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Ikemen GO (Read 1221014 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1201  September 09, 2019, 09:26:30 pm
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Thanks for the update! Sorry to hear about your pc!
Re: Ikemen GO Plus
#1202  September 09, 2019, 09:31:46 pm
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Do you have like a to-do list for features to come like Mugen's Continue Screen and the updated Arcade code? Edit: and the Animated portraits maybe?
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 09, 2019, 09:41:58 pm by RagingRowen
Re: Ikemen GO Plus
#1203  September 09, 2019, 09:55:00 pm
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Can I suggest this to be seperated into bugs or suggestions section?
Re: Ikemen GO Plus
#1204  September 09, 2019, 11:28:53 pm
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But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1205  September 14, 2019, 10:56:03 pm
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Re: Ikemen GO Plus
#1206  September 16, 2019, 11:46:48 am
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Thanks for the links, AppVeyor is on there :D
The documentation and website hosting services will be useful in the future.

So I was reading Mugen readme again (Wonder how many have read that fully) it seems that it does have a "sample content" section detailing that the font, screenpack, stages and chars are under the Creative Commons non comercial licence.

So that means that I could bundle them with the download. (I can not add them to the repo because its not dynamically linked and... you know legal licence blabbering)

Well people say that it was hard that were 2 different zip files so from now on the AppVeyor builds comes with the mugen screenpack.
Now if you update it and are careless will replace the screenpack changes and select.def. (I told you guys)

As always the links to the build are in AppVeyor on the same link.

It includes nothing new if you aready have it.
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts
Also it seems that the "hajimehoshi/oto" library broke crosscompiling, it's 3 am and I could not find a way to fix it.

Also should I make a update only zip file?
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 16, 2019, 12:05:08 pm by Gacel
Re: Ikemen GO Plus
#1207  September 16, 2019, 02:27:19 pm
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A update only zip file might be useful for those that don't want to change their screenpacks unintentionally
Re: Ikemen GO Plus
#1208  September 17, 2019, 02:09:07 am
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OK, so I created a update zip.
It haves the suffix binaries_only.

It contains the exe and script files only.

Also a update by myself that fixes the combo bug that Amidweiz reported.

As always found in:
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts

EDIT:
Also a update by neatunsou (Already merged)

- Fixed the movement amount of Storyboard BGCtrl to be affected by localcoord.
- Fixed the case where the Storyboard Ctrldef name was overwritten.
- Added skipbutton option to Storyboard
- Fixed not to consider localcoord in targetbind standard pos
- Fixed behavior when animation loops with AIR interploate option
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 17, 2019, 02:23:30 am by Gacel
Re: Ikemen GO Plus
#1209  September 17, 2019, 05:52:05 am
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Thank you!
Re: Ikemen GO Plus
#1210  September 18, 2019, 07:24:59 am
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I am trying IKEMEN GO+ in Gacel branch, and while converting my screenpack to it noticed a issue:
If I put the resolution (and change the localcoords as well) to 1280x720 this happens with my logo screen


While in Mugen it covers the full Window:
https://sta.sh/023h63kxo6ld

I did not posted in bug reports section because I'm not sure if thats a bug or if I messed with something.
I've changed the localcoord.lua and all the fight, select, system .sff, .air and .snd, the .def files I edited manually to avoid issues
Last Edit: September 18, 2019, 10:12:48 am by fxfreitas
Re: Ikemen GO Plus
#1211  September 18, 2019, 07:27:03 pm
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Well that's interesting... and by that I mean incredibly weird, why would be squashed? there is no code for that.

I'll check into it.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1212  September 18, 2019, 07:55:33 pm
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Thanks for the response, I'm still messing arround with tye engine, something I change started do give crashes (during the ikemen loading screen) without any log on .txt file, I'll revert some changes and try to find that did this, but I'm almost sure that the problem is with one of tye screenpack files... (but not the .def files)
Re: Ikemen GO Plus
#1213  September 22, 2019, 02:16:52 am
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Also you can launch Ikemen via CMD if it does not write a log.
It will print a error on the console even if it's a crash that the GO could not handle.

Paste whatever it trows and I'll help with it.

Also another update:
- It replaces the KFM720 sprite file, the original had problems with the header. So it will not display it's portrait on the select screen.
- Also it fixes a bug with portrait display on HD screen packs. (That was introduced 12 days ago)

EDIT:

Another one:
- Fixes music not playing on the continue screen.
- Fixes continue screen crashing once it reach 0
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 22, 2019, 03:36:44 am by Gacel
Re: Ikemen GO Plus
#1214  September 22, 2019, 03:04:49 am
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Reverted and started again, the lifebar conversion was done without issue, but looks like I cannot change the system.def file or the motif.lua (if I get it right they to the same thing but the lua file handle the ikemen only features), if I add my screenpack it crashes during the startup, if I change any value on the files (like change the background animation) it crash. But sometimes the game load with all the changes made working...
Edit.: I'll try to launch ikemen using cmd and see whats happen (when I get some free time)
Last Edit: September 22, 2019, 03:10:40 am by fxfreitas
Re: Ikemen GO Plus
#1215  September 22, 2019, 09:59:21 am
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Gacel, the Mac version's sound is working correctly now! I am not sure if the new version might of fixed it! I also added the windows exe, OpenAL32.dll and windows scripts into the mac ikemen folder and it works completely fine, the only mac file I added was the Go command and the ikemen terminal file all the others were windows files.
Re: Ikemen GO Plus
#1216  September 22, 2019, 05:13:53 pm
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But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1217  September 22, 2019, 06:51:41 pm
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Good to hear! Thank you!
Re: Ikemen GO Plus
#1218  September 22, 2019, 08:34:30 pm
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You may of said this before, but could it be possible for ikemen go plus to have a feature that would allow you to choose the stage music in vs, watch and free battle mode?
Re: Ikemen GO Plus
#1219  September 23, 2019, 11:58:25 am
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Should be possible, since unless it's been changed from vanilla, the stage music is read as a string from the stage's .def file via select.lua, so theoretically it'd just be a case of changing the string based on user selection instead.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#1220  September 23, 2019, 03:26:49 pm
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Is there any progress on Android port,Dan?