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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4725585 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Poll

Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Shantae Released (10/11/20)
#81  October 12, 2020, 02:08:19 am
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Finally, I can have Nanase soon.
Re: [OHMSBY Thread]: Shantae Released (10/11/20)
#82  October 12, 2020, 10:03:33 am
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Waiting since years but finally she is on the way! Thank you very much for all your work and waiting your Nanase.
Re: [OHMSBY Thread]: Shantae Released (10/11/20)
#83  October 12, 2020, 10:10:12 am
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I was making multiple matches for Quote and I noticed Susanoo's special intro bug

Re: [OHMSBY Thread]: Shantae Released (10/11/20)
#84  October 12, 2020, 02:19:09 pm
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YAAAS! Nanase is coming!
This is fate.
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Susano'o quick update (10/12/20)
#85  October 12, 2020, 05:14:50 pm
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I was making multiple matches for Quote and I noticed Susanoo's special intro bug

And fixed. Go ahead and redownload him.

Quote
Susano'o
-Fixed an error where the voice clip for the Shantae special intro would play during his special intro with Quote
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Susano'o quick update (10/12/20)
#86  October 12, 2020, 10:33:41 pm
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Now I can pit Shantae against the Smash Ultimate cast!
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Susano'o quick update (10/12/20)
#87  October 13, 2020, 09:35:13 pm
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I found a problem with yang's astral heat but it is easy to fix in a moment the p2 can move as seen in the video
Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#88  October 14, 2020, 12:48:01 am
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Fixed.

Quote
Yang
-Fixed an error where the opponent could go back into their standing state during the astral heat
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#89  October 14, 2020, 03:21:08 am
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You never cease to amaze me heh OHMSBY.  :pleased:
Absolutely fantastic!

Spoiler: off topic (click to see content)
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#90  October 14, 2020, 03:23:52 am
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Shantae is absolutely fantastic, lovely work as usual, she's so much fun to play!
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#91  October 14, 2020, 03:26:20 am
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@ OHMSBY and k6666orochi your careers are over......I'll see you both in hell.....||¬)_) @ speedpreacher i wish you would say something to me when you was part of it ||¬)_)

Ask and ye shall receive

Post count back to 1 and you can have yourself 3 days

And this will be the new norm every time you decide to do this in the future
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#92  October 15, 2020, 05:03:00 am
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Ignoring the attention thriving moron, I guess this is where I can report an issue apparently only I have.

Blitztank's sprites do not appear in MUGEN 1.0. No idea why. The effects and sounds do, though.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#93  October 15, 2020, 05:27:18 am
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Go into mugen.cfg in the data folder and check "SpriteDecompressionBufferSize". By default, it is set to 16384, and lowering it will prevent larger sprites from appearing. After messing around with it, Blitztank's sprites seem to all show up with the value set to about 2000 at the lowest.
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#94  October 15, 2020, 06:07:36 am
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Go into mugen.cfg in the data folder and check "SpriteDecompressionBufferSize". By default, it is set to 16384, and lowering it will prevent larger sprites from appearing. After messing around with it, Blitztank's sprites seem to all show up with the value set to about 2000 at the lowest.

Thanks. That helped me see Blitztank now. I didn't know I lowered it to 512. No wonder why.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#95  October 19, 2020, 08:45:24 pm
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Hello OHMSBY! I'm having a little problem with your Yang, the thing is that I shrink her putting localcoord = 600 on the .def file because it's too big for my other characters and now the special "Rising Fire" doesn't work, the oponnent go down before land the last hit, there's a way to fix this?

BTW your characters AI are too spammers and agressive, how can I make them more easier? My MUGEN difficulty is in 1 and the option of "AI cheating" is off
Re: [OHMSBY Thread]: Shantae Released (10/11/20) Yang quick update (10/13/20)
#96  October 20, 2020, 03:48:14 am
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Hello OHMSBY! I'm having a little problem with your Yang, the thing is that I shrink her putting localcoord = 600 on the .def file because it's too big for my other characters and now the special "Rising Fire" doesn't work, the oponnent go down before land the last hit, there's a way to fix this?

BTW your characters AI are too spammers and agressive, how can I make them more easier? My MUGEN difficulty is in 1 and the option of "AI cheating" is off

Maybe use a different resolution/version with better localcoord? Oh, and DON'T change the localcoord.
Re: [OHMSBY Thread]: Yu Narukami and Shantae updated (10/24/20)
#97  October 25, 2020, 03:35:28 am
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Yu and Shantae have been updated. Nothing all that substantial, just a few fixes.

Quote
Yu Narukami
-Width change for 5A now ends sooner
-Yu now turns on his left foot during his match win pose
-Changed voice clip for the special intro with Gordeau

Shantae
-Fixed an error where the opponent would be sent in the wrong direction upon being hit by Dashing A or Obliterate Dance from behind
Re: [OHMSBY Thread]: Yu Narukami and Shantae updated (10/24/20)
#98  October 26, 2020, 01:49:37 pm
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just a quick question, is it better to play ohmsby characters on mugen 1.1 or ikemen go, i'll be using add004
Re: [OHMSBY Thread]: Yu Narukami and Shantae updated (10/24/20)
#99  October 27, 2020, 02:39:51 am
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All my characters should work just as well on either engine. I don't really know how well they'll all work with add004 though, since I haven't actually used that in quite some time.
Re: [OHMSBY Thread]: Yu Narukami and Shantae updated (10/24/20)
#100  October 27, 2020, 03:19:17 am
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I haven't run into any particular issues with your characters in add004, before or after the updates they all seem to function perfectly fine. Ikemen Go is nice because you can have dedicated tag buttons which is extra convenient if you're trying to play that way