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add004basic (Read 1199543 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM
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Re: add004basic
#1421  March 20, 2020, 11:35:49 PM
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I have a problem with a krizalid char,
the problem is that the character does not respond to the couple's assistant, when he defends you
I noticed what states it was and these are the following:
; ActionID: 909002
; STATE no: 190191
and then change to =
; ActionID: 40
; STATE no: 40
I tried to solve but I couldn't do it
but not the only one apparently is the same problem of some KOF chars

https://www.4shared.com/rar/Du53bl29da/KRIZALID_2002_UM.html?
http://mugenguild.com/forum/topics/elementkofm-lv2-fix-18112012-143473.0.html

Manually patch it, fixs majority of the problem



Yeah but how can we manually patch it if we don't know about it. Somebody needs to like to upload a youtube video on how to manually patch a character for add004.
Re: add004basic
#1422  March 21, 2020, 01:38:15 AM
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Do some exploring, go to one of the files then you will see one file that will have all of the code that is engraved to the characters by the patcher, copy and paste it to the places you suppose to have them in in which the document will specify, and there.
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Re: add004basic
#1423  March 21, 2020, 02:18:01 AM
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Can someone remind me how to change the tag in style, I prefer the jump in, to the run in as some characters don't have running animations (also is there a way to set this to jump out instead of run out?)
Re: add004basic
#1424  March 21, 2020, 07:40:58 AM
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Can someone remind me how to change the tag in style, I prefer the jump in, to the run in as some characters don't have running animations (also is there a way to set this to jump out instead of run out?)
the way I did it, was to comment or remove [Begin Action 100] from my character's *.air files
Re: add004basic
#1425  March 21, 2020, 04:00:48 PM
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I recall there was a simpler way that had you change something in the common1.cns, but I can't find the exact answer I got for this before so I'm not sure
Re: add004basic
#1426  March 25, 2020, 04:01:22 AM
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Do some exploring, go to one of the files then you will see one file that will have all of the code that is engraved to the characters by the patcher, copy and paste it to the places you suppose to have them in in which the document will specify, and there.

One file? But you haven't even told me the name of the file unless you were referring to add004pie. Cause I'm kinda lost there, mate and that still doesn't answer the question on what am I supposed to do, tbh. But could you explain it a little  bit better or explain it in images so I would understand please? ^^;
Last Edit: March 25, 2020, 04:16:23 AM by STANLEY69
Re: add004basic
#1427  March 25, 2020, 04:21:01 AM
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Re: add004basic
#1428  March 26, 2020, 05:38:47 PM
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Alright, so just make things clear. I'm manually patching Daniel 2X but do I put the code in just command1.cns of his character file or somewhere related to cns?


UPDATE: Okay so, I didn't realize that command1.cns is not the character file. But which character file are you referring to? The DEF one or what?
Last Edit: March 26, 2020, 07:43:57 PM by STANLEY69
Re: add004basic
#1429  March 27, 2020, 07:33:48 PM
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Also, do any of y'all know how to make the display name sprites, when I asked tatsu all he said is FF, although you can't create sprites in Fighter Factory.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1430  March 28, 2020, 07:08:53 AM
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Also, do any of y'all know how to make the display name sprites, when I asked tatsu all he said is FF, although you can't create sprites in Fighter Factory.
actually you can make new ones, so long as you have a palette made. you can make and or edit sprites in fighter factory using Image Editor.
Re: add004basic
#1431  March 28, 2020, 11:09:30 AM
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Guys question? What kind of coding does the add004basic use?
Re: add004basic
#1432  March 29, 2020, 09:38:04 AM
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Is there any way to fix the misalignments of the lifebars?

Re: add004basic
#1433  March 29, 2020, 11:44:39 PM
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ok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?


;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý’è
; v07: bit flag
[state 0] ;[.01]
 type=null
 trigger1=!time
 trigger1=1 || var(7):= 1073741823 ;;2147483647 ;; ;; default (enable all) (‰Šú’l‘S—LŒø)
;; uncomment to disable (ƒRƒƒ“ƒg‚ðŠO‚·‚Æ–³Œø‚É‚Å‚«‚Ü‚·)
 trigger1=1||var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
; trigger1=1||var(7):=(var(7)^2)        ;; 2nd - guard_break system
; trigger1=1||var(7):=(var(7)^4)        ;; 3rd - show combo_counter
; trigger1=1||var(7):=(var(7)^8)        ;; 4th - show message
 trigger1=1||var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
; trigger1=1||var(7):=(var(7)^32)       ;; 6th - show result_panel
; trigger1=1||var(7):=(var(7)^64)       ;; 7th - play system voice
 trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input
; trigger1=1||var(7):=(var(7)^256)      ;; 9th - show lifebar
; trigger1=1||var(7):=(var(7)^512)      ;;10th - show powerbar
; trigger1=1||var(7):=(var(7)^1024)     ;;11th - tag system
; trigger1=1||var(7):=(var(7)^2048)     ;;12th - tag_assist
; trigger1=1||var(7):=(var(7)^4096)     ;;13th - round_call
; trigger1=1||var(7):=(var(7)^8192)     ;;14th - ko_call
; trigger1=1||var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
; trigger1=1||var(7):=(var(7)^32768)    ;;16th - show portrait / face
 trigger1=1||var(7):=(var(7)^65536)    ;;17th - slow camera (warning: this may break your characters)
 trigger1=1||var(7):=(var(7)^131072)   ;;18th - tag_special_partners
 trigger1=1||var(7):=(var(7)^262144)   ;;19th - ai action switch
;@@Debug@@;
Re: add004basic
#1434  March 30, 2020, 01:12:05 AM
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Quote
ok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?

Uncomment will actually disable. You have to comment it.

If you want to turn on one of the system switch, like show the key inputs, you have to put the semicolon in one of them.

Here's how it looks like. Again, you have to add the semicolon:
Code:
;	trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input
Last Edit: March 30, 2020, 01:14:22 AM by SDK123
Re: add004basic
#1435  March 30, 2020, 12:36:13 PM
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Quote
ok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?

Uncomment will actually disable. You have to comment it.

If you want to turn on one of the system switch, like show the key inputs, you have to put the semicolon in one of them.

Here's how it looks like. Again, you have to add the semicolon:
Code:
;	trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input


Thanks SDK123, noticed I read it as enable instead of disable.
Now my only question is, I would prefer the add004_bs0 over the basic one but is Key Input not suppose to function/work with that lifebar selection?
I noticed the common1 in the add004_bs0/ folder doesnt look like the common1 as in the add004/ folder with those options. am I missing something?
Re: add004basic
#1436  March 30, 2020, 04:19:48 PM
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Quote
Now my only question is, I would prefer the add004_bs0 over the basic one but is Key Input not suppose to function/work with that lifebar selection?
I noticed the common1 in the add004_bs0/ folder doesnt look like the common1 as in the add004/ folder with those options. am I missing something?

The key inputs does work in the ADD004 Bs0 lifebars. The common1 in the add004_bs0 folder does have the same system switch options just like the common1 in the add004 folder.
Re: add004basic
#1437  March 30, 2020, 05:01:21 PM
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How i can get it installed into Ikemen or Mugen? This is more complex that i though...
Re: add004basic
#1438  April 02, 2020, 10:39:53 AM
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OK ever since I got this working a couple of days ago, I learnt a lot, and thats thanks to you all so thanks for sharing everyone and also a Huge thanks to Tatsu himself.
except from minor things I would like to adjust I'm woundering, at the select screen, without reading all 72 pages. have anyone of you changed the size of the font?
lets say I choose Training, both names of each characters but mostly Stage names, I have plenty of long stage names and I need to scale the font size down a bit,

anyone did this already and would like to point me in the right direction? Thanks a lot
Re: add004basic
#1439  April 04, 2020, 01:18:55 PM
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Question for Shiyokakuge if hes here.
I have the 03.25.19 (off top my head) version of mugen add004 from last year
But i see that you have updated it since then on your youtube channel.
When i follow the youtube link to your onedrive folder,
there is only a download link for the ikemen version.
Is this correct or am I doing something wrong?
Did you stop working on the mugen version?
Re: add004basic
#1440  April 07, 2020, 08:36:42 PM
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Question for Shiyokakuge if hes here.
I have the 03.25.19 (off top my head) version of mugen add004 from last year
But i see that you have updated it since then on your youtube channel.
When i follow the youtube link to your onedrive folder,
there is only a download link for the ikemen version.
Is this correct or am I doing something wrong?
Did you stop working on the mugen version?

He haven't uploaded the update for mugen yet, for the time, we just need to wait till he uploads an update for mugen, I need those versus screens.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.