects, but ended up just using almost every photoshop trick I know. Transparencies and layers, mainly. Lots of noise, a bit of indexed color, and stuff. AfterEffects would have probably made it easier to do, but no... all manual on everything posted here. My AfterEffects skills are pretty nonexistent, so I didn't really feel like adding more stuff I need to figure out onto my agenda. Not yet, at least. The static itself was just a layer on top of a sprite sheet, for instance. Luckily, static is allowed to be random and inconsistent by nature. :P

Also, improved super meter:

Now with subtle energy effect that kinda looks like clouds for some reason. The original goal was fire to match the super level icons posted a bit back, but I didn't quite reach that. This works, though.

Edit:
Old -> New
->

And a test using the same damned palette swap I've been using to test the Anarchy Reigns stage:
Last Edit: November 08, 2017, 02:45:24 pm by AlexSin