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Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Read 102440 times)

Started by Fausto Mugen, February 19, 2018, 03:16:15 pm
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Poll

Voice options for Vega

Keep the CvS2/SFA3 voice
15 (40.5%)
Change to the USFIV/SFV voice (japanese only)
0 (0%)
Change to the USFIV/SFV voice (english only)
0 (0%)
Create separate downloadable snd files to switch between the three voices
13 (35.1%)
Include the three voices inside the snd file, select the voice using a variable
9 (24.3%)

Total Members Voted: 36

Voting closed: October 03, 2019, 02:37:27 pm

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#101  March 14, 2020, 12:41:21 am
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This is your fault tbh .6 zoomout is insane.
I use .9 and .8 and i dont have issues like that.
I guess so, I like a bit of space though.

I tried using that script, but it didn't work for me. My priority for now is color separation and coding, later maybe I'll check the hitboxes.
‐-‐‐--------------------
Edit: I just downloaded the script again and it seems to work  :yikes:. Maybe I update the hitboxes for the next update.

Good news, you can also get stuff like velocities if you're going that far.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#102  April 12, 2020, 04:24:39 am
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Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#103  April 12, 2020, 04:46:20 am
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yeah @Fausto Mugen

 how's it going? are you still working on the CS?
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#104  April 12, 2020, 07:24:09 pm
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  • I got tired of waiting for someone to do it for me
    • Argentina
Yes, I am still working on Vega. The CS is over 90%, and I've included Splendid Claw (a lot of frankensprite xD), CvS2 based hitboxes, fixes, etc.

However, due to the quarantine in my country, I am locked up at home with only the internet of my cell phone, so I am not uploading anything for now. Perhaps a new update will be up for the beginning of May.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#105  April 13, 2020, 05:04:56 am
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very cool, but i think you mustn't decrease the size for don't lose the graphical quality of sprites.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#106  April 28, 2020, 01:17:14 am
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Well, I hope we get a chance to see Balrog / Vega soon. Be safe, Fausto
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#107  May 20, 2020, 06:51:33 pm
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  • I got tired of waiting for someone to do it for me
    • Argentina
[Google Translate]
Vega is almost finished. Only missing: a couple of optional animations (Crouch and Air Guard Crush), AI and a some more fixes.

The supermoves "Flying Barcelona Special" and "Rolling Izuna Drop" will stay as they are now, based on the rei version, since I am not able to perform them in the pcsx2 emulator.

[Update 2020/05/20]

- Added Splendid Claw.
- Added Stardust Drop and Air Crescent Line.
- Added Guard Crush and Throw Escape (stand versions).
- Piece of Mercury and Cosmic Heel done.
- Roll Forwads done.
- New hitboxes based in CvS2 and SFA3.
- Fixes for a lot animations (timings, frames, etc.), based in CvS2 and SFA3.
- Changed some velocities and damage values, based in CvS2.
- Changes in EX Sky-High Claw, based in USFIV.
- Deleted "lock camera" helpers and replaced by ScreenBound, for Flyng Barcelona moves, Sky-High Claw, Bloody High Claw and Splendid Claw (this moves could be look a bit weird in zoom stages, but works).
- Back Slash and Short Back Slash now requires press three buttons (see "Readme.txt" file).
- Fixed charge commands.
- Fixed align of power charge particles and some hitsparks.
- Added "rose petals" to Red Impact, Bloody High Claw and Splendid Claw (taken from Ruby Rose by OHMSBY).
- Replaced some sounds by others of better quality.
- Added AI for basic attacks (based in Jmorphman chars).
- Various fixes.
- Updated "Readme.txt" file.
- Color separation progress: 1385 sprites done from 1474 (93,96% done).

Download spritepack and char for testing in the first post.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#108  May 20, 2020, 07:41:03 pm
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  • Why,
Vega... hmm... I remeber one for dos time, Mugen game at one where also Vejita/Goku and so on...
Some say that bad capteins name at Vega (isn´t him Mr Bison?)

Any Oro at... :/ these paletes.. how up these to palete to use?? these at mugen not so separeted, if you  get...
Hey, can i help, or maybe i need help
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#109  May 26, 2020, 10:12:16 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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Ok, got to test it and I have a couple more splices of feedback:

1. The Rose FX for Red Impact could be bigger, around the size of the Rose in SvC Chaos.
2. Splendid Claw's Slide should be a little slower.
3. I'd suggest a Slide sound like PotS' or Froz's Bison/Vega for C.HK and Splendid Claw.
4. His (Air) Cresent Line and could do with a Slam sound like that of most PotS chars (Jmorphman's Guile is a fair example).
WIP Schedule:
The next Street Fighter All-Stars update
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#110  May 26, 2020, 10:19:15 pm
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[Google Translate]
Vega is almost finished. Only missing: a couple of optional animations (Crouch and Air Guard Crush), AI and a some more fixes.

The supermoves "Flying Barcelona Special" and "Rolling Izuna Drop" will stay as they are now, based on the rei version, since I am not able to perform them in the pcsx2 emulator.

[Update 2020/05/20]
- New hitboxes based in CvS2 and SFA3.

Vega (Claw) was at his best in CvS2. I don't think he has any redeeming qualities in Alpha games. Also, the hitboxes are based on CvS2... where are you getting them from? I hope you're not getting from From Gal/Rei's Vega, because those hitboxes are very incorrect and don't function properly. The proper actual data from CvS2, I can help you get it, but tell me where you are getting the data from.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#111  May 27, 2020, 01:13:15 am
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    • USA
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#112  May 27, 2020, 06:27:11 am
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i fail on a try to make a sfv
anyway seems cool on some parts
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#113  May 27, 2020, 09:30:20 am
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Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#114  May 28, 2020, 02:43:36 am
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  • I got tired of waiting for someone to do it for me
    • Argentina
Ok, got to test it and I have a couple more splices of feedback:

1. The Rose FX for Red Impact could be bigger, around the size of the Rose in SvC Chaos.
2. Splendid Claw's Slide should be a little slower.
3. I'd suggest a Slide sound like PotS' or Froz's Bison/Vega for C.HK and Splendid Claw.
4. His (Air) Cresent Line and could do with a Slam sound like that of most PotS chars (Jmorphman's Guile is a fair example).

1. I will review it, although I don't think I will change it much (I don't like the SvC rose). Anyway, I added it just to give it an aesthetic touch, in CvS2 the attack is much simpler.

2. The idea was that Vega would get from one end of the screen to the other in 15 ticks, but I will review it.

3. I will review it.

4. I am already using the "slam sound" of Jmorphman's Guile in the Izuna Drop moves. I don't like the sound for throws, I think it sounds very strong. If someone wants to suggest some "middle sound" (which sounds lower than Izuna's but louder than the throws), maybe I could change it.

i fail on a try to make a sfv
anyway seems cool on some parts


Nice palette! But ... is that green color on the mask intentional?
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#115  June 23, 2020, 02:21:08 am
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  • I got tired of waiting for someone to do it for me
    • Argentina
Today I have finished the color separation for the Vega .sff file. Once I'm done with some fixes, I'll release it, probably in July.

In the meantime, would anyone be interested in doing an AI for this char?
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#116  July 20, 2020, 09:04:15 am
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
sorry for the late response, but congrats on completing the color separation on Vega pal!
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#117  July 20, 2020, 07:28:47 pm
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  • I got tired of waiting for someone to do it for me
    • Argentina
[Google Translate]

Vega is finished.

[Update 2020/07/20]

- Added Crouch Guard Crush.
- Rearranged palettes. The selection portrait is now displayed with the default palette.
- Fixes for some animations (timings, frames, etc.), based in CvS2.
- Changed some velocities, based in CvS2.
- Reduced velocity for the first attack of Splendid Claw.
- Added compatibility with Chizuru by Vans.
- Changed win portrait (sprite 9000,2).
- Added AI.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1406 sprites done from 1474 (95,39% done). Sff done.

Download spritepack in first post.

Download Vega here: https://mugenguild.com/forum/topics/vega-clawbalrog-cvs2-190592.new.html#new